Is a not-for-profit organization different from a non-profit organization?
Heavenfall
We can create new, hidden unitstats. Because spelldefs (such as Auto-defend above) have some very crude, basic calculation possibilies, they can effectively be used as variables. For example my Infinite Healing Potion has this side-effect when drunk: [quote]Each time drunk, max hitpoints of the inbiber is permanently reduced by 1 at the end of battle. This does not apply to Im
Age of Jewelry - event - All champions may now equip 4 accessories instead of 3. Fabulous! Spell of Lifesapping - Global Enchantment - All units suffer double initiative penalty for having too high encumbrance. Spell of Timewarp - The year is changed to 5 years before Cataclysm. Titans appear all over the world, confused and angry. The Mithrilar stirs. Spell of Nationalism - Global Enchantment. All units in the game ga
[quote who="Nasarog" reply="15" id="3219263"]SO let me get this straight, for now, the core i5 is a better chip because it is optimized correctly for current games and the core i7 isn't, but in the near future the core i7 will be because it has more untapped potential? So if I decide to do a laptop I should go with core i7, but if I do a tower, I should stick with a core i5? is that the gist of things.[/quote] It's about getting the most bang for t
I am not sure about this, but when I cast curse or masscurse on an enemy its pierce defense does not appear to be reduced to 0. I don't see anything wrong in the XML but it just doesn't look like it is decreased when I hover over the target's defense values in its unit details. It does show the reduction in blunt and cutting in the same place...
When I use autoresolve and one of my champions decide to use mana, it is not instantly removed from the global resource bar. In this scenario, I had 62 mana. I was about to cast Corruption on a shard. I used auto-resolve just before with a fire champion that used up a lot of mana. The bar still said 62 mana, but I was unable to cast corruption. When hovering over the resource, it said I had only 17. When I pressed end turn, the mana number was updated.
Death 1: Beserk - I think it's meh. 2 attack gets reduced to 1 attack or even less due to how attack vs armor works. Meanwhile, I'm definitely losing 1 hitpoint every turn I attack. Berserk is one of those spells that you get early, but is not worth casting until you have 5- 7- or 9-man units. Wither - Great spell all around for larger enemy armies. Could do with a slightly higher mana cost in strategic <br
[quote who="GFireflyE" reply="30" id="3219073"] Individuals like Kongdej and Heavenfall are calling for essence to become even rarer than it currently is. [/quote] Individualism is soooo... pre-transhumanistic. I consider myself more a part of the Collective. [e digicons]:borg:[/e]
[quote who="seanw3" reply="6" id="3219063"]Can we change the world lighting from this? I would like to have an event that blots out the sun, darkening the map.[/quote] http://stormworld.wikidot.com/reliquary#toc9
I don't understand, Frogboy. Where do we place these modifiers? In events? While more functionality is always great, can you give us an example of how to use this?
This is the way I would like it: 1 essence = "normal" near shards and such. You are literally guaranteed to have one near your starting position. But only about half of city all locations have such a spot. 2 essence = very rare, Perhaps occurs only near dragon lairs. Perhaps reduces grain by 1 in the tile. 3 essence = Wildlands around monuments/special locations. The best of the best. Then you can keep the spells very strong like they were in 0.9
The i7's are vastly overpriced for very little return (1-2%) for a gamer. Every buck you spend on the GPU instead earns you ten times the improvement a buck on an i7 would.
The code is hidden, but I'm sure the actual strength of your economy is a variable.
Life 1: Courage - Not worth it for 1 mana upkeep per turn. Better use later in game Paragon - It's ok, you can base a game around it if you want to Regeneration - great spell, really helps your champions clear content in act 1 Life 2: Aura of vitality - Great scaling, one of the best spells for fortress unit production Heal - bad scaling Life 3: Growth -
Don't forget the combination spells for life 2 Battle Cry - Life2+Air2 - 72 mana cost - Tactical - All units in your army get to act immediately Glyph of Life - Life2+Fire2 - 30 mana cost - Strategic city enchantment - Defending units start with regeneration Mantle of Oceans - Life2+Water2 - 25 mana cost / 1 upkeep - Strategic Champion enchantment - The mana costs of all tactical spells this unit casts is reduced by 40 Nature's Call - Life2+Earth2 - 30
There hasn't really been any info on the campaign in FE.
[quote who="Kongdej" reply="21" id="3218920"] Quoting DGB246, reply 19Some of you seem too keen to call for the nerf hammer when it's not really necessary its not a nerf hammer for 1 essence cities, its a hope to rebalance the essence system so low essence is still worth as much as high essence, jeeses chill out, I get that you don't like the idea, I cannot understand why. The game is lacking balance so much, that is what being in beta means... (ok not exact
If you paid Gamersgate you have to get the cdkey from them.
Welcome to the modding community! Be sure to make another post in https://forums.elementalgame.com/forum/1008
Ouch! Nice find.
I have to say I personally think a material is fucking great even compared to a point of essence. If there's a forest nearby, and a river, even better. Of course, essence grows exponentially in power - so a city with 2 essence gains 4 times as much from essence as a city with 1 essence does. So any city with 2 essence, or any conclave, always take the essence.
[quote who="harpo99999" reply="32" id="3218733"]and now for the obvious question, WHEN can we play with these tools? harpo [/quote] Yes, WHEN?!
This is what I'd get PCPartPicker part list: http://pcpartpicker.com/p/geCP Price breakdown by merchant: http://pcpartpicker.com/p/geCP/by_merchant/ Benchmarks: http://pcpartpicker.com/p/geCP/benchmarks/ CPU: Intel Core i5-3570K 3.4GHz Quad-Core Processor ($209.99 @ NCIX US) CPU Cooler: Noctua NH-D14 65.0 CFM CPU Cooler ($75.98 @ Outlet PC) Motherboard: ASRock Z77 Extreme4 ATX LGA1155 Motherboard ($114.9
He needs a counter-attack. Nice story!
Are we still talking about a laptop? Edit: Check out this deal. It's a HP computer that is basically identical except you get the 2GB version of the card and 140GB more storage on HDD. It's at 975 USD after coupon. I had a qu