parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

[quote who="GFireflyE" reply="14" id="3366140"] Quoting parrottmath, reply 13 They already have one outside the mods directory ?? They do? Am I missing something cause I see no subfolder dedicated to quests...[/quote] This is what mine looks like. See right under items there is quests

18 Replies 12,730 Views

They already have one outside the mods directory ;) When using my editor, let me know of any errors... it's still in a beta format and my inexperience, may lead to unexpected problems. Especially, when I'm using the embedded functions, they just don't do what I think they should do... The formatting that the other Quest Wizard may cause some issues, and there are some oddities that are added in, that I might not have considered when developing this editor. I've

18 Replies 12,730 Views

Note: -- I did not read all the code -- Under my understanding of summons, if the person who summoned the creature dies, then the summoned creature disappears. Is the creature you summoning coming from the character that just died, and if so, wouldn't that mean that the summons would just die next turn? I think to circumvent this problem, try out using graveward within your spell. I recall doing this for a summons that I did and the summons stayed until the end of battle.

4 Replies 8,373 Views

https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/QuestFixes/Quest_The_Agreement.zip I've fixed a lot of the little errors in there and updated it for LH. Hopefully there is no other problems with this quest. Although, this quest tested my Editor to it's limits... speaking of which I need to update some things.

18 Replies 12,730 Views

I'll fix this quest up... there are quite a few errors in the quest file itself, that I need to address. Given that it is a very long quest, this will take some time to sift through the file. Do you know who made this quest?

18 Replies 12,730 Views

I've updated the list to include Death Adepts now. This adds a new spell called Aged -- it is a curse that removes 10% defense and attack and lowers initiative by 1. (As the units start to feel their age ;) ) Did a MAJOR fix to the HenchmanFemales --- I somehow overwrote the unit files and so they were no-longer there, fixed it now. People can request any mods they like to see in the game here if they like. I will see if I can implement this mod, or if I'm inte

191 Replies 533,546 Views

By reading the spell definitions of Growth and Growth Adept, I found these spells cannot stack upon themselves. But are you really intending that they stack with each other. If it is intended, disregard, otherwise, I recommend that adding the tag Growth_Adept Growth

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If you send me the quest (or post the code), I can fix it quickly. My editor at least works great for me... others seem to be having issues with it.

18 Replies 12,730 Views

I literally meant copy the gamemodifier from the Alchemy spell and change Gold to Mana like this, then you would need to do a calculate environment for the rest Resource Mana &nb

844 Replies 1,926,531 Views

That is possible, although this could lead to negative mana... There is no dynamic spell casting cost at the current moment, so you will have to deal with negative mana costs in the end. You would have to do an adjust resource similar to that of the alchemy spell. Use the apply to caster tag and use similar calculations that I used above to remove the correct amount of mana.

844 Replies 1,926,531 Views

Looking at the quest code above, it was done incorrectly. A person could result in negative influence (which shouldn't happen) I should also, mention your fix would also be incorrect.

18 Replies 12,730 Views

You really should just pop it in my editor and change it there... But you need to do something with the conditions for the quest. called a choice unlock. I don't know what conditions they have for that particular quest, but you will need to have some quest condition like this. &n

18 Replies 12,730 Views

Not sure what you mean by up the mana cost to *2, I'm assuming you want it to be 10 mana vs. 5 mana The following change will do that Mana 10 &

844 Replies 1,926,531 Views

The problems lie within the xml code Bleed Attack that does normal damage and 3 damage per action to the victim. Attack that does normal damage and %d damage per action to the victim.</Fo

116 Replies 101,933 Views

[quote who="Heavenfall" reply="98" id="3365798"] I didn't really think about it but I guess the downloads can tax quite heavily. Dropbox suspends after 20gb downloaded for public links in a day for free accounts. At 43 mb, that'd be 465 downloads. I don't think there were more than ~250 downloads today, but then I can't complain because the price is right.[/quote] It's all you fault for making something popular ;) I agree, the price is right.

544 Replies 1,094,151 Views

[quote who="Heavenfall" reply="96" id="3365792"]Dropbox suspended my public links, uploading to Nexus now. Will update main topic when it's up.[/quote] Too many downloads?

544 Replies 1,094,151 Views

For those that want a simplified version of the tutorial, I've gone through and grabbed screens and produced a rather rough version of the first part of the tutorial https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/Elemental%20Quest%20Master/Tutorial.pdf

48 Replies 160,859 Views

Can't say about WoM since they won't let me play it ;) FE and FE:LH have two different scenarios and they do "follow" each other. Namely the later references the former. One can get the general idea of what happened in FE scenario by playing FE:LH.

3 Replies 11,240 Views

Maybe it has to do with your sovereign being mounted? I do not know what bug is in the files that would cause the arching shield bash not to show up. Also, are you playing a modded game? That sovereign has very low hitpoints given that arching shield bash is really a level 7 skill.

9 Replies 8,459 Views