we need longer character limits for naming
firath
i usually play single player against ai and im finding that they are surrendering to easyly has anyone else noticed this
ships that are in a fleet (other than the flag ship) will not auto aquire targets until the fleet stops caps and a few other ships can however atk without targeting and while reforming the fleet but im assuming you already knew this so the problem is something else that being the case id say corrupt files therefore you should just reinstall
push wounnt kill SC just damage them the best stategy for advent is have 15-20 defense vessals with the halycons in a tight fleet and have energy cooldown while leaving push on autocast also use a lot of illummys because they can atk muiltiple targets and use shadow clone jutsu oh and you prolly want moar than 3 caps if they have planet defenses AND a starbase AND a defending fleet unless you had a huge ass fleet with sufficiant supporting ships (ie guardians and
i think the problem is that the mines stay invurnerable meaning that even if the flak ship can shot at things withing 360 degrees it wouldnt kill the mines
well lucky for me then because i play advent so im usually on the other end of the shtick
i usually play with and against bots so i get the money upgrades for my self and expiriance upgrades for keeping the lower level bots on my team competitive and creature upgrades to respond to enemy creature upgrades
ive found that one of the vessals does and the rest dont
kool is it just one for every thing else?
i dont know about you guys but i wanna to select a group of the same type of ships and be able to manual have all of them cast an abilitie at the same time i dont wanna have to scroll thru all 100 or so illummys i have and have to active all the shadow clones individually
well first they need to actually scale the threat level with bounty size currently i mean if it gets to the highest setting it just stays there even if the all bounty is depleted (unless they changed that recently) as for the other stuff id still like to have something that lets me use money to kill my opponents directly
so the tooltips dont display average damage per second... then what do they display ah so thats what malice actually does
but doesnt the base planet bombardment of that cap 50 or so anyways so hysteria which does 1% would max at 60-65 thats not much better and thats only assuming that the caps planet bombardment damage doesnt increas with levels also cleasing brilliance may hit eveything in a line but since ships are on a 3d plane most times targets end up above/below the beam and arnt effected
im finding that alot of the advent caps abilities arent what they should be starting with the whats-it-called ships induced hysteria ability it seems great but base planet bombarding deals moar damage than it does under most cicumstances secondly is the radiance battlecruisers cleansing brilliance it would also be great if it assigned "Damage to all targets in a line" but it only really ever hits one or 2 targets mostly just the original target
um... im wondering if advent illummys shadow clones are suppose to beable to deal damage
you can have moar than one base on a sun?
maybe instead of editing existing caps making a dedicated escort role cap that would have huge anti-SC capabilities im bored with the current 5 i have with advent specially since most of the super abilities are horrible
i think the mothership thing would be hard to balance even with the construction difficuties on a side note ive heard that the next expasion would deal with moar of the non-combat related stuff i personally am looking for something that will make culture kill moar viable and also something that would allow... an econmy kill or something like that
well point defenece would be pointless because it waould only work on tec/vasari opponents having it would only cause everyone to switch to playing advent if you want to not have to worry about LRMs then just tech up sheilds/hull/armour btw illlumys have a higher damage potential than tec LRMs because they can attack up to 3 individual targets and can shadow clone themselves
i think giving some caps anti-SC guns would help reduce the viability of the carrier/SC spam tactic...well slightly anyways there here is a reasonable argument no needless refrences to real life or other sci-fi can we plz have more reasonable arguments?
i dont think dog fights would be good i means it sounds good and everything but it also sounds like it would be proccessing heavy and truthfully my computer is already having truble running the game as it is
i think that the colonize, carrier, and battleship caps should have flak regardless of what abilities they have
can you guys stop reffeancing and arguing about other things Star Trek is Star Trek Star Wars is Star Wars Sins is Sins no need to try to mix them
ah i see
depending on ai level and there defensive fleet size barracade border fill tactical slots for planets behind border with super weapons and set them to autocast throw all your supplys in to one massive fleet making sure that you have all avalible caps used and just crush through planetary defenses and retreat behind your barricade if a large hostile fleet arrives note this only works if you have a huge economic advantage and can replace fr