[.912]Feedback on Pariden's create outpost spell
OMG. Uber UBER UBER powerful. Here is why:
- Only costs 30 mana.
- Available from turn 1
- reduces the number of pioneers needed to train to the number of cities you want to fund (< 4 for me generally)
- No range limit on placement of the outpost
- allows my cities to spend time building warriors or city buff buildings
- No travel time to place the outpost vs pioneers having to travel from the city to where the outpost must be built
- Instant MY Shard ability, to boost magic, which boosts the number of outposts summonable per turn.
- No limit on the number of times the spell can be cast per turn
I'd say make it researchable so you have access to it later, but that would defeat the purpose of the spell, so would boosting the amount of mana it needs. To me the point of the spell is early game expansion. Which it does too well compared to the usual method.
Perhaps making it so that it is only placed where the Sov is standing? Which means you can't go nuts everywhere, just where the sov is heading. Means the sov will act like a permanent pioneer for outposts. Still cost the small mana. Still have access at the bginning of the game.