well im moar concerned on how to time my development with the potential economy growth along with how much room im likly to have to expand while staying out of other peoples buisness
firath
cut it with the star wars refs already none of the discussion ever gets to any of the benifts/consequences like this
hmmm well i cant say i diss agree with them not adding anything to the game if its put like that
suiss, hack why dont you both stop attacking each other and stop using examples and argue moar on logic benifits and the logical consequences of the suggestion on hand [quote who="MarcParis" reply="22" id="2072263"]again and again, Marza is not supposed to be alone...this capital ship is doomed to blast planet, not defend against SC. Put a Kol/Dunov/flak frigates next to it to protect it. Why do you want all capital ships have flak?! Your idea of capital ship is no-flaws sh
longer max chars length and and copy star function it the basic map designer
cloak of the night to finish of retreating DGs
the real tide turners are the spawn upgrades tho if you get catapultes out s significant time before your opponent can then it can open up many more oppuratunities to keep them respawning controling neutral portals is also a big thing then again i guess every thing i just said was obvious
my game just dies when its over...its so lame!
you dont nessicarily gain much experiance while in mistform tho not in the beginning anyways also you can really kill demigods in mistform and since dg kills = cash just have one guy camp him while eveyone else picks off the other dg and gets enough cash to out team upgrade them
i like focusing on raise dead soul power and uhhh whats that one that gives you health for kills... eh whatever and also using the aoe he has first you must make sure to get good chest armour to keep him alive make sure to also get the cleaving glove and parisite egg to make the most of the kills= life effect as well
i think they stop spawning if your conversion level is higher then your covet level but i experanced the same glich happaning after the joint skill was aquired so there musdt be something else to it
i wanna try to practice playing games that would be similar in pace to multiplayer matches what maps are commonly used in online multiplayer?
well once the carrier spam is worked out the intercepters would be fun to have well as long as the solution doesnt include increasing the supply cost because 20 supply is already painful enough
i usually have them off game laggs alittle for me and my 512mb card
i dont know if they nerfed it recently but advent cannon works fine if you have a lot of them autocasting as well as the patiance to wait for the alegaince to drop for 110 to 0 at the rate of .07 a second i like it because i can just let it auto cast and not worry about it killing a planet i colonized if i happen to colonize a planet while one is enroute also deliverance engine shots dont get wasted if they hit a planet that was already over thrown
not talking about galaxy forge just the base ingame map designer oh i also think that there needs to be ajustment to the ship disabling abilitys so that they are moar effective at preventing enemys from running away i mean reverance would be alright if it didnt cause everything to stop attacking the target but subjegation never ends up doing much something like a moble phase inhibitor would be nice
1) you can turn auto join on / off
i find that setting fleet formationsto tight is usually enough tho
i think entrenchment needs longer chars limit for names and a copy star option for the map designer
at the highest threat level tho pirates cant even kill a vasari base that has weapons and life upgrades even when i spend hundreads of thousands on average
yes and combine that with the energy cooldown buff effecting near by DVs and that other cap using vertigo and the other cap using reverie makes it so that SCs are pretty usless unless your oppnet has a shit load
well in the advent tree i like the structure sheilds provided by hangers and conceptually at least beam platforms synergy isnt bad havent checked to see if it actually works tho
well that statistics and could deffinatly be used to develop tactics but i was looking for the tactic them selves
i dont know about you guys but any moar graphic impovements would kill my averagish computer
but what if the starbase is on an uncolonizibale "planet"