I'm creeped out by being able to give exact years worth of play. I've been playing games for 19 years I recon (said like an old man). I can only estimate since I was 3 years old at the time. I feel like such a little kid having been too young to remember when I started. I do remember the fault that really got me into gaming and computers. my mother taught me how to get to pac-man all by myself (this was impres
landisaurus
[quote]Pigeon's question was a reference to Monty Python[/quote] I know >. can't a man counter a joke with a smart ass remark. I thought it was funnier that way. I thought black bears could outrun grizzlies. All the fact sites I see show grizzlies at about 30-35 mph. I can't find any as high as 50 update: *punches self in face* you were talking about Km/h... I feel stupid. I better understand kmph, but
actually that would be an american bear (black bear). Asian bears I think also get pretty high speeds, but I can't find any stats for that. As far as I'm aware neither africa nor europe have particularly fast bears (though again, I can't really find any places talking about it. I found a UK site that said they can get up to 30 kmph and a grizzly (american) can get to 48 kmph, but *shrug*
I really like the ability to tax or toll roads. I've never seen that before, but it makes sense. I'd imagine you'd uspet others though and get robin-hood types causing ruckus though. (balance tax vs. favor I guess) Other then that I can only really relate to the 'fortifications' as seen is civilization, which doesn't really apply since battles happen on their own tactics field where fortifications and such would be part of the terrain. So I'm not really sure ho
[quote]Supplying an underwater city protected by a dome doesn't have to be as hard as some of you appear to make it out to be. Have a "tube" up to the top, with a harbor, and have it supplied by ship. Badabing, badabom.[/quote] fair enough. but that being said, there you go! your caravans are always going to have water-trade routes. So the 'caravan' will just be a boat the moment it hits water. And/or you could just build an underwater tunnel of som
luckmann, +1... that is all I can say. (and your formatting is messing up my browser, but I blame the computer, not you)
Is it really worth worrying about how magic works? I mean, can a city be a magic center? sure, why not. I don't care if its because there is skill involved or the channeler focuses his essense into the city to make it awesome or if it is just a lucky draw. Shouldn't we be worrying about the mechanics of it all before we worry about the "fluff" like how it works or how people might react to it? (man, I sound like a programer &
[quote]Secondly, we've been told that cities will be affected by local landscape - which means that underwater terrain would need to be assigned sensible properties for cities. If done well this would mean making a variety of underwater terrain types; if done poorly all underwater tiles would be the same. Either way it's something that needs to be taken into account when designing the game.[/quote] well I'd imagine the sea floor would be on the same 'map' as the underground (if such a
well they said the UI had long ways to go. I mean really, look at Sins of a Solar empire. Its early development UI looks almost nothing like its final version. All they'd have to do is add a button and something that let you put a marker on the field so you can see where a point on 1 plane exists on another plane (I say this because I think its a feature they need, though no other game of which I am aware has done it before). I understand what you are saying,
Well, would there really be any difference between a regular city and one underwater (other than model, animation, and so on) Or would it just be a city that exists in the middle of the ocean (or other body of water)?
[quote]It's alright, I'm sure you had more important things on your hands[/quote] Like making sure more issues don't appear. ^_^ Thanks for keeping the site running!
I've never heard the term 'persistant world' used in a non-MMO context. Persistant to what? Non-persistant? How could that be? are you suggesting there be a big server somewhere and everybody plays on it rather than each game having its own map? I mean, sure you could call each game an 'instance' but it wouldn't make an sense because there isn't a bigger picture. The game is it, or the campaign if you do it that way and keep extending the
[quote]I don't know about a full analog to Myrror (Elemental is NotMoM, after all), but something by way of an astral plane, islands in the sky, or pocket dimensions aligned with each of the Elements would be great fun, IMO. The map could start with a few pre-cataclysm gate artifacts and channelers could potentially learn to build their own gates and/or cast spells to move units.[/quote] Well, really I want a wide range of terrain sets, and the ABILITY to create multiple worlds.
[quote]you know, you said "as strong as a dragon"... why not A dragon?[/quote] I think part of the idea is to not be limited to existing elements like dragons. Also, stardock has talked about this idea of having special fantastic creatures, and I'm pretty sure they mean dragons. In other words, stardock already knows what they are doing with dragons and we are looking an what other powerful units might be available to us.
So how exactly would this specilization work into the UI? By that I mean, how would I as a player know that I could specilize. Would there just be a list of specialized buildings, and when I picked one it removed the other specilized buildings, forcing the city-building-tree down this specilized path? (that I think would be pretty cool) or do you just pick its specilization when the city reaches a certain size? (that would not be as cool to me as the 1st
I figured sea battles would like MoM, where you had the normal grid but it was all water, and you had boats that move around rather than armies (unless its armies of flying guys) I'm with wintersong, I want bizzar 'magical cities' and underwater cities would do quite nicely. (did I mention I want floating islands?)
[quote]You are 100% right. I've said the same thing before. I think its nice to have it with the logo sometimes, but I feel there should always be a picture that is just the image of whatever. Blizzard usually does it right [...] I have to disagree. Blizzard have to be one of the absolutely worst offenders.[/quote] *puts foot in mouth*, my you are right. I went looking around for wallpapers that didn't suffer the topic flaw and I found this <a href="http
Well, avatars are easy. You can make them yourself or find somebody to do it for you. You just find an image, crop it to be 100x100 and upload. If you want transparencies (so its not a square, like mine), use a program that supports layers, remove the background later, and save it as a PNG. I recommend GIMP if you want a free program to help with cropping your image. Its great for changing file sizes/resolutions, blurin
I've seen PCI cards that would work. It wouldn't be a converter, it would just ADD IDE slots. Alternativily, I've also seen external SATA drive cases that hold several IDE harddrives. (I'm under the impression it RAIDS them though)
[quote who="-alpha666-" reply="16" id="2010103"]I haven't read all the posts , but anyway, I really like the idea. I have encountered another game where this concept is developped ( successfully , the game is very interesting to play , even with a very limited tree tech). It is called cavewars. [/quote] HOW DID I NOT SEE THIS POST BEFORE!? (especially when it has a big cave wars screenshot in it) I love cavewars! (not as much a
[quote]I don't want to see is what we had in GalCiv2, namely the random ethical events. Those events unfairly punished "good" decisions, while rewarding the decisions that were evil, or neutral in nature. In theory, the penalties created by picking the "good" choice could be great enough to cripple an empire, possible worse than the disease mega-event does (an event that reduced all stats to zero, including logistics, until a cure was found).[/quote] I agree. However,
Thats a very good point about the Stardock logo. Would just replacing it with text work, you think?
yeah, I got that. I blamed opening a window to some sort of restore function in firefox and Chrome at the same time (since I did). It went away, so I didn't bother investigating any further.
Alway, your ideas make me more and more excited to hear about some stort of multiple world system MoM style.
Just wanted to bring to light, some ideas were already given in the thread about powerful random events , as well as discussion on natural disease events in the thread by the same name . (those are links if you couldn't tell. on my laptop it looks very similar color, though thats probebly the limited view angle.)