parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

[quote who="LightofAbraxas" reply="267" id="3383745"]Hey guys. I'm having yet another problem with disabling core objects from the mods folder. I was able to squash improvements through a tech prereq, but I'm having trouble doing the same for faction abilities. Specifically, I'd like to block Death Worship, but copying/pasting to the mod folder and requiring the Never tech doesn't seem to work for me. Anyone have any insight? [/quote] You cannot add prereqs to the

844 Replies 1,926,024 Views

The code says that the monster should spawn. I think the cat is spawning, but a radius of 24 is rather large and the cat moves, making it really difficult to find.

29 Replies 40,125 Views

[quote who="GFireflyE" reply="131" id="3383611"] Quoting parrottmath, reply 128 Quoting salikgyula, reply 126 How to rollback to 1.2? I am bored with 1 city AIs. De Opt out of the beta and how would you opt out when the beta is done? Steam will force the update on you if you didn't turn it off in time. Then you are stuck with it.... [/quote] Steam will auto

270 Replies 670,663 Views

Yes, she does spawn at the beginning of the quest. Also, you don't fail the quest if the cat is killed, you just do not get the Kitty and you will never know. But the color will work on any twisted, so you can leash yourself some poor unfortunate twisted :)

29 Replies 40,125 Views

[quote who="Frogboy" reply="7" id="3383312"]While we did try to get MOO, Wargamer.net got that. We picked up something else that we're very excited about. [/quote] and will there be a special announcement as to what it is?

60 Replies 294,044 Views

The monster he refers is the two group of creature factions. There are Monsters and Ruffians and the Denizens of the Wildlands. The Denizens of the Wildands is a faction where they are not repelled by Stealth. The first is not repelled by Stealth but can accidentally attack you if you so happen end up on the same tile. As to the crippled AI, I've just ran a game and watched the AI. The entire group of 5 AI's settled a city and proceeded to build up troops into that city (

12 Replies 9,923 Views

[quote who="A1exej" reply="146" id="3383293"]Large Mill can be built in other cities after construction of Great Mill. [/quote] Thanks. I've known about this minor bug and the solution to the problem may be worse than the ability to rebuild the large mill. This will also apply to all other of these minor wonders.

191 Replies 533,416 Views

[quote who="TBS Gamer" reply="117" id="3383276"]The more pertinent discussion we should be having is... are other people (besides myself and Nakisisa in reply 110) experiencing only single city AIs, or are other people seeing the AI expand and flourish in Beta 1.3 LH? [/quote] I am also encountering single city AI's, but a few more tests are needed to see if there is a cause. If he wants some saves I can produce them.

270 Replies 670,663 Views

Change DefendableDamage to CurHealth with the edit to Calculate InternalName = "Calc" ValueOwner = "CastingUnit" <span styl

844 Replies 1,926,024 Views

What is UnitStat_BonusBleed_L I'm assuming that you added this Unit Stat to your game. Since the unit stat attached to bleed is UnitStat_BonusBleed. Also, you have combined the two effects of the bleed ability into 1 part. You probably should use curhealth with the per turn instead of defendable damage, did you intend for bleed to add your attack damage per turn? So, if I have an attack of 20, the bleed would do 5+ damage per turn, don't you think that is a bit

844 Replies 1,926,024 Views

How many heroes did you have in your army? From the looks I see 3??? So the XP is divided amongst all 3 heroes. I agree that even if there were 3 heroes that 12 xp is too small for a DRAGON!

4 Replies 4,724 Views

You need to research the tech Administration under the civics tree. It is a second tier tech following Civics and Knowledge.

5 Replies 5,039 Views

[quote who="Frogboy" reply="100" id="3383078"]I think the 1.3 beta series is going to last awhile as there's going to need to be a lot of AI iteration me thinks. [/quote] I agree. I think that the tactical AI is really good, but it seems the strategic AI went a step back (probably because you fixed some major bugs, and now the AI needs to learn to replay again :) I look forward to your progress. What type of reports would you like to see on the AI gameplay.

270 Replies 670,663 Views

Did you restart steam, or validate your install after opting in? Sometimes it takes awhile for steam to register a change. But if you tried those things, well then that might be a problem.

270 Replies 670,663 Views