thanks, jeez that's not hidden or anything lol. hovering over the level in the traits or other screens doesn't have that
smeagolheart
Is there an indication on the traits screen or somewhere that dude is a henchman/woman?
So I built the Adventurers guild. +1 xp a turn to stationed champions. How do I see how many a champion needs until the next level? I don't see it on the guy's detail screen or traits screen. Is there somewhere else to look?
Is there a way to tell if a unit is a champion or a henchman? I've never used a henchmen but I've recruited guys from quests and wondered if any of them were henchmen or they all were champions
There should be a standard. You know like the 3 second rule for food.
Yep, benefits and a small drawback. You can't give inspiration +1 per essence compared with that
[quote who="Ausland" reply="4" id="3392515"] Quoting smeagolheart, reply 3 I wanna go. How tough is it for an american to get dual citizenship I wonder. They let me in Gotta say, Sydney weather sure beats Vermont.[/quote] I'm an American, I can't switch to another country though because I'm getting military retirement and if I did I'd lose it but I can go dual citizen.
not intending to derail the subject but I've always wondered about the length of time before someone else can take over a project. What if, god forbid, somebody died. There's no notification system on the Internet for things like that. Or what if somebody just loses interest, how long do you wait?
Dude. There is a Spanish Galleon in spaaaaaaaaaaaace on that box
when was his last post? June?
I think I've noticed more than one quest where I've finished them, there weren't any optional paths - straightforward "do this" and the result screen shows +0 fame and +0 XP! A couple of quests with no rewards. I think this is the case with a few quests and you picking the "wrong" path on the quest but I'm talking about quests with only 1 path. Anyone else notice some of these?
An AI salted the land maybe?
I've been playing Huge and Irregular shaped maps recently. I like the variety and not knowing where the map will end. From this mod: https://forums.elementalgame.com/446059/page/1/#3378984 I also use dense monsters and frequent quests. I've turned down Random Events to few though as I play epic games and getting the Plague and hordes of sk
Iv'e been sticking with Air and buying the additional tomes from Queen Porcupine. So I end up with several talents to use and not a whole lot of exciting options. Disciple and Brilliant are givens but the others kind of change.
Here's what I do I create conclaves more often than towns and fortresses in two or three cities with a lot of essences. If a city has no essence it might be made into a town.
[quote who="Impulse350z" reply="11" id="3392832"] Is anyone else dealing with frequent crashes? It happens to me quite often: the mouse icon will change to the hourglass, but it will freeze there. Eventually, if I click anywhere, I'll get an error message saying that the program has stopped responding. Any suggestions? This has happened since I first bought the game a few months back.[/quote] This happens to me somewhat often. It's annoying and
I picked the butcherman pet (very useful early game). A couple times I picked the string his ass up on a tree option (I play empire a lot) but I don't think there is any reward at all for that one.
Good tips about Air Magic and the evade spell. The first traits to pick are also the dodge line as well. I usually went up the critical line of traits after that but this latest playthrough I'm trying the ignore defense line first. I don't think it matters a whole lot either way. A couple of games ago, I found an Overpower weapon and was regularly doing 800ish damage on the frequent crits to trained troops. Wit
uh ok. I guess I'm lying.
The butcherman quest has you gather tilda leaves. It doesn't say this cures injuries?
I'm not saying they need to be Davinci but there should be some kind of a floor for things like this. I just ask for things to be smooth, not blocky and pixelated and animated. I guess cartoon quality - not even Pixar quality. I don't know there's no rating system.
I really liked Rogue Legacy
It's still a little glitchy. All in all it's pretty good though. Obviously, there is a lot going on with tech trees, spells, units, the UI, the AI and everything it's really complex. I recall Master of Magic being way less stable back in the day.
How can designers think such an an ugly UI in (nearly) 2014 is good enough?
All the games I've been playing, I didn't know this. If a dude gets too many injuries, he just ended up as homeland defense against wandering monsters.