[quote]Especially if 'reasonable' forum folks will be kind enough to post the occasional summary for those of us with uncontrollable Twitter-twitches. Hint-hint.[/quote] Here you go: https://forums.elementalgame.com/356572
kyogre12
Partly as a favor to those who are opposed to twitter[e digicons]:P[/e] , partly because I'm bored, and partly because I want to contribute to the communty, I'm going to post here the developer tweets. Here are all the ones to date: [quote] TeamElemental <div id="follow-
[quote]I wish that I had a real suit of MJOLNIR armor-the same one used by the Master Chief in Halo:CE to display on my wall.[/quote] You get your suit of armor, but they forgot to tell you that Master Chief is still inside. He kills you for trying to imprison him in your house. I wish I had a faster internet connection. EDIT: Dang, too slow
Followed. I don't really like twitter, and havent' actually posted anything, but it is useful for following other people.
Thanks for the info.[e digicons]k1[/e]
So you're the lucky ... person... who won that computer. What's your address? I want to pay you a visit[e digicons]}:)[/e] Haha, jusk kidding. Seriously, congratulations[e digicons]:thumbsup:[/e]
Excellent avatars, thank you![e digicons]k1[/e] to you all! (hmm... pressing ctrl+1 makes everything big and bold)
[quote]Having some problems posting results. You can see them here. http://www.youtube.com/watch?v=Yu_moia-oVI. [/quote] Wow, those are some impressive results[e digicons]:P[/e] For future reference you should link like this but I still have to give you[e digicons]k1[/e]
Personally, I would like to see some that aren't humanoid. Dragons are probably a no-go, but a giant lizard or something? Not just half scorpion, but a whole, giant scorpion. Giant flaming eye of Sauron? Failing that, I like Luckmann's archetype suggestions.
[quote]It mustn't prolong the game as I want fast games like Age of Wonders on small and medium maps. Some peoples border ideas make it sound like they plan to play X-Large Civilization & GalCiv 2 like games where things move sloooowlyyyy and the game takes 6 hours or so....[/quote] [quote]Many of you guys like Civilization and GalCiv and want the game to take like 100 hours..?[/quote] I can't speak for anyone else, but yes, that is what I want. The longer the game, the be
[quote]Quoting kyogre12, reply 7For tolls, I think that for every turn a caravan is in someone else's territory, part of its income is "taxed" The player who owns it doesn't make quite as much, and the player whose territory it's in gains a little income. Although this might encourage really short caravan routes that only go to border towns/cities, so maybe it isn't the best idea... That may or may not be relevant to Elemental, though (and I'm guessing no). I don't really see anyth
[quote]I preordered it at a point when it costed less than it does now. I even contacted sales about it (I assume thats melibee) for fear I didn't have the collector's edition somehow, but was assured its just because I was one of the first to pre-order. at the time it was $40 or $45 (don't remember exactly) so the 20% off thing might have been missed already.[/quote] There was a time when it was cheaper?! Dang! Lucky...
[quote who="Kitkun" reply="9" id="2253197"] And how about, caravan spread influence/border? And if the caravan has not travel that area for long time, the border dwindles? After all, caravan means trade route & trade route spread influences.I like this idea. Reinforces the importance of spreading and defending your trade routes. [/quote] seconded
[quote who="twifightDG" reply="12" id="2253194"]Looks fine on my end, with IE8 too. Maybe it's a forum skin thing? As i visit these forums via the demigod site. [/quote] hmm... yeah, it seems to be a problem with the Sins of a Solar Empire forums specifically. I looked on the Demigod and Elemental forums, and my karma displays fine. EDIT: Scratch that. I was looking at other people's karma from the Elemental forums, and I ran into the same problem.
I agree for the most part with pigeonpigeon's suggestions, although I'm not sure if I like the idea of them slowly growing towards eachother (unless the pop. of the city is increasing) Although maybe there could be some special unit that can claim currently un-used land. Kind of like how during the colonial ages if you planted a flag in the ground, you claimed that area for your country. You could use something like this to connect far off cities to the rest of your empire. I like his
[quote]No single channeler should ever be the ultimate mage of all the elements at once. You should always have to make a choice as to what you're going to have access to. Do I want fire or earth? Do I want air or water? Where do I specialize? Not just "I'll take it all".[/quote] I kind of agree with this. I don't think you should have to limit yourself to just one or two, but if you have all 4/5, you will be weak in all of them, where as if you choose 1 or 2 you are significantly str
sorry for the necro, but I pre-ordered! EDIT: Dang you Landisuarus
[quote]It hints at using steam with microsoft live like DoW2. Definitely won't be gpgnet like supcom1.[/quote] dang, that would just suck...
I don't think the red border is the city border or the kingdom border. If you look closely at the bottom of the city, the red line curves up into it and does some wierd curvey thing.
banned for having the same thing happen to you that happened to me ( I didn't mean to ban the Scottish flag, the one above it)
can't wait! [e digicons]:drool:[/e] good luck Trent!
banned for thinking drugs are bad how else are we supposed to know who the idiots are?
I think it would be cool if the things way at the end of the tech tree require both the tech and magic. So, for example, lets say that the city-destroying superweapon is a gaint (really really giant, how else will it be able to hit far off cities?) trebuchet. It hurls a projectile infused with a huge amount of magic. So you have to research the giant trebuchet, but you have to use magic to make it a true superweapon. And maybe, depending on what the time-period is, if air-sh
[quote who="Scoutdog" reply="2" id="2245255"]Evil: yes. Lucky: yes. Genius: absolutely not. Looks like a classic situation where everything plays into their hands, then they take the credit. [/quote] Well, EA: no, but the marketing guy who came up with it at the ad company was a genius.
[quote]Four "positions" for the tactical combat setting at the beginning of the game: Tactical is for the TC junkies: all battles are tactical. Auto is for the lazy/impatient people: all battles are auto-resolved. Choice is a balance between them: you can selecty tactical or auto-resolve before the beginning of each battle. Replay is something a little different: all battles are auto-resolved, but at the end you can choose to re-fight the battle tactically if you think you can do better. Obvi