parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

I don't maintain the blessed damage mod (it was a fix from a long time ago that was never adopted) So you don't need to change your mod any, don't want to give more work. Plus I don't think there will be any conflict as yours will load later anyway and yours will override anything I've done. But there are some out there that use these little fixes I've done and they can substitute your creation. I tried to maintain the same game dev balance with armor and such since bl

15 Replies 38,218 Views

Or, this minimal version, I did in June 2013. I've updated it with the new likelihoods implemented by recent updates. https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/LH%20Mods/BlessedWeapons/BlessedWeapons.zip @Primal_Savage: Looking through your file, you might want to change your likelihoods as they don't match core files anymo

15 Replies 38,218 Views
Reply to N/A in FE Multiplayer

[quote]If you see this, than XtraDeconstruct is installed.[/quote] It's then not than

3 Replies 3,991 Views
Reply to N/A in FE Multiplayer

I suppose they need to add back the pre-req, or maybe they are expanding the size of the ability trees ;), will they be slightly bigger next iteration...

11 Replies 9,759 Views
Reply to N/A in FE Multiplayer

The only unit with this ability is Listrid... and you cannot select it from leveling up. The only way this overlap occurs is when one grabs a book from Pariden to give this particular unit the water ability. Not something to arise too often. But one could place this in a different spot on the general tab like 2 2 But if it were to be located on the assassins tab then there are a lot

5 Replies 5,036 Views

I enjoyed FE:LH and most of what I would have liked to see fixed is the first one...the others are answers if pressed. Lack of 64-bit (i.e. memory limitations) Inconsistent Abstraction - Turns should be identified more like a week vs. a season. Population of city versus size of individual armies fielded on the battle Spells on strategic map and tactical maps costs vs. effect a large disconnect with the abstraction Army po

156 Replies 835,653 Views

I wouldn't mind star-base capture, but it would have to be done by specialized marines and never easy... given the defenders might hit the self-destruct button than lose the station. Say a 5% chance of success, 20% chance of boom, and a 75% chance of failure.

34 Replies 57,087 Views

[quote who="Tattyhat" reply="66" id="3455126"] What level were you guys playing on? I was playing normal, and I didn't think the AI was all that hot. It might just have been luck though.[/quote] I was playing on normal. There is some element of luck and so far if I was looking from playing both sides, the AI is doing roughly what I would choose to do. There are times they are not, but sometimes their attempt proves extremely profitable for a long-haul game.

198 Replies 902,833 Views

But to say an opinion doesn't mean he is trolling. What he said was after purchasing the game following some advice here, he did not like it. One could deduce from this statement that the advice / presentation of the ideas in this thread do not accurately reflect the game play experience he thought he would have. Hence it is a very informative post to others that A. The game is inexpensive. (his follow up comment) B. You should be wary following this advice

198 Replies 902,833 Views

[quote]- Class-specific units: it would be great to see class-specific items, weapons and armor for each LH class that would be determined by which class your primary leader took. [/quote] This can be modded in directly. Thus, this can be a DLC in the future for LH. [quote]- A plethora of mounts: I've already found over half a dozen different mounts, each with its unique look, feel and bonuses. I think LH only has, maybe, 4 different types? I want more. They add to th

61 Replies 208,765 Views

[quote who="Tattyhat" reply="53" id="3455024"] Well, I bought it on the basis of comments made in this post, and..... I don't like it.[/quote] Did you not watch the multitude of let's play videos out there. From watching those I found the game play exactly the same as the let's play.

198 Replies 902,833 Views

I do not know of anyway of doing this... it is a tedious way to build roads to say the least. I don't think there is an auto-cast button whenever one moves from a spot to another.

9 Replies 11,714 Views

I've encountered similar problems when adding things to the game. Might try putting the file (not changing the file) in the main folder / directory to see if the game modifier is catching there. I know there should be no difference, but could be a limit to the number of files being read.

37 Replies 86,445 Views

Careful when using the combined attack as it ignores special damages. Say you had a fire sword that gives piercing damage like a sword but fire damage as well. The CombindedAttack will take the values of both the physical and fire and by the code above make all the damage physical. Hence, any creature immune to physical damage would not get damaged. Problem arises when using special abilities with spears and such against banshees. I had a fix for the impale, crush, and cleave last Apr

844 Replies 1,924,730 Views

The stealth ability does not include their cities. Although, there are path finding issues that arise much to Brad's pain where monster camps near a city cannot target a city (they try, they should move, but they don't). So the monsters camped next to your city might be having that sort of problem, versus the other wandering monsters and can target your city and move to attack it.

2 Replies 11,771 Views
Reply to N/A in FE Multiplayer

[quote who="tjashen" reply="3" id="3451524"] Poking around the events/quest files, it occurs to me that while you can cue a cutscene/movie clip, you can't (at least as far as I can see) cue a sound clip. There's some possibility to cue a specific sound clip (other than an effect noise) when a goodie hut is clicked on, but that doesn't do quite what I had in mind here. It'd be cool if you could cue a short sound clip for events/quests, instead of a m

5 Replies 5,114 Views

The idea of improvements is that the items are not erased when used and so when creating an improvement specific to a terrain type, Would duplicating the preferred type twice cause it to snake, while having it once, will only allow it to be built if directly next to the city center? That would make snaking so much easier from that point of view. I assume that with this change you are going to add new terrain to the game? That would be a welcome insert to the game.

2,228 Replies 8,550,153 Views

Actually, removing forest from category doesn't work. I've tried that one out already. I'm really not sure why river works this way, but forest does not. I understand the structure being used by your work, I don't understand the river one at the moment.

2,228 Replies 8,550,153 Views