[quote]I can see how that would be problematic, though. Being able to create life magic nodes and not the others would overpower life magic later in the game when lots of big battles have been fought. And trying to balance it out by putting in some way to build nodes of the other elements I think would result in making everything non-magic unimportant later in the game. I'd rather there be a finite, predetermined number of nodes on the map, I think.[/quote] well, I was thinking there
landisaurus
[quote]I speak of that as one inspiration, and I speak of more than simply wizard spells.Look at D&D, look at WoW, look at the words of Tolkien and Robert Jordan.[/quote] I guess I see where you are going. Most of the main-stream comparisons are pretty lame. I spend a lot of time playing a game called "Burning Wheel" rather than D&D these days, and it actually does a much better job of emulating magic as seen in Tolkien and Wizard of Earthsea, where the magic you h
[quote]your avatar is not 100x100, its 44x52, which means about half the size you could have it. Just to nitpick, 44x52 is actually a lot closer to a quarter of the size of 100x100 than half. (22.88% for those who really want to be pedantic.)[/quote] you are right, however when I said 'about half' I strictly meant height rather than area. To me when I say 'size' I am generally talking about height or length, rather than somethi
hey spartan, are you going to take down the 'limited edition' crystals? you know, since now its no longer 2008? It was a question I wondered this question ever since I saw the label as 'limited edition'.
[quote]Regarding DG, I keep hoping someone will start a similar thread for it. I really dont have the time to manage more than one of these.[/quote] I hear you. +1 for effort.
[quote]Why are they "game-breaking"? Not sure if you've played Master of Magic, but one of the victories was a global baniishment spell for the enemy wizards (can't remember if it affected allies or not.) This spell took lots of mana and time (as it was one of the last spells you could research, plus the cast time wasn't incosinderable) and you could interrupt it by taking the enemy capitol. So how is that game-breaking?[/quote] think about it. In any game today, if there was
we have some avatars over on the elemental: war of magic forum (under the general discussion for 'get your avatars here') that are the max resolution so they appear the size mine is. resolution is what it boils down to be. Your avatar is not 100x100, its 44x52, which means about half the size you could have it. Here is what I mentioned https://forums.elementalgame.com/329621
[quote who="Raledon" reply="14" id="2002000"]Land, I don't want my troops to cast Giant Strangh on themselves, I want them to cast it on my entire army. I'll make a special unit with NOTHING except the ability to cast a specific spell, and send it to support my troops. Same goes for offensive spells. My swordmen have a job in melee, giving them fireballs would only hinder them. I will make a specific unit with NOTHING but fireballs, and use them as artillery. The idea of
Is there a support thread on it somewhere? Its the holidays so I haven't really been looking (since they probebly arn't there anyway)
Hey spartan, give 'um a break. Its the holidays. Even if SD started pumping out info (which they have been, surprisingly. Frogboy's been feeding us much more for the holidays than I expected) other companies (namely the media groups that would give you sources to link) wouldn't right now. The fact that there is as much as you have actually surprises me, since it was only announced 2 months (-3 days) ago. I'm sure as the spring rolls around and
[quote]Invading the equivalent of Fangorn forest when your civ is still in its infancy should be suicide[/quote] well, the orcs almost got away with it had treebeard hadn't noticed which he did by chance since he was helping the hobbits. I'd imagine something like the local ents/djinn becoming wrestless be one of random or semi-random events. [quote]I've also noticed that when I play multiplayer TBS games the beginning tends to be pretty
[quote]There's nothing useful like that in GC2 and the devs will have to pick winners and losers from the feature wish list or they'll never get the bits to RTM.[/quote] I'm actually a bit surprised that GC2 doesn't have some sort of teleporting way-gates, since there is an anomoly that will randomly teleport your flagship accross the map. I hadn't really thought about it before, but it is really missing a structure that lets you do it and it would be very useful. 
[quote] I'd love to see inspiration drawn from things like D&D for the availability of spells. [/quote] I wouldn't. The wizard spells are a D&D flaw that has existed in every edition (though 4th tried to make a change with rituals) I feel that D&D does a piss poor job of spell availability, and the spells are often boring, generally unoriginal, largely way too specific to be useful. the 'warrior-mage' idea for example does not w
*BLARGH* Double post. -deleted-
[quote]My option: annex/assimilate them into your civ. +3 to starting population.[/quote] but you wouldn't want it to be completely busted. So maybe it will start with a building in queue 'assimilation' that takes like say 5 turns to complete as you teach them your ways and how to function as part of your society.
[quote]I'd imagine Sauron's Eye would allow you to completely illuminate any area of the map you choose, exposing everything that's there, even if it's hidden. Maybe it'd also provide a bonus to morale for your troops in the area, and a penalty for enemy troops. Even though it's a total ripoff it would still make for a cool wonder [/quote] I'd say more enemy penalty, since that seemed to happen more (I don't recall anyplace implying in any way that the orcs and other creatures were in
[quote]I'm sure many players would not care, but there's clearly a good early faction of folks who love both wargames and epic fantasy novels. I want them happily married, but that would need some way to have a game that spanned at least a few human generations.[/quote] I think this came up somewhere with the discussion of the age of channelers. I personally imagine the channeler to be the old seer type person who has lived many human generations, similar to elves in J.R.R's sto
[quote]Would a person be able to control the gender of their armies, like have an all-male , or all-female army.[/quote] Somewhere (I don't think I posted it) I was constructing a list of faction ideas for myself, and one of them was an 'Amazon' style army. Though, my high school social studies teacher taugh me (I have no other source of the info) that many of the accounts for the 'amazons' were based upon chariot riding clean-shaven people that attacked north egypt. There
[quote]Why havn't you mentioned Sauron's all-seeing eye yet?[/quote] I actually kept typing it and then deleting it for one reason or another (forgetting name or feeling that the description I was giving was vague or not very in-sync with how I imagine gameplay to run)
The problem here is that if there isn't a steam roller effect, then the game wouldn't end. I understand that the mopping up experiance is very boring, because I've been there too. The thing is, if you make it so there comes a point where you can't win because your army is too big, you have a problem. Civ 4 still had the mop-up problem when you started steam rolling, only it was more frustrating because you didn't have additional fire-power backing you because of the sudden growt
So there is this poster I was eyeing in the media section, when I asked "it says poster. Does that mean it exists somewhere as a real poster? If so maybe I can buy it and put it on my wall!?" and so the question stands, stardock. Does that poster exist as a real poster somewhere? And can I buy it (or a copy of it anyway)? I've seen mention somewhere in the impulse support forums you (frogboy) sending out a Sins of a Solar Empire T-shirt, doe
http://xkcd.com/488/ ^^^^^^^^^^^ Says it nicely
[quote]If there was some reason why to justify only a few, or even just one could be built, I might be willing to accept the idea. For instance, an artifact of considerable power and complexity is needed for the construction of a given wonder might restrict the construction of the wonder to whom ever owned the artifact. In fact, if the wonder was captured, the wonder could potentially be razed, and the wonder could be rebuilt else where that is more convient to the victor.[/quote] fan
[quote]If you do that, you had damn well better name your channeler Captain Planet. Or maybe name your channeler Gaia, and name your most powerful hero Captain Planet. And impose upon yourself the rule that Captain Planet can only be used once each of your 5 types of ring-bearers use their abilities[/quote] I was going to figure I'd be gaia. I was going to name whatever super unit I had capt'n planet. I'd name my heroes Kwane, wheeler, linka, gee, and Ma-Ti.
well, this is a war of magic. Wonders shouldn't just be like 'the hanging gardens' or 'great library' (I mean those are both great since they would spread culture and knowledge respectivly) but there should be magic wonders as well. When I think 'how will a wonder in a magical world act?' I imagine things like the great light tower that can be seen from almost the entire world in world of tolken (until it fell over) or the great trees from the same setting. &n