I would also like to see some more DLC's With that being said I think it would cool if you held a contest for one or more of your DLC's The winners would get to see their content added to the DLC and his or her name in the credits.
askjosh
@Derek Perhaps you could hold a once a month contest where we can submit our own ideas for real and gag items. Each month 2 items (1 gag and 1 real) would be chosen and added to the item DLC. In this way you would be out sourcing most of the work and we would get to take part in the process by submitting our own ideas or voting on items created by other people. You could also use the same idea for the other DLC packs as well.
[quote who="GFireflyE" reply="222" id="3387856"] Quoting parrottmath, reply 215 Quoting Trojasmic, reply 214 What is "Ineluctible Vision"? reveals the entire map for as long as you pay the mana maintenance fee This new spell really seems out of place, or rather, it is a very new idea to the world of elemental (obviously existing in other games...civ4 it's the 'satelites' tech as an example)<
Derek if you have not already done so please put parrottmaths name in the games credits as i for one can think that he deserves it considering all of the help that he has provided and while you're at it if you have a LH game poster you should have everyone sign it and send it to him as well [e digicons]:grin:[/e]
nice I didnt think about using them this way. Totally abusive though
[quote quoting="post"] My sov immediatly bowed to him, gave up the throne and retired in a monastery. [/quote] LOL so true
if you do make it so archers cant attack ranged targets while next to a melee target then please consider giving archers an ability that only works in close range and allows you to push a mob back and pin it down for 1 turn.
Frogboy, If I may suggest please consider creating a similar upgrade path for outposts like you already have for cities. Picture this, you build an outpost and then upgrade it. the first upgrade would make you choose between 3 options. Offensive: Arrow tower, Mage Tower, ect... Support: increase movement, increase growth to towns, heal 2hp per turn to any friendly unit in range, ect... Defensive tower: decrease enemy movement, reduce dama
Thank you again for the free game and for giving us all what we have finally been waiting for since EWOM.
[quote who="trcanberra" reply="28" id="3333736"] Quoting Ronin313, reply 21 Excellent suggestion Firefly, I support it. Derek if you're about please consider making scouts able to create Outposts for gold and Pioneers cities for population! The benifits is twofold, underused scouts will be more used! A very elegant solution I like this idea as well.[/quote] &
this most likely has to do with the pop up blocker in firefox at least that is my guess btw i have Google Chrome set as my default browser and I did not have any problems.
where do I edit the code for that ? this would allow me to fix it while we wait for an official patch, and I assume that it should be * 2 for both of the Calculate InternalName lines.
I can also confirm this bug
I have level 4 hero with warlock talent and Flame Dart is dealing 24 damage when it should only deal 12 damage. The description of flame dart says that it deals 2x level plus 2 per fire shard in damage. So 2 x level 4 = 8 damage, that is then increased by %50 because of the warlock trait. So it should only deal 12 damage instead of 24.
I also have very mixed feelings about this as well. on one hand I am exited because I am looking forward to playing the campaign, but on the other hand I think that they should have waited one more month before releasing it. with that being said the game in its current state is 1000 times better than what WOM was when it was first released.
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[quote who="Lord Xia" reply="1" id="3193656"]Unicorn + Unicorn = Double horn penetration Unicorn+ Leprechaun = Golden Rainbow Shower Leprechaun + Leprechaun = Money Pot Chin Slam Leprechaun + Fairy = Flying Sparkle Boot Buckle Kick Fairy + Unicorn + Leprechaun = Atlas Battlemech [/quote] LMAO now that is classic :-) nice
I think you should make it available for purchase on Steam, Stardock, and GOG that way everyone is happy :-) On a side note if it was released on steam I would probably buy a copy even though I got it for free just to show you my support and because I like having my games on steam.
I cant wait to get home from work and create a custom king / faction that has both Master Scout and the ability to cast the outpost spell :-)
I generally play these types of games solo so my vote would be no
[quote who="StillSingle" reply="13" id="3142918"] LOL!! I love that tactic Glowing_Ember Sooooo much fun and unless they go to war, you can completely surround the poor little empire But no..... we're honourable gamers..... we wouldn't gimp the system......well actually we would [/quote] heh thank you for the idea :-) i think ill go abuse it right now on a side note it would be easy to fix this if you made it so that the
I think putting a 10 turn cool down and raising the cost to 40 would make it a little more balanced
I think that it should be changed to reduce tiles in 8 cell radius to 1/1 grain/production, and it should take 20 turns per grain/production for the land to be restored back to its normal health.
I totally agree here. the game is way too easy right now because the AI sucks at choosing skills for its champions when it levels up.
I second this request