parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

A battle against gods will be cool, but it requires a lot of special effects for it to be cool. Also, the focuse is that you are not trying to kill each other, you are trying to control the world. By destroying it... The land starts peacefully, and you build your station of life here, they build their station of death there. As you expand you encounter the chance and opportunity to destroy their world around them. Building volcanoes, launching blizzards, rending the earth to your will

171 Replies 702,703 Views

Why is spamming henchmen a severe advantage over other factions? The Trogs can spam Juggernauts just as easily, Quendar can severely spam slave militia, Amarians can create arcane monoliths anywhere, then teleport their units into a sneak attack anywhere on the map, Wraiths can spam bound elementals, Tarth can spam some impressive bowmen, Mancers can build roads to their enemies or their own demise, Gilden can spam iron golems, Krax can take any city on the map for a fee and build som

13 Replies 15,135 Views

Given the nature of the "spell" I think it is working as intended, as it is not a spell but a spell-like ability. (but you are right we have no real way of knowing, until they say something, one way or the other). The deeper problem is whether that is the only spell that can be cast upon an immune city or is there legitimately a bug going on with other curses as well. That would determine if the appropriate tag is in place to prevent the spell from taking effect on such a city.

19 Replies 96,855 Views

I wouldn't necessarily say it is overpowered, because I've not been as successful in taming all the beasts needed to continue my epic journey. There is a large element of luck and in a game, luck can be circumvented. Should it be impossible to tame a beast higher level than you? I wouldn't say no. Should you be unable to tame beasts more powerful than you? no. Removing the ability to tame beasts like above removes an element of fun for a portion of people,

206 Replies 505,621 Views

Must be hardcoded, but search around and see if a particular tag forces the race to not show up in the faction creator.

844 Replies 1,925,046 Views

[quote who="abob101" reply="623" id="3444642"]Anyone now if it's possible and/or how to make it so that when you create a new RaceType, it is only either Kingdom or Empire?[/quote] There is only Kingdom and Empire, and there is functionality that will only support that you are either one or the other. At this point I haven't found or discovered the ability to create an entirely different allegiance. The important part for allegiance is whether you use death magic or li

844 Replies 1,925,046 Views

[quote who="Primal_Savage" reply="2" id="3442896"]Adds 24 "DoNothingTraits" in the unit (general) trait tree which can be selected when you run out of traits (Prevents a bug)[/quote] What bug do you refer? One can close the perk selection screen when you have all select-able perks. I would suspect that the bug is occurring not from having all perks, but having such a massive game and memory problems that arise from that type of extended game.

11 Replies 6,095 Views

I see... well looking at the help file you can enable it... https://www.dropbox.com/help/16/en although you can just share the links (with the public) from any folder. So in their opinion the public folder was just a pointless exercise anyway. (Its under the help header of Creating a Public Folder) To share images via dropbox (as all of my images do that), you click on insert image button on the edit screen here and copy

844 Replies 1,925,046 Views

Looking forward to some of these changes. Can't wait to see what changes are in store for this future update. Edit: Also, looking for the building rotation fix. Don't like deleteing and rebuilding my dock just to make it look right... my OCD refuses it to look wrong.

206 Replies 505,621 Views

The volcano spell actually replaces the location with new terrain data. It literally destroys all entities on that terrain permanently (no going back on that one) There is no way to revive these quests or things destroyed by this spell. (maybe heroes will show up at your nearest town recovering)

4 Replies 3,753 Views
Reply to N/A in FE Multiplayer

Its missing a few things. 0 Mana_32.png Pay 10 gildar to creature 0 ChoiceUnlock

2 Replies 1,634 Views

I would be willing to give up rotating the camera on the strategic map for a performance boost, but would such a lack of rotation hinder view of the terrain. Say large mountain is on the map, and a unit is behind said mountain. Would we lose complete site of the unit or are we going to lose beauty of the terrain? On the order of losing unit customization: I am okay with not customizing my units from head to toe. But, I would like to be able to edit my units with a unique look or style

171 Replies 702,703 Views

@GFireflyE: Are you sure you have master quest turned off... I turned my master quest off and I do not get the Wildland in map generation. I think you should double check that you have it turned off, or are not playing a custom map that has the master quest on it already.

17 Replies 6,199 Views

[quote who="GFireflyE" reply="9" id="3437115"]- No message though on whether FE:LH will receive a 1.6 update?[/quote] It is there. [quote]The next update to LH is in the works, pathfinding improvements, performance and some other updates are scheduled.[/quote] I'm excited to see more progress with the elemental universe. Out of curiosity will the next iteration will be 64 bit?

171 Replies 702,703 Views

If you are using my snaking mod, and you get your city next to another forest, you should be able to build the logging camp again. But as StevenAus says, I would recommend not cancelling the logging camp (the plus to production offsets any delay for future projects, basically pays for itself in 2-3 turns or so)

2 Replies 4,509 Views

[quote who="ailawiu" reply="58" id="3430487"]1. Infinite maul loop. With some weapons providing both bash and maul, it's possible to get your uber unit killed by a random trash, chiping away 1 damage for ages. While it doesn't happen very often, it's pretty annoying. Sure it can work in your favor, too, but still... I removed it for myself and never really missed it.[/quote] You could always check out this balance to prevent the infinite maul syndrome. I've had it up f

381 Replies 1,648,172 Views