it will only show you the closest two, but once you build a building, the available areas should grow. Up to the number of spaces based on the size of your nown. All the screenshots fit here. I only see 2 tiles (each able to hold 4 homes, or 1 farm) in use. Plus a mouse pointer, which is represented by the building being placed (but it isn't actually placed)
landisaurus
green crystal is the earth crystal I believe. You can actually "click" on most of it and it will tell you. You don't need to rely on tool-tips.
My comments (numbers show me commenting on said numbers) OP: 1. I agree. Right now there isn't much of a city-management screen, which I would expect to house such 'next city' button. Really there needs to be a way to see all the information on the tabs at the bottom at once so you can really "examine" a city, rather than just glance at a few highlights. 2. heck I can't even figure out what the real difference is, other than some
I am sure super powerful artifacts will exist eventually. I'd imagine most of them found in dungeons and such are pre-cataclysm (or how else would they get there?) And there is talk of super rare items and monsters that you'll only see once in a months worth of playing or so, this likely includes items that make heroes as powerful as channelers. This would be the type of item that seriously tilts the balance of the game at the end.
I would also like to see trade routes develop organically. paths would naturally form by themselves even if you did not build a road for them. That being said, Rome built roads for other purposes, and I know in Master of Magic roads are pretty much entirely for troop movement. So I would say, caravans (assuming they are still in the game) should still try to reach places without without a road to them. However they are at a serious disadvantag
20,000 leagues under the sea is considered to be a "steampunk" book. I can't think of any others off the top of my head. Glancing at wikipedia, it claims books like "The Time Machine" also helped define the genre. I would argue that steampunk is usually very dystopian. but when I think about it, most of the common ones you might find in pop culture, they aren't. When I think "steam punk" I think of very dark grizzled settings, locked in some sort of conflict where
I would strongly recommend against doing that outside of business hours. My experiance is that they usually release mid day. (also, I think it would be faster to check impulse. since thats when you'd be able to start downloading.)
I've made 2 pre-orders for SD products in the past, and I was told via IRC that you should contact sales support and have one of them canceled, then 'gift' the pre-order to a friend. In the case of 3, you'd cancel 2 of them and make 2 gifts.
right, we should be happy that they won't have any more "micro" expansions. I know I'm eager to have a macro expansion XD but diplomacy 1st I suppose.
[quote]So all of Beta 1 consists of an initial magic system? Without magic spells (which are implemented in Beta 3)?[/quote] I think there is more to it. 1. Spells will have lots of flashy 3D particle effects that may not be available in the 1st 3D build. So while we may have spells by the end of Beta 1, they are likely removed again in Beta 3. They said one benifit of the cloth-map only is they can play with things without having to make expensive grap
so I guess we don't need to report that AI started too closely together? Jing is pretty handy. I've always just posted screenshots on my website or on photobucket, but its great to have a website that handles that for you in addition to adding text.
its great to see it broken down like this. so we don't even get the "skeleton" off the bat, eh? I'm curious to see what that contains over whats in the 1st version. I'm glad we'll have magic and quests before the end of Beta 1. I was scared about that for a while.
[quote]Today is always today. Yesterday is always yesterday. And future is always future. So how can you live in the past if it's yesterday and you live in the present that is today and future does never happen because things can only happen in the present?[/quote] I would have to disagree. If you are standing on the prime meridian at midnight, you're probebly underwater. But assuming you're still alive, and talking to somebody on the other side of the prime meridi
I got to the paint where a single ogre hut was spawning 4 ogres, and I think the crypt was spawning 2 liches (or maybe I just wasn't paying much attention to them and it seemed like there was always 2 of them). Its obvious to me that I have to destroy the ogre dens faster, but my heroes wouldn't go explore the second one for a long time. I have since not had the courage to go that far again.
you'd better. wait shouldn't be long now.
I would have to disagree that Cyberpunk is reverse steampunk. Its more like its sister genre. Often Cyberpunk looks like Steampunk. Really the biggest difference is level of technology, where steampunk is closer to industrial revolution with steam powered everything, Cyberpunk is closer or past modern technology with straight-up electricity. They are always shown in a gritty technology/industry based setting. Take the movie "Metropolis" for example (the an
I'm glad this made news! my favorite part is yarlen in the background (its a big deal because apparently he avoids being on film)
its interesting to see some of these different UIs. not what I'm used to seeing from screenshots and PAX. I certainly feel that its been moving in the right direction.
I'm fairly sure its more important on the legal side of things. They have to maintain deals with certain magazines and game news sites so that they keep running news articles. These deals include exclusive screenshots and such. If they release some images "to the public" it means we, the community, can make bannors and stuff from them without the need of rubbing in something that might be, for example, "IGN exclusive" or similar.
good times! I'm sure this is a lot better than the manually ripped stuff I created XD
steampunk != magical technology. Its just "magic meets machine" is a common theme. Its a style, which Elemental certainly doesn't carry at this point. Nothing about steampunk in anyway suggests magic is present. "Reverse Steampunk" would be a very shiny, smooth, clean theme with very little apparent technological dependance. If there is technology, it wouldn't run on a steam engine, or even a combustion engine. Just like a mysterious force that calls fo
[quote]I smell a [e digicons]:troll:[/e] [/quote] you call? I haven't been in this thread yet. For the record, I haven't known Stardock to do many updates on monday (with exception of when they are ready on Friday and just waited for the weekend so they are around when the **** hits the fan. They don't like to work on weekends) But since there wasn't a "we're ready to release on monday" post somewhere, it shouldn't have been expecte
what if I told you my firstborn daughter was butt ugly and at some point changed between daughter and son? Did I mention he clingy personality? She'd be nagging you by your throne every day. But seriously... I don't think you'd be able to take over Michigan. Have you forgotten Michigan contains the slums of Detroit? You'll be shot for sure.
Oh, we don't know that. I mean, honestly. Stardock 'claims' it won't be fun until Beta 3, But people can find fun in anything. Give them an environment to do something, and they will find something fun to do with it. Once Beta 2 gets to a point where you can have a stable online game (which should be a lot easier than it is with a real-time game like Sins or Demigod) then there will be fun to be had. I personally am hopeful it will be fun right away
The single-player campaign promises to give us a more story driven experiance compared to GalCiv 2. However apparently it may be randomized in such a way that you'll need to play through it a few times to get it all. (rumors I've heard) Ideally, even the skirmish will feel like it has a story because of the quests, but we'll see how that works.