parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

Custom-placement only Quest? not sure what you mean by this... The spawn rating is an indicator on how difficult the quest is, and thus during creation of the game, it also tells the game to place this quest with the class with these spawn ratings.

844 Replies 1,925,896 Views

Actually there are two quest of the same feel and type. Similar to Rats in the Inn. You can get a quest where instead of a fight you learn a spell. It is set up so you really don't know which option you will have until it is too late to change anything.

10 Replies 16,302 Views

[quote who="dsjdsj" reply="365" id="3393964"]Is there any way to keep certain champions off-limits to the ai? (Like the 0 tag, but for champions) [/quote] I do not think such a tag exists. You can set-up a quest that the AI cannot go on, and gives you the champion you specify. Other than that I believe the code for the AI champion selection is hard-coded.

844 Replies 1,925,896 Views

I tried editing the slavers quest, and as I remember I had difficulty changing the quest without modifying the core files themselves.

844 Replies 1,925,896 Views

Are you sure one can overwrite quest based events as you suggest? My experiments on the matter have proven unsuccessful.

844 Replies 1,925,896 Views

Now, when you are designing units if you choose upgrade to the best equipment button (the up arrow icon), your troop will upgrade those items along that path. But you will have to choose the Armor Proficiency (which is available at the beginning of the game). I do understand the pain of not having the ability to customize the troops on the field, but that is what the advantage of champions and henchmen.

4 Replies 9,397 Views

You can design new early game units with the traits you specify. Then the trade off comes at is it really worth that extra 30-60 production early game when you are creating 3 production, to have the traits you need for late game units. There is always a trade off and that is where the customization comes into play. Although, I find that high level early units are very good units, even with the disadvantages you bring up. Their health and weapons upgrade quite well. There are also

4 Replies 9,397 Views

I wonder if it is with the AI priority set to -1, here is a possible fix to see if this will correct your problem. Of course, it may be difficult to see if it is actually fixed. https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/Abilities/ineluctablevisionfix.zip All I did was change the to 0 from -1. You only need to drop th

10 Replies 12,801 Views

I don't think they changed the radius. The radius as specified for spawning of monsters is an at most condition. So the cat will spawn at most 24 tiles away from the center of the event.

29 Replies 40,119 Views

Assassin's blade, you must have the blade in your inventory (not equipped) and go to the start of the quest. The dragon eyes, I believe you need to find 3 dragon statues. One of them gives you a quest to return eyes to it, and that is what one does with those eyes.

13 Replies 7,265 Views

Although I never tried this method, there are level milestones defined in the file. You may be able to use that aspect to give an automatic bonus at a particular level. Set the movement stat to increase at level 5. Let me know if that method works.

844 Replies 1,925,896 Views

When you removed the stamps, did you also edit the wildlands.xml file? Try commenting out the wildlands that you don't want instead of deleting the stamps.

21 Replies 27,770 Views

I think you correct about the calculate tags. I haven't seen the calculate work outside of spells or the You could try surrounding your calculate stuff and see if it works out for you, but I wouldn't expect it would work.

844 Replies 1,925,896 Views

No... it is a very rare occurance. I've seen it only once in all of my gameplays. Similar to the flooded graveyard, but I've seen the graveyard more often.

1 Replies 8,990 Views

Of course no one is mentioning the fact that if you cast it then the AI can see the entire map as well. Not so much of a deal on the higher level AI's, but for low level (normal, challenging) they finally get to see everything as well. (Or I could be entirely wrong depending on the programming)

10 Replies 12,801 Views

https://support.steampowered.com/kb_article.php?ref=8963-EIKC-3767 Here is a faq that will answer quite a few of the question you may have lingering. If you log into steam and a second user logs into steam, it disconnects the first user and vice versa. They suspect they do not do what you suggest because of the large number of problems that arise with general internet connections throughout. The faq direc

29 Replies 35,766 Views

You should already be downloading the 1.3 version, so after the initial download no other downloads should be necessary until they update to a newer version. steam will also keep the game up to date unless you tell it otherwise.

29 Replies 35,766 Views