Everything that has a beginning has an end -The Oracle
smeagolheart
I don't mind them
thanks for sharing frogboy. As someone who has sunk many hours of life into playing this, I'd agree summoning by the AI is a pretty major missing feature towering over other minor complaints. thanks for the good work
So bottom line: 4/3/2 or 3/3/3? I'm thinking 3/3/3, no?
I think you mean the autoturn thing? go to options and turn it off...
Man I'm kinda getting it. I appreciate the attempts @Fallenchar. It's tough to grasp the intracasies of the additions and multiplications going on here. Definite see the outlines of the Algebra going on ((umm food , growth) * city bonuses) * or + faction bonuses) or something.
I have been attacked and reloaded savegames and every time after that I've not been attacked on multiple occasions. I'm weak, please stardock save me from myself. Once you reload it takes you to to the point after the AI has moved at the start of your turn, it also seems to helpfully move all your units queued orders, so I usually find myself attacking monster X that I had planned on attacking the next turn.
So can anyone math up some pratical examples? Like if you have a 3 grain town how many wells, inns, granaries and other things do you need to make for it to be able to reach level 4? From that city alone and/or along with other Towns affecting faction per grain? Practical examples? I'm getting a headache, where's the cake?
[quote who="Fallenchar" reply="5" id="3394059"] Should be fairly easy if you take Beastlord. Otherwise, it will be difficult.[/quote] or impossible? The only troops you'd have would be as a result of *some* quests. I guess you could take banditlord and bribe some bandits if you somehow lucked into money.
might was well do so since there have been more than a few folks up in arms about it
just like to add you would have to start a new game with 1.3b as well as the loot pack to notice any difference, existing games wouldn't be affected.
I'm slightly confused as well.. If you build a city on a 2-2-0 tile it can never reach level 3? I thought with some techs that increase yields and whatever they could.
still I don't think this is a great solution. Perhaps it could be modified to exit tactical battle but give you full movement points again or exit tactical and set movement to two points. And update the description to reflect what it actually does.
I had two outposts separated by a third AI outpost in the middle - so one outpost of mine, one of theirs and then one of mine again. I build a road through 3 squares of their outpost. Above their outpost was impassible terrain (a mountain IRRC). So any troops going East to West had to dip into neutral territory for half of one movement and then continue on their way. The units would not end up in neutral territory, merely pass through it. &nbs
Contrarilywise what if it crashes when you didn't make a backup autosave then you have to go back however long to your last manual save. So that's why I have it autosave set to 1 as well.
I just played last night and it was like a room full of dudes and no ladies, I kept finding spears all over the place. I must have found like 5 of the ice spear thingys that do 7 damage. I was playing on a huge map so there were a ton of the little treasure chests all over the place. I did find some skeleton teeth once but mostly spears galore.
Ironman mode
Pressing C doesn't cycle through cities you captured, only cities that you built yourself. So you can't see all "your" cities using this method once you capture a few.
Pariden units have those circles because of the soul spark ability
I have seen something like that. Spearman defeats battleship .
You know what. I'd like to apologize as well.
It's C (correct me if I'm wrong). I've battled something with two heroes noted I gained experience X. When I reloaded and took out the guy with only one of the heroes he got double the XP. I *believe* troops (meh) get full XP. So Champion X and Sovereign Y get 4 xp each and Axemaster and Archer would get 8 xp each from your example.
This is the description from the link: New treasure is available to be found in this third DLC pack for Fallen Enchantress: Legendary Heroes. Explore abandoned graveyards and you may find a Cursed Bell which can be rung at desperate moments in battle. Treasure chests may contain a Staff of the Serpent or a piece of Blood God armor. Design your custom sovereign with a Revenging Ring, Bunny Slippers and other new items. <div class="moreinfo e
I believe that's how it works, the clock turns until you have a unit with no orders or a city with no build queue
I would think no? I have taken over a city to find that the AI had built it next to dragons or other Strong, Dangerous or Epic things seemingly without a care in the world. A few turns after I take them over as a human player, these things decide to attack.