[quote who="stein220" reply="13" id="3221768"]check the media section.[/quote] Damn you're right. There's this https://stardock.cachefly.net/www_elementalgame_com-assets/fe-wallpaper/06_CeresaSummonsShirayneb.jpg which, with its filename, really doesn't leave much room for doubt. My bet was actually on Procipinee, as she is said to be the "greatest ch
Heavenfall
[quote who="seanw3" reply="59" id="3221625"] 3. Don't tell the devs we are playing mods. They probably hate me enough already. [/quote] My guess is they don't mind us testing stuff out, it's great for them. But the fact is, feedback on balance sort of becomes useless once you start modding the game because of ripple effects. If you increase the strength of Stoneskin and play an Earth-focused build with lucky spawns of Earth Shards... your opinion on how the game
[quote who="seanw3" reply="201" id="3221481"]I had an idea for Reliquary: Unit AbilityBonus A_MonsterAggression -100 Monsters ignore player within ZoC Use this to have a weapon or item that is laced with... monster pee. The urine works as a
I'm not convinced those things are things the player needs to know seanw3. I think it is easier to simply note in the tutorial that monsters grow in strength, and that summoning units with higher levels makes them more powerful. Ideally, there would be no difference at all between spawnrating (milestone) and current level, but that's not the way they decided to go with monster values. The UI is moddable, but since we can't extend its use with scripts
There is no information yet on who the fallen enchantress is.
Uploaded 1.4f with a couple of bugfixes and balance tuning http://stormworld.wikidot.com/versions#toc1
[quote]* Sometimes the health bar doesn't update in tactical battles. Can't see the pattern though.[/quote] This one has been in every version I played. It must be a real pain in the ass to fix. I also have no idea whatsoever about a pattern.
Thanks for the mention to my topic =)
I did, I asked for what was missing from an un-modded game - to see the traits of the faction while making a custom sov.
I'm actually fairly satisfied with the mage gear in the game right now. There are a few strong robes that reduce tactical mana cost by a lot, and I've seen a staff around with spell damage and some other stuff. I think the danger of having to fill every slot with a mage item is they'd be terribly diluted in power. Instead of having 2-3% less mana cost in tactical per item, why not just have a robe with -10% or -20%? Then you still get to pick from the rest o
That's beta 5, right?
Another thing, the hiergamenon should probably be updated to follow the new improvement changes. For example the Grocer doesn't really show what comes before and after that particular building, nor does it show it needs a town. That makes using the Improvements section in the Hiergamenon pretty much useless.
[quote] 2. Basic Horse travel and combat speeds were increased to match a Warhorse. Heaven, if you haven't bumped up your Stormworld mount's speed, you might want to do that.[/quote] Did it already, but had to do a second pass after I saw how strong the new mounts were in-game. Thanks for keeping tabs! [e digicons]:grin:[/e]
1. I don't see any fault with it, it's a bit cheesy perhaps. I warned the devs about this type of strategy before the beta where monster lairs are hoarded as XP farms. This is a big reason why I suggest monster lairs should continue to grow and grow in strength (but most don't). 2. There is a very rare chance of a certain event occuring that is basically "random spawn", but for 99.9% of all monsters the rule is that they do not spawn randomly (after the game has started).
Also a very minor bug which is probably not worth fixing, but the special shard buildings for the "Binding" demons don't show up under "Unique improvements" for a faction that has selected it. I am talking about this part: http://i.snag.gy/dD2Eu.jpg
When the faction trait Binding is used with a custom faction, there is a problem with being able to use the spiders. The spiders will only be useable by a Wraith faction. The reason is the spiders have this [quote] 1 [/quote] and they are of course found in the wraith racetype: [quote] Unit_BoundHarridan &nbs
21:34 21:34 Quest Map 21:34 These maps can be used as clues to unique opportunities in the world. 21:34 100 21:34 &
I like it too. It actually highlights a problem which is that essence spells are just so powerful in the start right now.
No flavour in diplomatic contact last I checked.
Best 1. Modding is insanely easy on the surface 2. I love the wildlands and the monsters roaming the wastes 3. I love the unit designer that allows me to customize units down to their bracers Worst 1. Lots of bad UI issues https://forums.elementalgame.com/430530 2. I wanted sieges, got something half-assed instead 3. No scripting for modding
Yes, I am seeing this almost immediately after Ctrl-N and starting a fight in the new map.
Air tier 1: Evade - Despite its rather large bonus to dodge, I tend to skip using this. The mana drain is actually quite high for the mediocre benefit. The only time I ALWAYS use this is if I use blindness (death) as well. Haste - OK spell, good for champions mostly Air tier 2: Aura of grace - OP spell Guardian wind - meh. When was the last time I faced an army of archers? Never was when. Tutelage - P
[quote who="mqpiffle" reply="1" id="3218692"]Sounds like you should be playing WoM.[/quote] With respect to the OP, this is exactly what I thought as well. Lots of mechanics have been replaced, for the better according to almost everyone. And now you want to turn back the clock ~4 months? That's not something the devs are going to listen to.
Bottom right of the window, turn the pages by clicking where you would turn the page. Also, mouse-scroll down/up works.
Show both, one above one under.