Try adding -localdataonly to shortcut Otherwise play without rivermod. If you're still crashing after that, the devil take you!
Heavenfall
I'm not sure. I think I got a tech the turn before.
Keep in mind the internalname can also be used for other things such as deciding what gear to get. If it does one thing in secret you don't know what else it does.
Tech tree interdependence is killing long-term strategic choices. Every game by turn 200 I have almost exactly the same techs researched. Edit: Instead of interdependence, ie it REQUIRES a tech from another tree, I wish there would be bonus unlocks if you had something from two different trees. Research Chainmail and Enchantment and you can build Spectral Chainmail shirts (same stats but no weight). [quote who="Kongdej" reply="10" id="3239523"]Really good
I did? [e digicons]:grin:[/e]
I just got the revelry event in 0.981. I had three cities, and I was training units in one of them (not the capital city). The unit was not instantly trained.
Open installation directory, go to Data/English/ElementalDefs.xml and change 3 to your heart's desire. You need to restart the game and start a new game.
When was the last time anyone recruited a troll outside a wildland? I just found the only source for wild trolls is a monster lair with 10 rarity. Imagine the odds of finding something like that in a game?
See this reply first, it's a more elegant solution: https://forums.elementalgame.com/432806/get;3239436 Unit UnlockUnitAbility Reliquary_Cursed </GameModifier>
There are a whole bunch of problems with the tech tree that prevents the player from really making a long-term choice for strategy. First off, Civilization doesn't offer any military advantages other than group upgrades. It is supposed to support a faction specializing in civilization with influence and being able to recruit monsters from the world around you. But these are just woefully underpowered to any trained units. Second, there is no real choice betw
[quote who="Kongdej" reply="5" id="3239424"]The only issue I see with the current hp settings are the Hero HP only was changed from 15 base to 16 base. and Paridens and Resolns troops are ridiculously weak in HP... Sincerely ~ Kongdej[/quote] Yeah, the blood flaw of -1 hp per level is really punishing now. I had a resoln champion go practically useless after suffering a -25% hitpoint injurybecause it was basically all the bonus I had gotten for a level 6 her
Another solution is to split the effect in two so you do two meleeappliesspell to different spells. A bit spammy but it works.
It certainly is bugged, only one effect gets applied. If I put 1 it works, but that's not a solution. Time to go through my meleeappliesspell stuff and see if I need to change anything. Thanks for posting this bug. If you want a work-around, make the spell apply a trait instead to the target. The trait can expire after 5 turns, and you obviously don't need to worry about it stacking.
Well, I'm glad you're enjoying it but it shouldn't really be more or less difficult than playing the normal game. [e digicons]O:)[/e]
You can upgrade cloaks for unit designs but not trained units for frost giants.
Copy-paste eases the suffering.
Post your XML and I'll check it out.
I'd rather the game be balanced properly. Although a limit on unitstats would be mighty useful for modders. [e digicons]:D[/e]
Uploaded 1.4n, a few small tweaks http://stormworld.wikidot.com/versions#toc1
Since it never appears in any spellbook it doesn't matter.
It must be some special circumstance then. here is an example that works. It is a weapon that calls a spelldef. [quote] Sword 10 Weight +17 Cutting attack +2 Initiative Each time this weapon strikes an enemy target 3 Spell Mastery and Spell Resist is drained from target and given to wielder for 10 round. Stacks.</
Give an example.
Looks like the quest you get instead of the right one when using TurnNumber varies. If I add one event I get the pop-up above. If I add another completely different event I get Meteor Storm event instead.
For those trying to come up with custom events, I've run into two issues you should be aware of. First, if you use the TotalPopulation trigger [quote] TotalPopulation 400 > EventLocation 1 <Trigg
[quote who="WebGizmos" reply="6" id="3239100"]I just ignore idiots like that...they really hate that. And if anyone asks why your not responding...just tell them you have an app that can block them from view and you didn't know they were doing anything...talk about pissed off.[/quote] That's a great idea.