The summon unit creates a summoned unit which is different from a normal unit and a champion. The spell allows you to create a unit class for a champion to summon a champion unit type. Interesting enough you can spawn a unit instead of a champion, did that as a failed experiment when creating a quest at some point. Here is the spell that was done earlier in the thread. Unit &n
parrottmath
I am going to enjoy this immensely.
Updated to support the new changes for 1.3, the disable quest choice tool tip option.
[quote who="abob101" reply="297" id="3387814"] Quoting StevenAus, reply 296 To test out modifications, how do you get a Quest Hero to join you without doing the quest? If all you want is to see the Hero in action, can't you just add this to the Sov you want to test with... Map SummonUnit <Uni
I think at some point when demolishing a forest gave you a boost to production, but this is no longer in the game. Probably back in the WoM days.
I would like to see what's in store for this DLC.
I'd contribute to a wiki, be a nice for people not to have to directly ask questions and wait for answers.
I've edited a considerable portion of the units so that the wraith race doesn't choose to use the armor proficiencies. In the process of updating without the extra mod bit, that will remove that chain proficiency if you select light plate. The mod will work in its present state, but I'm still updating it for all the other slight oddities that occur in the game.
[quote who="Trojasmic" reply="214" id="3387652"] What is "Ineluctible Vision"? [/quote] reveals the entire map for as long as you pay the mana maintenance fee
Something like this https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/LH%20Mods/BlessedWeapons/BlessedWeapons.zip I created awhile back when this was first brought up.
The city defenders are tied to the city improvements. You want to edit the CoreImprovements.xml The other point may be to raise the difficulty level.
[quote who="Trojasmic" reply="185" id="3386462"] Not sure if the Spiders have stopped "Web"bing ranged units, but they are "Web"bing units that have already been "Web"bed. [/quote] The spiders have stopped beguiling and webbing ranged units.
[quote who="DsRaider" reply="5" id="3386548"]+ and - keys to change their size I believe. I don't know about direction. [/quote] Shift and mouse wheel. (I believe it is the + - keys on the number pad.
I believe to make the terrain darken you use unknown terrain. Adjust your brush size will make props bigger.
[quote who="Frogboy" reply="5" id="3385854"](complete with snark).[/quote] How I cannot wait for the Snark... I think you could do avoid the Fallen Enchantress title (unless you are going to continue that story line), and title the next on to be what you like with the elemental as prominent as it was with Fallen Enchantress. Shame to hear about the multiplayer though.
Have you considered tying the ability to a spell?
Thanks for the reply.
Well that is unfortunate Heavenfall. Of course I would like to hear word on what the devs are doing about 1.3 beta at the moment. Will they extend it, will there be another beta form. Just some curiosity matter
[quote who="Heavenfall" reply="141" id="3384573"]Opted in, verified cache, restarted steam, did a jig. No dice. [/quote] Try moving the exe out of your main folder and see if it downloads 1.2 for you again. Then that would determine that the beta is not working for you. (But I'm sure you might have tried something like this)
Maybe these double tags are with the immersion mod itself. The snaking mod doesn't touch anything on the Lumber yard (only the logging camp) and even then I do not add any descriptions, only add terrain limitations, and I don't know about the administrator trait, but I don't believe the CoS does anything with that trait.
I don't remember of a way, but you can spawn world resources using a quest and you can give hidden resources to your sovereign to trigger such a quest at the beginning of the game.
All, that is missing is a representation of the weight a player is holding for encumbrance and the penalties are still in the elemental defs.
They took out the other damage types to simplify and streamline Legendary Heroes. You can add them back with quite a bit of work, but it is possible to do so. I'm not sure how one could use range choice in reducing accuracy or damage.
Oh don't get me wrong, I agree with your system and I would prefer it, but I think there is a workaround that people can currently do with the current system.
It does show up for these riddle quests, from a recent change that shows the reward you will receive if you make that choice. There is a work-around for this option by tying the reward to the next objective to give the item and not the choice dialogue. This will in turn just make more unnecessary quest objectives, but it is still possible to accomplish what you are asking, by a reformation of quest structure.