landisaurus

landisaurus

Joined Member # 3222724
37 Posts 2,335 Replies 31,716 Reputation

I assume mounts is one of the things that would be in colomn 3 with 'sword' and such. (wintersong's joke about low-end machines seeing the game as pen-on-graph paper is funny to me. +1 karma for joke) I like how each piece has its own production time, so if it is easy for you to pump out swords, bam you have swords. If it is easy for you to train bears, you can have a lot of bears. This is really awesome. I think it makes a lot more sense now that

106 Replies 381,722 Views
Reply to AI Diplomacy in WOM Ideas

Well, we have to remember that the AI's need to be tracked like players. Like, not just path finding and such (which is not memory at ALL and pretty much 100% your processor) but seeing how a player-computer would react could use a bit of memory. It has to know quickly what not only all of its resources are, what it can and cannot see, and what new things it can do, but also it should have a list of recent actions (which is where the memory is). For example, l

28 Replies 18,779 Views

If there is a honor mechanic, I'd want other wizards to treat you accordingly. If you have high honor, the wizards that don't nessicarily want to hulk smash everything in sight (the aggresive personalities are allowed to pick fights with others for no real reason) would notice who is the honorable wizard, and maybe be less anxious about when an army walks buy. Because he knows the other wizard is honorable and things like breaking a wizard pack without warning would lower th

29 Replies 95,356 Views

on the subject of age the channel spends taking over the world(s) I actually want to have a strong variable for how many turns can be expected. the difference between the different game speeds in Civ 4 makes Civ 4 such a great game, in my opinion. I love playing marathon games (1000+ turns) which I think is close to how MoM was back in the day (I always recall the game being many hundreds or even thousands of turns) but I like playing by e-mail as well, in such

41 Replies 143,569 Views

I imagine it moving similarly to the boar demon from the begining of 'Princess mononoke' (BTW, I LOVE wizards) [quote] not for kids [/quote] WHAT!? I totally watched that movie as a kid :D what about filling faries full of bullets isn't for kids? I mean hitler is a message the whole family can enjoy. Its got lovable characters like the homicidal assassin robot 'peace' and an almost naked fairy.

52 Replies 217,397 Views

I knew I should have made up fake names and submitted him more than once. I think he should be higher on the list. I mean, some of the names up there are my heroes too (most of them in fact) but they have not been raising the bar industry wide in BOTH game-quality and business practice.

37 Replies 108,249 Views

I noticed this emblem was missing from the above list. It was part of the full list by frogboy (I resized it of course) and maybe this is just me... but I feel like the 'official' avatars should be above my 'musings' rather than below. Like I know its in semi-chronological order, but I feel... egocentric by being above frogboy's emblems.</

444 Replies 1,863,078 Views

As I mentioned, I would draw the 'strange earthy elemental' thing that I wanted to see in the game. So here I go. I did draw this, yes ^_^ I tried to come something almost close to the style of some of the art we already have (except their artist are payed money to make it much more detailed and with a background, which I am not) enjoy. (I have since decided I want to create mounts for all 5 elements ^_^. fire is probebly n

52 Replies 217,397 Views

well, in civilization IV, you can pay to upgrade units. They keep their EXP and such (so a vetran unit stays a vetran unit, and one that has a perm-bonus to speed or attack keeps its bonuses), perhaps it will be similar here. It would keep them from becoming 100% obsolete

15 Replies 56,711 Views
Reply to AI Diplomacy in WOM Ideas

[quote]I think in this 64-bit world, the AI is gonna be pretty state of the art. [/quote] yeah, maybe. I've only done so-so AI programing, and its mostly algorythims for pathing and such. That is more number crunching then memory. I had one that did different responces, and basically it would go through what was typed to the AI and pick out key words and phrases, then search its own data base for responces. Again, mostly number crunching with trou

28 Replies 18,779 Views

I'm impartial to squad experiance. MoM had it, HoMM did not. I think this probebly will. It has so much unit customization, that I would not be surprised if they even have a special model for some sort of squad officer. Personally I do not think the officer should level up by himself. But the whole unit together. I know it seems logical to move vetrans around to train weaker troops, but I don't really thing it needs to be that complex.

15 Replies 56,711 Views

I personally think that if anything could rival a channeler, it could be a dragon. I mean dragons are always renouned super beings. That being said, certainly since you can only get 1 channeler, I would be upset if dragons were ase powerful as channelers AND you could get more than 1. If they were super hard to get, then that would be fine.

39 Replies 32,821 Views

yeah. I can't wait until. That being said, GW, you have to bring down the hammer, because I'm not seeing many names. We should get the entire forum in here so it looks like the entire fanbase demands it.

27 Replies 25,991 Views

I personally think that weather effects would be really cool. Like Lord reliant suggests, you could get a skill or ability as a channeler that might let you predict the weather (maybe the ones that choose the meteorician skill at the begining of the game will know what the next day's weather will be) I see some ideas for spells too Rain mastery > increases chance of rain in area + provides boosts to some water spells Storm call >&nbsp

41 Replies 143,569 Views

[quote]Because ultimately, games are meant to be played a certain way. This is also why I don't like the tactical combat, just because "there's a auto resolve button!".[/quote] Would you rather they remove the feature? I stand by the fact that if a game can be played more than 1 way, its more than 1 game. I LOVE getting more than 1 game for my $50. Civilization 4 for example, I play by e-mail with my father with wrapping in every direction world, but I play o

27 Replies 25,991 Views

Considering that this game is supposed to be very easy for users to create their own units, I imagine thinsg like "slayer units' will be very easy. My hypothisis is that this game will have a very solid item-creation mechanic (more complex than the create artifact spell from MoM) that will like you create weapons that have special properties, like specialize in countering other units, are on fire, have bonus is certain situations, or other properties. It has already b

39 Replies 32,821 Views

Personally I'm not very picky. I don't care about realism if the system is simple to understand. I felt that the Total War system, while realistic, has a steeper learning curve which frutrated me when I first started playing. So if a dev is reading the forums trying to decide how to do it, I vote: "whatever works"

32 Replies 132,635 Views

YAY boogie bac appeared [quote who="Lord Reliant" reply="8" id="1983103"] Well, Merry Christmas, Boogie! I'll pray for safe hard drives and a big old can of RAID. [/quote] HA HA HA HA! I get it. a can.... of raid! hard drives... . raid.... get it? *dies* (I know it was about the bugs) but yeah, seriously. We all pray for smooth milestone to milestone movement

19 Replies 17,890 Views

[quote]Wait, what? There were boobs in that game? Where? Where?[/quote] It was an african wizard. She didn't wear a shirt.

29 Replies 95,356 Views
Reply to Death Magic in WOM Ideas

[quote]Also you can't forget the laws of thermodynamics. Even in a fantasy setting with magic involved the rules of physics still apply, even if they can be selectively ignored. If I freeze an ocean into solid ice it should not cause a net reduction of heat in the universe. That heat has to go somewhere [/quote] What? says who? Explain to me how an invisable force that cannot be detected by science (apparently) needs to follow any rules of the universe?&n

65 Replies 144,116 Views

[quote]I'm suprised "Calvary" isn't in there, somewhere[/quote] Cavalry IS in there. its near the top in yellow. The thing is that we call just 'bears' 'bear cav' 'bear riders' and so forth rather than just 'cavalry' which is why it is so low.

27 Replies 30,909 Views