It seems to me the simplest way is to have the AI be much more careful with its champions. The AI should not fight champion vs monster if it does not have a 95% or higher chance of winning. That's how I play my champions - if there is even the smallest chance that they will die, and the battle is not immensely important - I simply play it safe and don't risk them. A bad injury can ruin a champion. [quote who="DsRaider" reply="176" id="3192870"]Ya you could do some cool stuff w
Heavenfall
Dying champions is a bad idea because magic is currently so dependant on them being alive and developing. Imagine if you could snipe an enemy champion in a mid- or late-game. It would completely change everything, losing rank4 or rank5 spells. Ransoming captured champions is a bad idea because it only reinforces the "steamrolling" effect, which is that once you start winning you gain bonuses for doing so and become unstoppable simply for winning over and over. In fact that's proba
I'll have to go through all the modifiers one day to fix stuff you see on that screen. Thanks for the report!
It has to be the sovereign doing it, so unless it's a whole faction it's a bust.
Will be interesting to see how this affects my modded animations! Smoother animations sounds great, can't wait to check it out in game.
A glass of milk keeps me from getting up and having a night-time snack.
WS.Reputation.1 http://www.symantec.com/security_response/writeup.jsp?docid=2010-051308-1854-99 [quote]WS.Reputation.1 is a detection for files that have a low reputation score based on analyzing data from Symantec’s community of users and therefore are likely to be security risks. Detections of this type are based on Symantec’s reputation-based security technology. Becaus
Modding is when a player change the game, add, edit or delete content. There are no official plans to update E:wom.
http://i.imgur.com/TUbDn.jpg http://i.imgur.com/5sA3W.jpg
I always loathed the delay for patches to go from developer -> retailer-> client. Seems like one of the good things about the digital platform is that patches - once released - should be fairly instant and the retailer should not be involved much at all. Steam has usually been fairly good in this area - often it is only a few hours or a day. Games for Windows Live was horrible - could take weeks but they always gave deadlines at least. Apple also not good, from days to a week fo
Starfarers: The Lovecraft-ian faction. Scrapped because the XML didn't work out, and I couldn't get the animations to look good on the tendrils. Originally the idea was to have them as the super-dark faction that would turn all passive attacks (fire, attack, cold, lightning) into a special kind of Chaos damage (rendering all magical resistances useless). Great spellcasters, causes insanity, that kind of stuff. Inspired by the R'lyeh faction in dom3, the sovereign would have a spec
Ctrl+U reveals the entire map. Ctrl+z is AI vs AI mode, your sovereign is moved to bottom left corner of map where none can reach. The AIs are left on the map to battle each other, but this unlocks some cheats for the AI as well such as being able to rush everything they build.
Oh i don't know, I don't watch that stuff. I just googled team edward and copied the first face to show up.
Something I'll be doing with the champions mod is put in races that were considered as factions, but ultimately didn't make "the cut". Lizardmen: Planned as slavers, ended up practically identical to Magnar faction. The Magnar faction is obviously modelled after them. Wolfmen: Planned as a barbarian leather-only faction, scrapped because it was too similar to Centaurs. <img src="ht
The AI needs to handle injuries better, yes. Preferably by not getting them. If the vanilla game is going to have permanent deaths, then the AI needs to be ready for that too. But it is not reasonable to expect AI changes based on a very small mod like this.
Uploaded 1.3g http://stormworld.wikidot.com/versions
It is lost to us.
It is possible to make units drop more than one item, but not in this specific scenario for permanent deaths.
Perhaps you want to read an introductory book about economics? That should give you some pointers as to why the amount of currency available in the system is fluid, and what growth is and where it happens. I'm saying this because what you described sounds like a very unrealistic simulation of an economy. You are making certain decisions that are going to have great impact on the flow of money. Another thing to consider will be the timespan. If you are looking at having it co
I was actually looking at steampunk models when trying to come up with stuff for my Golem faction. Unfortunately there were none available so I didn't go for it. Would have been neat to have a steampunk mount of some kind. Like this one http://www.tabletpcwallpapers.com/ipad-2-tablet-wal
[quote who="seanw3" reply="5" id="3189529"]Teal is the bastard son of green and blue. I guess what they say about sweeds is true. [/quote] Woe is ye who strayeth from the patheth of theeth believeretheth. "Taste is mine", says the gradient.
Yeah, I second that opinion. This will substantially make the AI easier to fight.
I'm so incredibly offended I can't even... I'm literally having trouble speaking right now. It is UNBELIEVABLE to me that you would pick those colours. You know, I had heard that people from your countries were kind of... behind... in this matter, and your comments reinforce every stereotype I have about this. If you are not ready to accept the power of Teal in your lives, then I don't even know where to begin.
[quote who="StevenAus" reply="3" id="3189192"]How does it work, in game functionality terms? If Hitpoints get too low, does it automatically kill the champion? Is there code in the game already to kill a champion?[/quote] The game seems to have functionality to delete units with less than 0 hitpoints. These injuries cause that. So while the game doesn't have a mechanic to kill off champions in this manner, it is nevertheless built in indirectly.