I am having all the same problems mentioned in this thread. I cannot see swamps or forests. I had no problems when running as an administrator. I have Windows Vista, and I'd venture a guess that others having this problem may also be using Vista?
Buttons6
I just completed the humble in quest, no problems. Is there only one humble in quest? You should post you save. If you need a place to host the save file I suggest you create a Dropbox account, you can post the file there for the public to download.
So if I want easy claim to a wonder I can put one turn into building it, then move it back in the build queue and build it at my leisure?
In this situation I had paid Pariden to go to war with Resoln, because Resoln was killing me. I don't think I ever killed a Pariden unit in the short war before I quit.
Does the pic work now?
The pic says it all. EDIT: For those whom the picture doesn't say anything. The picture shows my relation modifiers with Pariden. She doesn't like me because my army is "extremely weak" but later says "you are dominating me."
I've been affected by this bug too.
This is still a problem in version .98 .
[quote who="Kestral2040" reply="6" id="3235329"]we are monitoring the forums and when we see things we can reproduce they get put on our own internal lists/ticket systems. It would be nice if there were a more efficient way to manage this stuff but since it is a public forum it's tough. We do have internal systems for this stuff tho [/quote] Can you expose your ticket system to the public?
[quote who="stevelamperti" reply="10" id="3234654"] It's not about the Giant spider attacking the village, it's about the dark cave mouth in the wilderness that just isn't there when you come back a day later.[/quote] Sorry for detracting, there does need to be a way to redo quests.
[quote who="Glazunov1" reply="3" id="3234163"]Or possibly, "I'll make a note of this, and come back later."[/quote] Poor soul says: "Sir, sir! A giant spider is attacking our village! We're being killed!" You say: "I'll make a note of this and come back later."
I just won a conquest victory on challenging difficulty level. I had a few thoughts and bug reports. 1) The plus symbol ( + ) in the UI often look like a minus symbol ( - ), because the vertical line in the plus symbol is very faint. 2) My starting champion became god-like around level 20. I didn't need any other units to win. 3) During tactical battles, there is a list of spells and other special abilities in the lower left of the screen. When an
Early in my latest game I discovered the Varda Ruins, but [wisely] opted not to enter. Now I'm prompted multiple times every turn if I want to enter the Varda ruins, even though I don't have any units near the ruins. Somebody must really want me to go inside. [e digicons]*_*[/e] I closed the game and reloaded from a save but the problem continues, so hopefully Stardock can load my save and see the problem in action. Here's the save:
[quote who="drakkheim" reply="18" id="3209188"] Quoting BlackRainZ, reply 16 You shouldn't always be able to win. If I were sinking a couple million dollars into a project and one of the design bullepoints was .. "Sometimes the game is unwinnable." I'd walk out the door. And yes I'm already starting another game, Because when the game flows and things work it's really, really good.[/quote] Urist thinks losing is <a hre
If your advent and have culture at all you already have at least 2 stations, so only 3 more and you have free culture on all your planets. If you have trade you already have at least 3 stations, so just 2 more and you have free culture on all planets. Those 2 or 3 extra stations are cheaper then 2 or 3 culture structures. Plus, once I have culture my opponents are forced to build a few additional research stations themselves. That said
Good bug report. This would really help in those games where you're left saying, "if only I had that 10 population sooner..."
Yes, bomber spam the titan and watch it reach level 6 in 2 minutes. Am I the only one that sees enemy bomber spam as easy experience points?
Looks like your a popular guy! Just watch out for those Vasari females...
Hay guys, I want you to meet my new friend. His name is Qu5r.
[quote who="LordNosfer" reply="1" id="3172541"]unless they surrender ridiculousy early, I disagree[/quote] What is there to disagree with? In single player, if you quit, the game ends. If you surrender, the game ends. No difference. There's nothing to disagree with on this point. Perhaps you disagree that it sucks in multiplayer. If your the player who quits or surrenders, either way, the game is
When player chose to surrender (instead of just quiting) the AI doesn't take over for them. Surrender sucks in multiplayer and doesn't have any effect in single player. Please remove it from the game.
[quote quoting="post"] TIER 1 - Most dangerous trolls. TIER 2 - More dangerous trolls. [/quote] So which is most dangerous?
People get frustrated with multiplayer because their expectations aren't accurate. They play expecting to win. Beginners should expect to lose at least half their games.
Maybe Orkys can only jump using phase stabilizers? This way they could still be used offensively with a Kostra Cannon or the right capital ship abilities. I think this is slightly better than the "only jump to friendly planets" suggestion.
I purchased global unity as advent loyalist. It's the tech that lets your planets product culture without culture buildings. Later, one of my harmony (civic) labs was destroyed, so I didn't have the 5 stations needed to maintain the global unity ability.* When I rebuilt the stations the global unity ability did not return. There was no way I could recover that ability at that point. * - Also, I don't understand which