landisaurus

landisaurus

Joined Member # 3222724
37 Posts 2,335 Replies 31,716 Reputation

[quote who="Paradoxnt" reply="15" id="2251888"]Scoutdog, that is a top level hero with uber powered artifacts......you are going to clean house on those trolls. Landisaurus's troll bretheren stand no chance![/quote] IS THAT A CHALLANGE!? [e digicons]:troll:[/e] [e digicons]*_*[/e]

38 Replies 45,009 Views

I like homer's glazed expression. Is he doing a bear from behind or what? I think your "font-fu" is alright. I must say times new roman is not the font used (unless the spaces between letters is somehow removed)

78 Replies 190,085 Views

That almost might be a fair fight. Trolls are really strong, but heroes can be too. Such an awesome screen ^_^

38 Replies 45,009 Views

Really I want anything that uses several spell types. I'd be leary of one that uses all 5 because I'd expect it to either A: require low levels in all 5, or almost impossible to cast (because getting near max in all 5 elements I think should be near impossible)

57 Replies 24,824 Views

[quote who="psychoak" reply="10" id="2251680"]I hope not... Supcom is rather inferior to TA in a few areas. [/quote] yeah, but it was superior in a few other areas. I'm fairly sure the point is that they are not going to be the same. They will just have the hopes of giving the players the same satisfaction.

49 Replies 51,298 Views

[quote who="BoogieBac" reply="7" id="2250990"]The firey-orb is a 'Flare' spell that was cast to open FOW. That wall arond the city is the basic 'Hedge' fencing...it gives no defensive bonuses. You'll be able to place 'Guard Towers' to upgrade your wall's defensive level (which will upgrade the gfx as well). Mini Map is in the upper-right corner...it's just rolled up. You can also collapse your Channeler's stats in the upper left corner.[/quote]

42 Replies 127,335 Views
Reply to Custom Units in WOM Ideas

I want flails, but I'd have to see what the physics did to one.

15 Replies 10,419 Views

lol, I just reuse the same picture. I've no idea like what anybody looks (I wouldn't even say the guy on the right accuratly represents me. maybe I am the dude on the left? plus or minus about 50 kilograms)

38 Replies 45,009 Views

[quote who="Scoutdog" reply="6" id="2249959"]I don't think there is much of a chance of a flame-war if I post mine [/quote] WHAAAAGH! *gets flame thrower* scoutdog, your idea smells bad and it makes me angry. Its so bad, its like looking down a well to see if a child fell in, just to discover that the half de

38 Replies 45,009 Views

just to mention, it is the alpha. so there doesn't need to be THAT much polishing. my only fear is that it won't run on my sexy machine. I wanted to know, do we have any estimated system requirements? (or is that what the alpha decides)

185 Replies 515,818 Views

I'm grumpy that frogboy is giving the demigod people all the elemental stuff. 1st its a video (which is excusable since it was 90% demigod) but now he's giving them pictures? he's never in the elemental chat T_T

83 Replies 199,449 Views

micropose published MoM, but when micropose died, their publishing rights were broken up between companies. Atari got part of MoM

49 Replies 51,298 Views

yay! But who is this? I'm not familar with this person being a dev. And it doesn't sound like one. Who are you? I personally love master of magic. Like, touch myself love. I don't mind the spells and such changing, I just hope it 'feels' similar in the end. (and my feedback to betas and such is going to be to try to push it in that direction)

49 Replies 51,298 Views
Reply to Cloth map? in War of Magic

[quote who="Kitkun" reply="23" id="2250087"]Roads rarely take a perfectly straight course. Anything from a large boulder to a steep grade could cause a road to change directions. Especially in ye olde dayes. They're still faster though as you know exactly where to go and don't have to deal with many obstacles. [/quote] heh, tell that to anybody around here (I live in Arizona) where all the roads are straight (and evenly spaced. Major roads are

48 Replies 129,596 Views

[quote who="GW Swicord" reply="11" id="2249984"] More conext sensitivity is a swell idea in general, even if the depleting mines question is moot so far as the devs are concerned. For example, I'd really love to see at least Mega Events, if not events in general, have some map-dependent variables that could make them unfold very differently depending on the player's map setting choices, how far along on that map the game is, etc.[/quote] that brings up the notion that mines

69 Replies 131,130 Views

I know, I just love badgering people who post in the "off-topic" section with something that is entirely "on-topic" related to the game. (usually not knowing that the "off-topic" section is shared between several game forums. Since after all, its "off-topic" so why restrict it to a single forum?)

4 Replies 24,813 Views

The giant spiders (we're talking about elemental right ^_^. Off topic is for everybody, not just SoSE) > Master of magic spiders > lord of the rings (spiders in mirkwood + spider in Two Towers that almost eats frodo and sam) > tolkien's fear of spiders as a child

4 Replies 24,813 Views

well, I sent in a few questions. In case somebody cares, here is a copy of what I submitted. Should there be multiple worlds/maps? And how should it be done A. There should be both underground/above-clouds and alternate planes of existance at launch B. There should only be underground/above-clouds (Heroes of Might and Magic style) C. There should only be alternate planes (master of

38 Replies 45,009 Views

I think I would script the game to evaluate if mines should be depleted vs. when new mines should be granted. If a mine is super worked (like is fueling a massive war engine off a single iron mine) it may be more likely to deplete than one in the middle of no where that has only been tapped for the last part of the game. I'd also have it so the event creates a cool-down period "we think we're nearing the end of this vein. We should start looking for another source &n

69 Replies 131,130 Views

I think Denryu's post brings up the question "will there be pre-made neutral factions?" I mean, are they entirely good or evil? If they are set (no toggle switch) then I think a broad color range of personalities (between good and evil) should exist. The benifit of having a set single-personality for each faction means that you can write a very specific personality for each one. [quote] Thanks for the kind words, dudes and dudettes. Once I get settled i

185 Replies 515,818 Views

I've always wondered what exactly causes people to find strange videos on youtube. A lot of the internet crazes like "star wars kid" and the "dramatic prairie dog" are word to moth referals. But how did it start? what made the first person want to click on that link and how long did it take? I personally made a trailer for Elemental: War of Magic http://www.youtube.com/watch?v=BEAx6lMGa

1 Replies 28,012 Views
Reply to The Manual in WOM Ideas

[quote who="Wintersong" reply="16" id="2249661"]I'd swear I had a post here... 1. Manual should have all the techinical info needed for us (vets and newbies). 2. Art, pretty art. 3. Description of the 12 factions as well as fiction about them to flesh them out. 4. List of spells (even if they will get obsolete...). 5. List of development lines for the factions (see above). Make it collectors edition so I can g

20 Replies 15,169 Views