Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

Heads are very tricky to alter, I haven't managed it myself. The reason is they contain an animated texture container for the blinking eyes. Using that container requires a .ddl from Stardock's kumquat engine that I haven't managed to get to work on 64-bit win7. Anyway I have no interest in doing any of this purely cosmetic stuff, but if anyone wants to try it out I'll be here to help.

17 Replies 7,322 Views

I strongly recommend you build troops to go with your heroes. They severely nerfed the early-game loot, and as a result heroes don't manage well without at least one other unit in their army.

5 Replies 8,920 Views

check out https://forums.elementalgame.com/434151 I would also recommend you re-start the game when you generate a new map. It doesn't seem capable of generating two maps in a row in the cartographer.

3 Replies 8,095 Views

I always play campaigns in RTS games. In fact, the more I think about it, I basically never play sandbox games ever. Maybe some games that don't have a campaign (dom3).

23 Replies 11,507 Views

If it's a total conversion mod you should have a name that reflects a completely different gaming experience.

856 Replies 2,038,997 Views

[quote who="LordTheRon" reply="1" id="3257154"]No sorry, this is not possible. It has been stated by Frogboy during the beta. Don't ask why, but it's not possible to convert those keys. But no worries, while Steam is great, you can easily download anything you need from the Stardock store.[/quote] It actually makes sense. They can't link the stardock accounts to the steam accounts. So if they give every stardock purchaser a steam keu, half (or more) of those keys are going

11 Replies 6,458 Views

1.5a uploaded http://stormworld.wikidot.com/versions#toc1 I forgot to update the wiki for the Empire faction pages. All that info is available in-game though. Will get to it eventually.

1,118 Replies 2,456,767 Views

I have several stamps that I use in a mod. The stamps contain a large amount of placed worldprops and some world resources. When I go into the cartographer's table and have it randomly build a map, my stamps get included in the seed. However, the worldprops that are correctly placed in the stamp are not rotated correctly when placed in the randomized map. http://i.imgur.com/3MvlX.jpg These are props that

0 Replies 749 Views

Maybe it's random? It's first on my screen. See FE popped up on top sellers list as well (13 atm).

12 Replies 5,296 Views

It depends completely on how you play it. Both weaknesses can be minor or huge. I rarely hire more than a champion so Cruel is a great choice for me. But if I go for a Path of the Governor sovereign (or just generally any defensive type) I wouldn't want Inefficient.

3 Replies 4,215 Views

[quote who="Fistalis" reply="2" id="3256923"]Developers apply to steam.. and if they are lucky the get allowed on to steam.(and they usually are not told why they are rejected when they are) Steam isn't the great open source savior of indie games that people try to paint it as. Its more like the pissy bouncer at the club. So ya.. its doubtful stardock has any sway over what steam decides to put on its adverts.[/quote] I'm not sure I follow. Obvious

12 Replies 5,296 Views

I'd rather have a new tag in the XML that you look for organizing, such as . Changing internalnames is a big hassle. Could be an attribute of the type node as well.

292 Replies 755,462 Views

[quote who="GFireflyE" reply="5" id="3256885"] Released! Now to kill a couple of hours for download and install...[/quote] Installed! Now to kill a couple of monsters...

6 Replies 9,105 Views

[quote who="FatNonFree" reply="1" id="3256155"]I hope this means you ride a dragon now! [/quote] Stormworld already has ridable dragons. This will let me put new ones in though.

26 Replies 30,034 Views