Hmm, had not anticipated this path, but my initial response is very positive. I had not run a healer in..well, forever, even in FE, due to their becoming weak sauce as the game progressed. Yes, I just used items to heal. Nice change, as I would much rather build a hero to heal rather than buy items. Also, the removal of armor minimum levels, while shocking at first, makes sense. In fact, it seems that the way to raise heroes effectiveness is being
Mhantra
I have never considered road placement much of an issue. It feels like it fits the world. These are still, essentially, outpost cities out on the current frontier, and I never felt the world's people have the luxury of designing the precise, modern road system that evolves instantly when a new frontier city is built. That seems artificial to me.
I like the changes in the encumbrance, actually. I am sure it will need more fleshing out over the rest of the beta, buit I think it will really differentiate the classes from one another. I am a little split in losing the ability to make a fully armored water/air mage, but that wasn't THAT useful overall. If made to choose, I generally find better tactical fighting with more scripted class roles. This doesn't mean only one "best" way to play the role,
I love to go Defender with air magic (or that blink ring) so i can just blink to anywhere on the battlefield. Dropping a tough sunnofabitch right into their rear line is magic, no matter how much damage he does. I need a hero to do this. I also need a hero to put the when hit, curses the enemy unit amulet to really wreak havoc. If I want to go more damage but more risk, dropping a warrior or assassin works well as well. I can
How about the 80s where nothing of the sort worked, and you had to call a 900 number and pay for support lol
That first post by OP makes me want to start another game. I love the nature of one-in-a-while-you-don't-have-a-freakin'-chance that comes with this game, bug or not. That reminded me of my old school days with games like Might and Magic. Turn left, die horrifically, turn right? You are fine. Nothing hints at which way to go and the game never apologized about it. $$$
[quote who="parrottmath" reply="29" id="3338890"] Quoting Mhantra, reply 28 Quoting parrottmath, reply 27 [5] 1 free coupon to watch the kids all night. LOL My wife would NOT accept this one, because it is my natural ways as a father to, "spend time with my kids," rather than actually, "watching the kids." My kids are highly independent, and spending time with them they tell me constantl
I like the current system as well, the aforementioned forced choice, the theme of heroes approaching you based on fame. I do think that could be balances, in particular, slowed. They come a little too fast. Either reduce the accumulated fame, or raise the benchmark point where they offer themselves.
[quote who="parrottmath" reply="27" id="3338880"] [5] 1 free coupon to watch the kids all night. [/quote] LOL My wife would NOT accept this one, because it is my natural ways as a father to, "spend time with my kids," rather than actually, "watching the kids."
BITS! Shut your cornhole, I do what I want, WHEN I want!!! ... ... .... (says the bachelor for life)
I do think slowing the rate at which we get heroes is the first step. I used to not think so, given I have been playing on dense monsters, but after a few more games, I defintiely find they come too quickly. I like the idea of needing more fame per hero, good idea. Also, you could put a cap on number of heroes, and have some tree research or other mechanism to raise the cap. That way, if you WANT lots of heroes, you can do it, it is your actual aim.
[quote who="LightofAbraxas" reply="2" id="3338646"]Yeah, I agree. I'd much prefer doubled fortify bonuses and damage reflection against mounted units. I'm no expert, but that's the sort of thing that spears have traditionally been used for, right? [/quote] Not in video games :)
Huh, I don't get it. I just play with what it gives me, consider it part of the game. Perhaps it is my old school upbringing. Their tile yeilds are still generous, to me. At least you don't choose the wrong way of two in a corridor and die instantly, with no warning that a creature 100 levels higher than you is there. I have started on plenty of 3/3 and done just fine. Frequently there are good other things around.&n
I have had this happen as well, have to reload the game to fix it.
I found in early and mid game, the most effective summoning was the group of skellies. Completely block their pathway. Pretty awesome, really. Never seen AI use it, let alone use it effectively.
When bears use swarm tactically, it is frightening how much raype they incur on your most prized unit [e digicons]X|[/e]
[quote who="Raptarius" reply="1" id="3335901"]Berserk really doesn't need a buff, it's crazy strong early on and still powerful towards the end, get some warg riders with axes and+3 move trait you will pretty much reach most of the enemy units in the first turn and do a buttload of damage. Tip: use berserk after moving your units will take an extra move towards the enemy. [/quote] I agree with this. I have been playing a Trog campaig, and h
Powerful stuff, no doubt. I have noticed it too. I have also lost units once they were out of my control...hahahaha Little bastards don't understand keeping a battle line or retreating when low [e digicons]:grin:[/e] That balances it for me.
Sorry for the diarrhea of the mouth, but I wanted to add that I am now, finally, ok with losing units. By using units, I will lose some units, and that is all part of the game now. I don't load up a game anymore, even if I lose half my army. I find I am able to rebuild at a reasonable rate. This is refreshing to me.
Hmm, examples of special skills on weapon use: Shield bash: whan I attack a swordsman to negate his counter attack; to break a line/formation so I can get my defender into the middle ot them Impale: Used in conjunction with shield bash and especially the axe wide attack (sorry, forgot its name), just not fair sometimes...lol Check it: Key: W = Axe user with the Wide Attack I = Spearman that will Impale x= enem
Hmm, I don't have the problems. Odd. Edit: I should clarify. I run on dense monsters, so I fight a lot. I also run on challenging monsters, so they are all +1 levels. I mean it, I don't run into these problems. Here is why: I highly value initiative in my troops. When I design them, when I add them to my army. Speaking of army, I create an army with the close starting positions in mind. Burly troops
Whoa, I agree he is weak, but any tougher as a creature and that would be absolutely ridiculous. The ability to cast a badass spell in tactical battles TWICE, better be a weak being casting it. If you are a summoning master, you summon into the mage's stack, and in a completely different part of the world, summon into a different stack. That is some badarse shizzle right there. He better only have 8 HP lol
Sure, you can't move a slow caster before the wolves move, but I make a special army for dealing with high initiative creatures (what? You don't pay attention to monster traits and adjust?). I create specific, high initiative trooops and strategically place them in various armies to counter high initiative troops. Army buiding, aka the makeup of the army is such a big factor, especially since you can create your own troops. <3
I love these upgrades, personally. But as stated by many, your cities are generally overwhelmed anyway, and trying to fit, 2, 3, even 4 outposts worth of outpost upgrades rarely becomes something that is tough to justify. I would use the offense/defense ones early in the game, except that rarely are monsters aggressing on me, I notice. Many of these take a lot of work just to open them up in the research tree, so there is already a control on them, but
[quote who="Lord Xia" reply="34" id="3334034"]Something should probably be done about Champion EXP. Right now, I gain champions and then I send them to search or sit in my cities doing nothing. Why? Because early in the game, I usually don't have enough troops to support or monsters/quest to fight to level more than one champion. Anyone else end up playing like this? [/quote] I play with dense monsters, and go ahead and pair up max two champs.&nb