smeagolheart

smeagolheart

Joined Member # 3230461
11 Posts 516 Replies 5,886 Reputation

I have more issue with the hexy, blocky presentation (along with the low detail) and especially the basic, square and painful UI makes it seem as if they just don't care about the presentation aspect of people using their product. Again, hopefully, it's just an Alpha and will get some more spit and polish before release.

110 Replies 470,293 Views

Here are two things to add to your thread from my thread ( https://forums.elementalgame.com/447692/page/1/#3391919 ): - A key to continue a unit's queued movements. - A way to interact with a square you are on top of without leaving the square and coming back to it and wasting those turns. And I also asked for a "champions" screen, but I see you already

99 Replies 306,114 Views

Yes it is powerful. I find it out of place in that it superseeds a bunch of upgrades that can be built in the city. It just seems out of place to me and exploitable.

99 Replies 306,114 Views

Any screenshots or anything? "Improved" is subjective, improvement is in the eye of the beholder, it would be nice to see these in action. Why the modifications to the game mechanics though in a mod that sounds like it should only modify appearance/experience (sound): "MEGA pack textures, animations and sounds for LH" mechanics changes: -Increased amount of gold at the start of the game to 125 gildars of 50 -Increased amount of the population

25 Replies 28,609 Views

I haven't really played with the consulate upgrade but it seems kind of out of place. I can see the defensive, offensive, movement and other benefits but city growth from a tower? Really? How you figure that happens?

99 Replies 306,114 Views

It would also be nice to have a Heroes screen where you could scroll through your Heroes to see their stats and to remind yourself that Alexan the Beetle exists and is stationed in a city and you forgot about him 10 turns ago. Not that that has ever happened to me twice before.

6 Replies 15,599 Views

clicking the hyperlink above that says h ttps://www.dropbox.com/s/m96o72aj179iw5t/republic_1.1.rar actually takes you to the 1.0 download. I copied and pasted the link you have in the bottom of the post, https://www.dropbox.com/s/6mlpy27imrpyljn/republic_1.1.rar, and it took me to 1.1

50 Replies 63,849 Views

[quote who="askjosh" reply="261" id="3391179"]Quoting Trojasmic, reply 214What is "Ineluctible Vision"?reveals the entire map for as long as you pay the mana maintenance feeThis new spell really seems out of place, or rather, it is a very new idea to the world of elemental (obviously existing in other games...civ4 it's the 'satelites' tech as an example)Perhaps, could a lesser version of the spell be created earlier in the tech tree?Some ideas include:- Casting a "Reveal Land" typ

270 Replies 670,558 Views

and more factions DLC. And underground/additional plane DLC (something like in Master of Magic and AOW3)

1 Replies 8,410 Views

Looks great. I wish they'd ditch the steampunk for more straight fantasy but the graphics, the two planes (under and above ground), and tactical battle against a fort look amazing. I'm really looking forward to this.

51 Replies 185,707 Views

Summoner and Evoker should be separate paths. The two paths should have some generic mage stuff in common - a summoner should get an evokation option or two but their path line should focus on summoning things and supporting and buffing their summons.

16 Replies 64,483 Views

Rush can move your ranged units and mages away from enemy units and then allow you to fire off a round. It gives you an addtional turn of free ranged sniping before the enemy can close in on you. It's as useful to ranged as it is to anything.

3 Replies 3,138 Views

[quote who="parrottmath" reply="11" id="3389931"] It would be nice if one could stand next to a caravan and open up a shop type interface from the civilization who owns the caravan.[/quote] imagine Warlord Verga and Lord Relias in a 100 season war and Tarth shows up with the caravan selling healing potions.

13 Replies 27,446 Views

Deorcnysse, the quest darkling city, seems to be very buggy. - No defense. It has been completely undefended in two of games I've seen it - once as the beta and now with shipping 1.30 version of Legendary Heroes other than the built in city militia. There should be some sort of garrison there no? After a new turns the wandering monsters do seem to like to attack but that could just be the "challenging" monster AI I am playing

4 Replies 6,407 Views