kyogre12

kyogre12

Joined Member # 3234720
30 Posts 1,310 Replies 29,748 Reputation

So I just got Gimp reinstalled after all of my computer issues, and I had a little free time, so I made a couple banners for the mod. They are now in the main post.

145 Replies 96,534 Views

[quote who="Denryu" reply="44" id="2431353"]I'd like to address the issue of "green" techs getting prohibitively expensive due to doing a lot of research in one area. If you focus on warfare, warfare warfare, the cost of doing so is that you are not advancing in other areas. This may be a "realism vs fun" issue, but seriously if a faction focused on just warfare, wouldn't they start to get really good at developing warfare tech and thus push research costs down? And I realize this

196 Replies 325,037 Views

[quote who="Raven X" reply="46" id="2426570"] lol j/k, sorry, couldn't resist. Don't everyone try to kill me all at the same time now, I like LotR as much as the next guy. [/quote] Sacrilege! Burn the non-believer![e digicons]XO[/e] Sorry, but you were asking for it[e digicons]:P[/e] [quote who="Sarudak" reply="45" id="2426106"]You can also guide a factions path with what resources it has availible. Give Rohan horses (maybe h

145 Replies 96,534 Views

[quote who="pigeonpigeon" reply="38" id="2425798"] One thing I'm not sure about is how to treat the Eastern and Southern sections of Middle Earth. None of Tolkien's maps have anything there, they just focus one little section of middle earth. Maybe I'll just pretend they don't exist, and put an ocean there to simplify things. Just set it up so that Mordor is basically in the south-easternmost portion of the map, and the eastern and southern sections will be naturally cut

145 Replies 96,534 Views

[quote]One question regarding your vision: Are you going to pre-set the game according the the books or have it be more random? For example, on the map are you thinking of having us create a whole map of Arda, or would pseudo-random with various bonuses to the nations be good enough? Are you planning on modding the game to be more LOTR style (magic-wise, army-wise) or just doing Nation Mods?[/quote] Depending on how the map creator works, I was thinking of having a couple different pr

145 Replies 96,534 Views

[quote who="Tasunke" reply="33" id="2423655"]I would suggest working exclusively on the third age, at least at first. [/quote] That's the plan. 3rd age races first (starting with Sauron), then add additionaly races as they are finished.

145 Replies 96,534 Views

It's been a while since I've posted anything here (partly because my computer has been dead) but don't worry! I'm back! (I'm sure you all were worrying[e digicons]:P[/e] ) Work on Barad-dur stalled because of my computer issues, but I might have something else coming soon.

145 Replies 96,534 Views

[quote who="KellenDunk" reply="18" id="2414600"] Quoting MT Silver, reply 16 Never understood the sudden popularity of Twitter... So... Useless It isn't useless. It can be handy for things. For instance my Warhammer guild was using it to call for reinforcements. We all followed a user and also the officers had permission to make new posts. [/quote] And every now and then Stardock will give out Impulse coup

39 Replies 23,906 Views

[quote who="BoogieBac" reply="10" id="2413987"] So if/when Boogie starts updating again...Remove that 'if' my friend...those twiter updates are top on list (after everything else) [/quote] Done[e digicons]:P[/e]

39 Replies 23,906 Views

[quote who="cleflar" reply="8" id="2413970"]For those of us who aren't twits, or whatever it is called, could you post them here, also? Thanks. [/quote] I have been doing that here: Elemental Twitter Updates . You're welcome[e digicons]:P[/e] But since my laptop died, I haven't been able to keep the thread as updated as possible[e digicons]:'([/e] So when Boogie starts updating again, it might take me a co

39 Replies 23,906 Views

You might also want to mention that you have another forum identity. I'm sure that there are plenty of people who don't realize you have two (possibly more, who know?[e digicons]:P[/e] ) Of course, maybe you prefer most people don't know[e digicons];P[/e]

39 Replies 84,105 Views

So from my understanding of how resources will work, you can build warehouses in cities, and use them to stockpile resources (that is how it's going to work, right? That's what I remember, anyway) Assuming that's how it will work, then I think you should be able to build the unit so long as you are producing/mining the necissary resources, or you have them stored in warehouses. If you have been stockpiling mithril since the beginning of the game, but then you loose your mithril mines,

123 Replies 357,500 Views

[quote who="Ryat" reply="4" id="2395170"]Homeworld on impulse? with updated graphix as well? pretty please with a cherry on top? [/quote] I would be happy with old graphics. From what I hear, there are plenty of mods that improve the graphics.

20 Replies 115,005 Views

I agree with this. I don't really like how entering the borders is always an act of war like it is now.

7 Replies 6,075 Views

[quote who="Raven X" reply="10" id="2387145"] Quoting kyogre12, reply 8 This got me thinking. Will we be able to have cities underground, inside mountains, *coughMoriacough* etc? Underground cities would give a big bonus to defense and mining, but increases upkeep because food has to come from somewhere. *coughThorbardincough* Everyone always goes for the LotR reference first. Don't get me wrong, I like LotR as muc

22 Replies 21,556 Views

[quote]Or becoming one with the earth ... Instead of a flying city, your cities becomes part of earth : you don't control them, but every city becomes a spawning point for nature-related creatures you can control[/quote] This got me thinking. Will we be able to have cities underground, inside mountains, *coughMoriacough* etc? Underground cities would give a big bonus to defense and mining, but increases upkeep because food has to come from somewhere.

22 Replies 21,556 Views

[quote who="Hawawaa" reply="35" id="2381066"]Any gut feeling when a patch or then next beta 1a will launch... just wondering... [/quote] It seems like I saw somewhere that it would be the beginning of October, but I'm not sure.

172 Replies 321,781 Views

[quote who="scottrycroft" reply="6" id="2380045"]Taking something out can be just as much of a source of bugs as putting something in. The less changes the better, for stability. [/quote] I meant that more of as a joke than anything else[e digicons]:P[/e] Besides, how do we *know* it's a feature and not a bug with the random map generator?[e digicons];P[/e]

7 Replies 5,318 Views

Ok, I have a question about Jing. How do you take a "capture" without it minimizing the game? Because when I try to use the hotkey to take a capture, the game minimizes similar to pressing alt-tab, and I get a big black box in the top left part of my screen, so I don't get any real screenshots.

34 Replies 105,634 Views

Unfortunetly I didn't get a screenshot of this, so I made a quick sketch of it with paint. The first bug is that the roads I built didn't connect only my cities. One branch went way off Northwest into enemy territory, eventually connecting with an enemy city: I started connecting my 3 cities, but as the road was building, it decided to b

3 Replies 3,791 Views

[quote who="Sammual" reply="2" id="2379643"]Not a bug, it's a feature. Wait for the flight spell, *grin* Sammual [/quote] Well then I think that particular "feature" should be disabled until we get the magic system[e digicons]:P[/e]

7 Replies 5,318 Views

I came across this in a game this morning. A chain of mountains blocked all access to a section of the map. Here is a screenshot: It's hard to tell from the pic, but the mountains continue down a little ways until they hit water again. Basicly there is a penisula blocked off entirely by mountains. Also, if you look closely, you can see a red border at the top next to my white border, so

7 Replies 5,318 Views