doesnt the damage output seem kinda pathetic compared to sticky tec sticky bombs specaily since with it you also loss the scout
firath
hhmmm i usually have 2 that are full hangers and 2 for full close range stuff tho having them have nodes for culture is such a good i dea that i wonder why i didnt do something like that
but the max purceseable levels is 4 its small but it helps tho
it upgrades as the cap levels up
i play advent and i only yous like 10-15 in my fleet prolly better to use less but i play by haveing mose of my suplly in a single fleet so i need a few to make sure most everything is covered
well none of this applys to me since i use nothing less than giantass fleets but isnt the ability to stall untill a fleet returns the point of having the turrets last so long the advent defencese really dont have much killing power and its easy enough to run away from the returning fleet unless the defence is stacked with SC but then its simple enough to micromanage to eliminate those first (because if i recall they dont gain migitation from synergy) not that they coul
heavy crusiers are good cuz there tough and get prioritized before lrf and lf from ship auto targeting or thats how it used to be at least
thats great for those who play that race but advent has nothing like that
do you have to build the ships from the factories instead of from the planet menue for this to work?
does building multiply factories on a planet do anything?
wouldnt that render raptures dominance completle pointless id like a ship that STOPS OTHER ships from running a way subjegation isnt really cutting it for me
i tend to go for 2 straight away when im playing pcs need the colonization techs for a planet grab rush as far as military is concerned the advent def. vessal isnt half bad against the basic stuff that guards free planets light carriers is a bad idea because youll have to up fleet supply to soon and take a hit to your econmy
is that fixed now? well anyways it would still leave your civilain structures vulnerable and unguarded planets that are in the next gravity well will be vulnerable as well
id like to see another cap personally something like a special anti SC cap that would act as an escort for the other caps
i find that for a lot of demigods if you do things like trying to warp in to attack or after using abilties that they tend to auto atk the nearest target
ive had ai surrender before i even do anything to them its a pain because the surrendered before canceling the trade agreement so i couldnt mill there trade ships
might be the koreans who are used to play starcraft i heard from a friend that they can make like 400 UA/sec vs average players 50 UA/sec
motherships 20%-60% planet upgrades cost reduction + always get all population upgrades
you also cant use the maxed 60% from synergy im mean you really need like 4-5 hangers to be able to reasonably stand againd enemy SC attacks an assuming you have one or two repair docks and a phase disrupter you end up with only having 11-17 ish beam turrets thats still alot but if you cluster them all by hangers and so they get max synergy its hard to get them to sufficantly cover a gravity well and this is also assuming that people want to take the time
well i play advent and always go for the mothership first i always max the pop upgrades whenever i colonize a planet since i can do it relitively cheaply (compared to not having 20%-60% off planet upgrades)
im not to sure about this but isnt the survivability what makes the advent, the advent i mean...now correct me if im wrong, if you were to throw a fleet against a fully defended advent planet and then throw a similar fleet against a fully defended tec planet wouldnt the fleet going after the tec planet die quicker? also is that +1000 sheilds from synergy per turret or is it from the maxed 50% of having er 4 turrets i think together
and remember thetre suppose to be running away so even if they did have better weapond they wouldnt be able to bring them with them
well like tec gun have diiferent weapon attachments to increase damage output and i think tec hangers have flak advent only has sheilds and a small increase to damage output so enemy ships can loiter longer
i would say that the advent defense being tougher is justifyed because even if they take longer to die they dont have the same offensive abilities as tec meaning they also take longer to kill something
sart by getting the pop upgrade on starting planet asap (after nessicary extractors cap port and research stations) then terran pop cap then trade port