parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

Although they serve no functional purpose. It does create unique looks amongst your units. I use the clothes to address units that I want to have no armor, to reduce training times and general upkeep costs of the unit. An archer doesn't really need leather armor, nor do mages. These clothes can be modded to have a benefit to using only clothing, say a +1 to initiative or even +1 dodge. Something that one can put into the game, and I do like the clothes look as I create and design

7 Replies 14,581 Views

[quote who="sjaminei" reply="1" id="3382308"]All of the old AI troops need an overhaul imo. Too much junk everywhere. I tried doing it myself, but after seeing the mammoth file, I gave up (hint hint, modder with too much free time) [/quote] How do you think that I noticed that little thing ;) I found it while working on Armor Attributes. That is specifically addressing one thing, armor. In the process I've noticed quite a few little unit problems and I probably will go back t

6 Replies 12,660 Views

[quote who="Borg999" reply="4" id="3382073"] Quoting mmorley, reply 2 You didn't develop the technology (magic) to end the war, your ally did, so they win the game. I understand what you're saying, but if I can't attack my allies to prevent them from contructing the towers, then that's a good reason not to form allegiances. [/quote] Curgen's Volcano - You can cast this anywhere at anytime ;)

5 Replies 5,720 Views

The only units that have an inventory that I find are champions. Champions don't die and get injuries, but retain all equipment. Champions can also go on quests, shop and do a lot of other things. These mechanics cannot change, even my henchmen die mod isn't perfect. The way I see what people are wanting is a hero on a horse that can travel between other heroes. I don't see why we need another caravan unit type, but I could create an "invulnerable" caravan that can tr

12 Replies 12,712 Views

By the xml tags the AI should cast the spell of making. Though it does cost 250 mana, and the AI might not have that much mana on hand, as it does spend it quite freely.

47 Replies 182,643 Views

[quote who="TLamming" reply="19" id="3382040"]Sooo why is it we can do the magic victory and the AI cannot? [/quote] I thought the AI could do the magic victory. All the tags in the xml say it should do the magic victory. The AI cannot do the quest victory.

47 Replies 182,643 Views

Henchmen level up like heroes (and can get the same abilities and so as your heroes can wear chain and plate, your henchmen can wear the same type of items. Henchmen like heroes do not die. henchmen like heroes have inventories, henchmen unlike heroes do not divide experience when having multiple ones in your armies. Thus, you can create all "hero armies". Trained from a fortress (and choose defender), you have just trained a henchman with chain armo

4 Replies 4,161 Views

The idea is too exploitive and they might feel it is not worth the effort to produce such a feature. Of course with Call of the Titans you have a teleport artifact, by warping your entire champion army next to your other champion army. That means they have the ability to transfer a lot of items for a low, low price of 100 mana (50 mana there, 50 mana back). Hence, don't trade items until you have 4 and then the cost is down to 25 mana an item.

12 Replies 12,712 Views

Update the Armor Attributes to include the Wraith unit designs for the No Armor setting. Will update all other factions and remove the ability for any faction the inability to choose Armor Proficiencies whenever the faction chooses the No Armor setting. I should mention at this point this mod is not be compatible with CoS. Future updates may result in a change of name for this mod as I will consider all the other abilities that deal with weapons and create stock AI units

191 Replies 533,425 Views

This is a good read on AI. Plus, nobody would play a game for very long if the AI beat you every single time you play. At least the people who program the AI win and lose gracefully. I enjoy the product of all the AI work.

47 Replies 182,643 Views

After working through all of these units to update them to utilize light plate correctly, there needs to be a second run through to update it for use with the masterwork chainmail. Much of these updates will help out mostly AI designed units to give more variety for those that create custom factions. Note that in order to see these units you must create the faction when this mod is activated OR you need to add to the faction all the appropriate starting unit types into your faction

191 Replies 533,425 Views

1) There is no option for this 2) There is no way of editing the stamps into the editor. The best you can do is place a stamp to look at what the stamp has. 3) If you search through them yourself the tile that states 'water' is the tile called submerged. Many of the stamps actually do not have submerged tiles in them, it is how the program stitches them together that provides the water. 4 -- you didn't specify, but you can create maps that have little

844 Replies 1,926,054 Views

Updated unit designs for Armor Attributes mod --Changed these unit designs-- Unit_AltarianAI14a - Added the prereq of not having light plate to build unit Unit_Altarian_AI7 - Added the prereq of not having light plate to build the unit Unit_Altarian_AI8 - Added the prereq of not having light plate to build the unit Unit_Amarian_AI2 - Added the prereq of not having light plate to build the unit Unit_Arch

191 Replies 533,425 Views

[quote who="Frogboy" reply="11" id="3381731"]The frustrating thing is that it's 1 tile away. How hard is that to find path for? [/quote] I feel and see the pain. When the AI targets the city, is it trying to target the closest city tile or is it targeting another tile within the city that it cannot reach? From your screenshot it may be that the Ogre is trying to target the part on the other side of the city that it cannot reach since there is a chasm in the w

37 Replies 233,288 Views

Looking through the unit file I noticed some units that are set-up with chainmail armor, but do not have the ArmorProficiency1 These units have chain armor equipped but not the Armor Proficiency Unit_Amarian_AI1 - Destiny's Champion Unit_Amarian_AI19 - Pariden Knight Unit_Amarian_AI23 - Road Guard Unit_Amarian_AI24 - Royal Archer Unit_Quendar_AI3 - War Mistress Unit_Quendar_AI8 - Slave Commander Unit_Spearman_Trog_AI3 - Avenger A simpl

0 Replies 4,301 Views

[quote who="Dumhed" reply="232" id="3381615"]What can I do to prevent it from spawning through the champ system... and thus only through that spell that can only be cast once? Is there anything I can do to the Spawnrating or NPCSpawnLikelihood?[/quote] Look at heavenfall's answer Not having the tag or setting 0 will give you the desired results.

844 Replies 1,926,054 Views

I'm glad that you are finding these issues. I can't imagine that it will be easy to ferret these problems out. Thanks for fixing the IsTargetWorthy tags or (who ever did that)

37 Replies 233,288 Views