My friend without internet access will be very excited if this is available on a disk without DRM -- Actually, he doesn't mind DRM, but can't perform an online activation. Will he ever be able to play the expansions? PS - In antcipation of responses describing how easy it is to get internet access, I'm looking for a simple yes or no.
Buttons6
I'll get on my "Allied Victory" soap box and say that the AI would be best to stay allied with you. If the AI thinks "this guy is to powerful, I should attach him now to ensure my own victory," to me this implies that there is a limit to the number of people who can win, which is what I've been pushing for. See my "Allied Victory" post. Currently, every single player can win (not a single loser), so there is no logical reason for the AI to "think" about betraying you.&nb
[quote who="Shadowdragon970" reply="1" id="2465065"]I've never heard of every player in a game allying and winning instantly.[/quote] That's because most who participate in unlocked games are playing to be silly and just "goof around." Anyone who plans to "play to win" will play a locked game. Hopefully my suggestion would bring some of the "play to win" people into unlocked games. [quote]Another way of doing it is to have risk like missions. Each mi
I posted this some time ago, but will bring it up again. https://forums.sinsofasolarempire.com/356786 [quote]We need a feature for FFA's which will allow the host to define the number of possible victors. This could be implemented into the Locked Teams field in game options. In Age of Empires this was called "Allied Victory." It would allow: Locked Teams - Team are predefined and simple. No politics here. 1 Victor - Teams are un
One reason I like this game is that the games are slower. There's no shortage of 15-minute strategy games if that's what you want to play.
Yes, I get the same thing.
Most people have been having trouble on ICO today. They cannot see player statusus and option when in the pre-game room. If you turn off alloy you can host (if your ports are set up right), and then people can play.
Just allow us to set our own modifier variable for the AI. You can play an ai getting a 2.0x resource modifier. Or a 0.5x modifier. Or a 10.0x modifier if you want a challenge. My initial impression is this is the only difference between the difficulties anyways?
[quote who="anteachtaire" reply="8" id="2409752"] Quoting DirtySanchezz, reply 6 Aren't the Hamachi players all pirates? Do any of the Hamachi networks even have the most recent patches? Well, I'm not a pirate, and I use the most recent patches. And the same can be said for the guys who play on my server. I don't know about the other servers that are out there though.[/quote] So your friend isn't a pirate either?
[quote who="Qu4r" reply="24" id="2400366"] i foud AOE problem. But devs says its ok despite of personal expirience of player who did 1500+ games and another with 1000+ . bouth playing mainly vasari and using sentiels heawy. [/quote] I find it supprising that players who rely hewily on sentiels would complain about them being nurfed.
I think the definitive arguement was made: We'll set up a game with you against a pro. You can employ any and every extream inbalance in your own favor (build all the starbases you want), and the pro will not be allowed to build any starbases. We will then see that proper fleet use can overcome any starbase.
[quote who="Kitkun" reply="10" id="2393626"] If you gonna drop bombs or rocks at a planet, then you could also chuck missiles/slugs at the ships from the ground, no?Exiting the atmosphere and entering it are two very, very different things. It's kind of like the difference between taking off and landing an aircraft. [e digicons]:fox:[/e] [/quote] I'd say more like climbing up the cliff face versus falling down it. :) And now, I will t
http://www.filefront.com/14642445/BoomButtons-vs-CoolKrath.record/ Buttons and Boom UR Dead vs CoolKiller and Krath We formed the teams correctly, the best and the worse vs the middle 2.
First, know that obtaining large plannets (like terran or desert) first takes a long time and pays off slowly. Your better off grabbing asteroids and smaller plannets first. Second, learn the counter. You can find the information here on the forums. Learn what units counter which, and then try to match your fleet to counter the enemies.
[quote who="Exterm123" reply="4" id="2390261"]I think it sucks that the "skilled" players aren't willing to take a loss every once in a while.[/quote] I agree; what more can I say? As for smurfs. It would be nice to put an end to it. There is something worse than smurfing though, and that is those who throw a tantrum and make baseless claims of smurfing every time someone new shows even the most basic understanding of the game.
I used to be able to play for a good two hour or so before I would be "Disconnected From Ironclad Online" during gameplay. Today though, I haven't been able to stay in a game more than about 15 mins before I get the dreaded message. Anyone else notice that it happens more frequently?
What if there was no limit on the amount of crystal or metal available, but the price fall off was just very slow, or non existant. This way buying lots of crystal would result in crystal costing 1000 or so, quite expensive. Currently I never even look at the prices, as they rarely leave the 400 - 500 range. It just doesn't matter.
I sympathise with you and personally I will (as a experienced player) leave the game myself if the host kicks someone like you who has been waiting for awhile. One time me and 2 other were tired of it, we left the game, started our own smaller game, and rounded up the players that had been kicked. As we were about to start the larger game with the rude kicking host was still waiting for people. I invite all to join me to stop this behavior.&
3 is a must and has been suggested by myself more than once. Currently a FFA can end by all 10 players just forming a mass alliance and everyone wins, then sings combiah (sp?) in the chatroom. Just silly.
Did you reach the chat room? Can you speak and see yourself speaking/chatting? If not, I believe you must create a username for yourself. Click on add player and make up a name you wish to be known as. You can have as many aliases as you want.
LOL, it's true. The "cars" are about the size of a entire state. Then there is the typical capital ship which has about 2 billion people on board (judging by size compaired to plannet).
Matching credits so they are directly compairable to modern currency shouldn't be a high priority IMO. These are undefined units, make them equal to whatever you want.
Your missing the biggest factor of all, refineries trump trade by the fallowing behavior. You may have 200 creds per second coming it, but it's all null and void if I have the resource income to match it. I put my resoucres up for sell, you buy like crazy and all the money goes into my account. Resouce prices inflate (they fall back to default at too fast a rate IMO), and I get more and more credits for every 100 metal/crystal I sell you. Remember this
What options are there for counter mass flak and lrm (thinking of Vasari, but any race really). By mass I mean like 50 of each. Scounts = dead by flak. Light Frigs = dead by lrm. LRM = fighting fire with fire isn't a counter, plus flak win against lrm. Flak = fire with fire, not a counter. Fighters = Dead by flak. Capitals Ships = Dead by lrm (especially Assailants). Are heavy cuisers the only option?
A good game sword. I don't see that anyone had a great advantage. It does show that having your feeder randomly disconnect can hurt a team, but nothing else IMO. Thanks for the replay.