parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

[quote who="Lexchess" reply="40" id="3365460"] I'll provide more info after I finish testing. Gave up on Tutorial and loaded coreQuests and going to start from there. And I probably have increased font. [/quote] Ahhh, then I'll see about making it 'old eye friendly' I'll be getting there someday, just not yet. I will work on fixing that tonight, I didn't account for the change of font size in most a

48 Replies 160,869 Views

[quote who="Lexchess" reply="38" id="3365451"] Getting a lot of "Unhandled exception error popups". It does let me click "Continue" though. The UI has many fields that are blocked by the fields or buttons above them. Makes it a bit difficult to follow your tutorial, but I am creeping my way through. Leaving the EQM to scroll your tutorial PDF down another page on my other screen also causes the EQM to change many of the dropdown selections to revert to a default st

48 Replies 160,869 Views

[quote]Altar have this special trait that allows training of Henchmen units. But when creating a custom race i could not find this trait anywhere. Is it for prebuilt races only?[/quote] You need to select the Race Of Men (it is a blood trait, not an ability to select) [quote]You also have to research the appropriate technology.[/quote]

4 Replies 3,899 Views

On the overall about the chain of traits to get to the next good trait, one forgets the psychology of achievement to reach such a trait. There are many times when we trudge through "non-interesting" things before we find something "interesting" to get to. Once we get there we look at the path of blah and find a gem at the end of the search. Look at minecraft as an example, how much cobblestone does one get before they find their first diamond... they could simplify the process, but the p

30 Replies 39,995 Views

[quote who="Azunai_" reply="23" id="3365356"] hehe yeah i guess it should just automatically stop at 0%. watching an infinite loop of "clink" "clink" "block" "clink" might be a bit frustrating after a few minutes if one of the attacks misses, it should probably just stop, as it is now. it would still be a very powerful ability but without the problems of super buffing it with extra accuracy from commander traits and "infinite" accuracy vs. prone troops.[/quote] Here is a Maul ch

24 Replies 30,360 Views

They don't say anything because if in the middle of development something happens, by not saying anything they have nothing to come back and say sorry, but we will no longer be adding this to the game.... keeps the expectations of the game as we don't know what it will be, and when the game is closer to coming out more of the mechanics are set and thus they can begin to describe what exactly they have. In development stage all they can say is that they are working on creatin

136 Replies 730,757 Views

[quote who="Azunai_" reply="21" id="3365335"] i think maul should reduce the attack value, not the accuracy. 20% less attack per swing; against targets with no armor, you'd get about 300% damage out of it (100% 1st swing, +80%+60%+40%+20%). with this mechanic, a good defense value would also be a decent protection vs. maul (since the lower attack swings at the end of the series will deal almost no damage vs. high armor) i think that makes more sense than basing it off the

24 Replies 30,360 Views

If you REALLY want to play the game without champions splitting XP, here is the file (put it in your mods folder, or units folder... it will override the other champion units in the game and make all the champions you play with not divide XP, no other changes... current as of 1.1 https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/LH%20Mods/BURRESS/cha

30 Replies 39,995 Views

Added the tent style mod for LH. There seemed to be no real changes in the file structure, but if you notice any errors, let me know and I will fix them as quickly as possible. I do enjoy the tent style to add variety in the buildings. I feel that Capitar is the race to utilize the tent style, but people tend to like Tarth for the style. I've set it up special for Children of the Storm for the Centaurs to have the tent style. Hopefully people enjoy the results.

191 Replies 533,610 Views

I do recall times in FE where I would see no tile yields at a spot although if I highlighted them the tile yields would appear as the information. It could be this lingering bug still floating around. But without more definite screenshots of the situation before and after, it doesn't appear that Stardock has much to go on for this "bug". The other people are correct in saying as you change the environment you actually increase the tile yields of neighboring tiles. Flatten ou

5 Replies 11,252 Views

[quote who="StevenAus" reply="18" id="3365272"] I'm not sure if the 15% reduction in accuracy only applies for the base accuracy. I'm pretty sure I've had a Bear do more than 6 hits to a non-prone unit, so it may be that the 15% reduction is of the remaining amount.[/quote] Yes it is 15% of the remaining amount. The calculations are done real time and this is partially the reason for the prone + maul = death syndrome. If one were to balance the maul tra

24 Replies 30,360 Views

I fail to see how 1 gold per turn per champion bogs down an economy. At best one would obtain 7 champions, (5 more likely). 1 of these champions could be a commander which with the merchant skill provides +3 gildar per turn. Effectively removing the cost of 2 champions (assuming a decent amount of taxes). Explain how the champions specifically are bogging down your economy? Might try raising taxes.

3 Replies 7,185 Views

[quote who="Tharghuul" reply="5" id="3365234"] nope not it either ive tried creating unit with just archinshield skill but even then doesnt work[/quote] So, I'm not sure how you go about doing this since arching shield bash is a level up perk for champions... but here is a screen shot showing you that it does show up in my game. My main character has selected the trait Arching Shield Bash and Has a shield equipped... maybe you should post up picks showing

9 Replies 8,460 Views

[quote who="Azunai_" reply="7" id="3365163"] do the krax actually count as fallen? for gameplay purposes, they probably do, but lore-wise they are humans who joined the "dark side", so it would seem like a bit of a stretch to count them as a fallen race.[/quote] They count as fallen for game purposes. The fallen are those that are corrupted by Curgen the titan. So in essence Krax was corrupted by Curgen's influence and thus is a fallen race now.

8 Replies 13,873 Views

I forgot about Ceresa... well she went EVIL and raised the dead... hence wraith blood... yeah she be crazy for power because of some corruption... gotta play FE scenario to get her current story.

8 Replies 13,873 Views

I too can write up a semi-complete tutorial on a wiki, but I do not have this time either. [quote who="Heavenfall" reply="3" id="3365016"] If I had 150-200 hours, I would write up a complete tutorial on a wiki. I just don't have that kind of time. I'm already putting 30-40 hours into updating Stormworld to Children of Storm, which is frankly not very interesting time. I can't tell you how much I'm looking forward to actually adding content to the m

8 Replies 7,264 Views

[quote who="Naidrev" reply="3" id="3365004"] Lore-wise, who are the Fallen? I've been playing this game since War of Magic, and I am still not entirely sure. Feel free to summarize the Cataclysm, too. [/quote] The FrogAltar to which we all stand has stated all the lore of the game... I am but a humble purveyor of the knowledge... I recommend that one read the most holiest of manuals the Heirgamenon to become fluent in the creation of this new world and the d

8 Replies 13,873 Views

There are two major sides to the conflict The Kingdoms and The Fallen Kingdoms -- Amerian --- Pariden's people Tarth Ironeers --- Gilden's people Mancers --- Capitar's people Altar Fallen -- Quendar --- Magnar's people Wraiths --- Ceresa's People Umber Krax Trogs --- Verga's People

8 Replies 13,873 Views

A very odd bug and rather difficult to reproduce. But here is the best I can do. The zip contains a save where the next turn the city will level for you. https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/CityUpgradeNextTurn.zip When the city levels, Then I double click on the information side of the screen, specifically you have to double click

0 Replies 1,359 Views

So, there is an ability of Krax to "steal" cities. This may be the city to which you refer? What do you mean that the AI won by conquering, without taking any of your cities? Did the AI win by casting the spell of making instead, because I've never encountered the AI winning by conquering without destroying your cities. What level of difficulty are you playing on?

2 Replies 2,351 Views