[quote]Stardock is mainly a Windows applications and customization company, not a games company.[/quote] lol I was just explaining that to somebody earlier today.
landisaurus
[quote]Warhammer >>> Warhammer 40k [/quote] for the record... that isn't accurate anymore. It used to be, but they dropped that after 2nd edition of 40K [quote]Warcraft >>> Starcraft[/quote] what? there isn't a link there. Starcraft takes place with earth's distant future... azeroth, the burning legion, and everything else has nothing to do with the starcraft universe.
[quote]Spike traps do not just deal with the armor on feet. People don't fall perfectly vertically down into a spike trap. They fall in at an angle, and their upper bodies are much more likely to hit spikes due to higher surface area. And my point is, though, that in large scales calculating each individual hit location and all that is overkill - because the aggregate result would be very close to the average, anyway - so why not simply your calculations (meaning bigger possible battles) with
[quote]I hope something is done to eliminate the tediousness of the endgame combat of MoM-likes.[/quote] tediousness? how do you mean? I always thought that was where it really started being fun since it wasn't like "I have archers... they shoot you... you die... battle over" or in the case of MoM specifically, "summon creature... let it do the fighting (while probebly shooting with archers)... you die... battle over" Like, only
I'm sure we can help with that once the beta version of the product comes out and we see how it works.
speaking of not-enough shirts. I want a button up shirt with the logo on the back. Rather than a regular T-shirt. I know its kind of a mute point because button up shirts are more expensive and less likely to be produced, and really I want anything SD will give us, but still. there need to be more button up shirts
[quote]My concern is from the gameplay side of things- that Stardock may put in so much content , that gameplay becomes warped and skewed.[/quote] as pigeonx2 says, Stardock already addressed this. They said they will be keeping it simple in terms of what comes with the game (only human races and basic unit designs, for example) but allowing for infinate expansion by us the players. So the content will only be as diverse as we make it (or you allow it
no official word? I really would like to get my hands on elemental merchendise. I have paypal....
I was mostly joking about the wii (though I would like to see more strategy titles on the wii) you waited until she was 10, eh? I guess thats about right. I plan to get my kids playing strategy games the moment they turn 7 (it says 7+ on the box of most of my board games, so that is where I'm doing it) I want my kid to learn the game 'diplomacy' at a very young age. If it clicks, they will either grow up to be a genius,
[quote]Oh I totally missed that post. And yeah Draginol = Frogboy, so that's a rock solid confirmation. Still, there's a chance that non-channeler magicians may have lost their magical abilities once the magic was bound up into the crystals...[/quote] well, thats another thing. In the backstory given in the journals it said they are bound up in a giant crystal before too. So nothing has changed there (except I suspect that giant crystal exploded or something. It woul
[quote]I like options, cheap 'firepower' squads of Combat Mages that are just overpowered archers, Priests that can Heal and Bless, Magi that have a small spellbook (Expensive and fragile mini-Heroes) would all be nice. If I can lower the cost of the Magi by giving them only 2 spells each and having each one have a single task and then Nuking then I might rather that for large armies. For small hit and run strikes a more expensive Magi with more options would be cool. I just don't see any 'un
No, you're right PigeonX2. it wasn't frogboy, it was Draginol (who dispite not being labeled 'stardock' I'm pretty sure works there. He obviously has the inside info if you look at his other posts throughout stardock forums.) [quote who="Draginol" reply="17" id="2000770"]Not everyone died during the Cataclysm (obviously or there'd be no game! ). There were a lot more channelers before the cataclysm than now though. [/quote]
so... how did this get from hot seat to OS options? While we are at it, why not release for a console as well... like the wii because it has a pointing device.
[quote]OKAY guys, the governement is involved. Expect to solve the problem in 2050![/quote] thats sooner than never. I might be alive to see that day.
[quote]Wouldn't it be nice just to plugin the camera in, and be able to import the movie without any hassles?[/quote] yeah, but what is the sacrifice. Its one of those things, in on end of the field we could have a nice set of standards for video encoding, but in the other we have the fact that almost every standard for video encoding sucks, and good video codecs don't become standard until they are pretty much outdated. So do we use crappy old codecs or
yeah, the slug eye 'stalks' (is how you spell it). I considered removing them, I actually could if I wanted because they are on a different layer. I'm glad it inspires you, as I hope it does many others that visit the forum. (come on everybody, lets get some fan art down here. Especially you frogboy *points a finger*[e digicons]:thumbsup:[/e] [e digicons]:frogboy:[/e] , we want that drawing of a horse) I fear right now anyway, I'm actually al
conspiracy is right. I say that the options are open and I cannot imagine based on what they want to have (fully customizable units) that they would close the doors on spell casters. If we assume anything, since they haven't confirmed anything, we should be assuming its cut and paste maste of magic with different back story until the devs tell us otherwise. We know its basically master of magic + X-com... that is the starting overview of mecha
[quote]And I would guess by 'Inspirations 5' we will know exactly how that all goes down.[/quote] I'm already forming a cheesy storyboard opening video in my head too :P
[quote]I'm still skeptical that caster units will be as accessible as I want them to be, and will remain that way until and unless we're given more info on the topic.[/quote] I just couldn't believe they wouldn't be available at least to the amount they are in MoM (people with a ranged attack that happens to be magical with a 1 time per battle spell they can throw). I mean, that might mean that the channeler must spend a point of essence or mana or something every tu
[quote]Except that this is before the cataclysm, so it could still go either way... But frankly I'll be disappointed if, in a game subtitled "War of Magic", only channelers, heroes and some beasts can actually use magic, even if on massive scales.[/quote] yeah, but they channelers existed before the cataclysm as well according to one of the responces from frogboy in the 1st part. so there is still a difference before it. Battle mages and channelers exist at the
[quote] think letting allies construct buildings within each others' cities might be going too far, though. Maybe you can make deals with other players where they agree to build something for you in one of your cities, though. For example your friend might have much better forges than you can build, but they aren't willing to teach you all of their secrets. They might, however, agree to build one or two forges for you in return for something. Maybe it would also have the side effect of giving
[quote]Alliance Member Intraaction[/quote] intra-action eh? wouldn't that mean they didn't 'inter'act with each other at all? But your point is true. We need something so we can tell Allies " HELP! " or " Get off my turf " or " Attack this guy now " I also want them to remember if I help them. So like if I give them a bunch of gold, then they will send about that much gold worth support over some other time (based on availablit
though I don't mind these near weekly story updates.
awesome! (everytime I read the word "Tandis" my brain replaces the 'T' with an 'L' to become "Landis", my name)
and we arn't done yet! We still have things that arn't done until weeks or months after the year ends, like the developer choice awards (where I expect Sins to take a 'best of 2008' award again)