The text says "I can give oyu one of my pets" when it should say "I can give you one of my pets"
askjosh
banned for saying "robbing the cradle" and "dirty old man" in the same sentence
I really like this idea :-) Also if you have troops fighting in side the zone of control of an outpost then the owner of the outpost should get a one time ranged attack from the outpost that would catapult a large boulder at a group of enemy troops :-)
[quote who="DexCisco" reply="2" id="3129851"]MMDs - Magic of Mass Destruction[/quote] +1 for your quote and the MOM forum avatar :-)
Yay Grimrock is out now, at least now I have something to keep me busy while we wait for FE Beta 3
[quote who="Das123" reply="32" id="3120381"]Grimrock doesn't do much for me by the looks of it. Main features to stop my purchase are: No random map generation so limited replayability. No map editor so no long life Not turn based Also marketed as taking Dungeon Keeper style gameplay - not seeing this at all sorry. FE Beta3 FTW![/quote] I know we shouldn't be talking about another game on this forum, but I just had to reply regarding
Murteas, Nice job. The developers should create a tools folder on the Master disc and release your faction and quest editors with the game provided you don't mind :-)
[quote who="acare84" reply="59" id="3111723"]Also note that. Giving a Steam activation key at the game's release date for pre-purchasers from Stardock Store can boost the game's sales too. And if you will do that announcing it to the media also boost the sales too of course.[/quote] I think that would be awesome as well because I use steam for most all of my games and it would be nice to have a steam key once the retail 1.0 version is released.
[quote who="joasoze" reply="1" id="3106311"]Please make Umber unlikable, tough as nail, unfriendly, nasty bastards that will survive where others would falter Thats how they play inside my head. This could be done by: Having extra cost for recruiting (as it is today) Need less food per population (we eat of the ground, what others throw away), a small bonus to growth as we attract all the scum that roams Extra constitution, but slightly lower
lmao now that sounds like a fun way to provide a temp food production bonus
This lemming agrees with everything said above.
Yup I usually create 2 or 3 Pioneers right at the beginning before building anything else
not sure but ill find out when i get home and can download the new patch
this is one reason why i usually will set it to queue up more than one research item at a time.
lol that is a strange bug
nice to know that your looking into this and might have it fixed by tomorrow
yea the original train button should be grey'd out while the other window was open
This gets a thumbs up from me as well.
+ Razing a city makes its zoc barren so a new city cant be founded there I like most all of the changes. My only complaint is about the change above. Please change it so that the land is repaired after 25 or 50 turns so that after we raze it we can build there later on. You can reason this by saying that the land will naturally heal itself over time.
put me down for the 23rd at5 AM PST / 8 AM EST for the release. oh and Frogboy is excluded from the karma pool :-)
Along with a vault, which should be researched early on as a banking technology. I would also like to see a town portal improvement that can be unlocked in the magic tree. this would allow for instant travel between your cities at the cost of 40 mana per unit.
easy fix for that would be to add a ranged attack called bolder sling to the tree and make it hurt like hell. Also the ranged attack can only be used if you are more than two tiles away from the tree. The mele attack would only trigger if a unit was within two spaces of the tree and the mele attack would cause damage to anyone in a two by two square in front of the tree.
These are some excellent suggestions. I hope frogboy is reading this.
I like the idea of reducing accuracy by 50% if you moved while on foot. another thing you could do is cap it so that you can only have a max of 2 turns in a row with high initiative I don't want to see another mechanic (Fatigue) introduced unless it was done right.
[quote who="Tasunke" reply="1" id="3084707"]Or maybe per-city waypoints for newly created units (for the human to use)... not sure if we have enough cities for this to be an issue, but still [/quote] actually that could be awesome if you had a city that was designed to churn out troops at a high rate then you could assign another city as a waypoint and when the troop was produced it would head strait for that other city to be garrisoned in it.