parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation
Reply to Modding Woes in FE Modding

That does indeed seem to be the case Heavenfall. Sometimes I felt this way in the previous betas that happened.

2 Replies 2,762 Views

I wonder if there is somewhere in the heirgamenon that tells us these things. This is something that I would like to know about. Thanks for the info.

10 Replies 3,644 Views

Now, if they just give us some access to shops for us to do this for mods. There is so much that can be accomplished here that I would like to see it happen. In fact, if you choose the bandit sovereign background, this could be one of the benifits added to it a +10 % or - 10 % to trades.

16 Replies 4,332 Views

I think first there should be simply higher price differentiation between kingdoms vs. fallen. If I'm kingdom, buying from a fallen nation, the prices should be lot higher. Buf If I buy from a another kingdom nation, the prices should be relatively the same. I do like that selling should be tied with relations and using trade agreements to help with discounts within these nations. I think diplomacy can shine all the more with few more options than your typica

16 Replies 4,332 Views

When you enter a tatical battle intense music is playing for the battle, but if you look at the details of your opponent (or anyone) the music turns to the strategic map music. This really should maintain music continuity when looking at details in strategic view vs. tatical view.

1 Replies 1,106 Views

You are absolutely right and there is now a toggle for this at creation of the world. I believe AI surrenders option. You could set it to "Rarely" and see if this addresses the problem. There is an option that they will refuse to surrender at all, which will definitely solve this problem (albeit not the way you wanted).

12 Replies 8,263 Views

Is it possible with modding to have the shops outside your home nation charge you an extra 20% on goods? Buying salted pork at home 30 gildar abroad in another nation 36 gildar. Would it then be possible to move that extra 20% to that factions treasury? The other nation pockets 6 gildar. Would it also then be possible to make a trade agreement with the nation have the effect that they charge only an extra 10% (or nothing at all) for their goods? I made an agreement with you an

16 Replies 4,332 Views

Question: How many quests that you accept immediately lead to an immediate battle after this dialogue?

19 Replies 7,197 Views

I know from playing challenging that monsters in a group that only the leader gains in levels. Would it be possible for each of the monsters in the group to gain levels. Say every other level the leader gains levels the other members gain a level as well. So at level 3 the other monsters would be level 2. At level 5 the other members are level 3 and so forth. For the moding gurus out there, would this be possible to mod in the game?

1 Replies 1,149 Views

I remember a reply on this from Derek. He specified that they would not be adding this idle production type as the current system works, but I agree with you that if people want to use auto turn then the cities need an idle setting. I can hope for something before release, but I'm not counting on it.

5 Replies 2,846 Views

Playing with it some more I also found out that the clear forest causes the same crash. Select clear forest. Hold shift and roll the mouse wheel. Crash.

7 Replies 2,518 Views

[quote who="Jafo" reply="26" id="3231341"]Another from Tremors...[/quote] Well a quote from Tremors 2, my favorite quote from the entire series. I feel... I was denied, need to know, information... I am completely out of ammo. - Burt

53 Replies 169,652 Views

[quote who="Heavenfall" reply="6" id="3233919"]Edit: I recall one old 3d rts game where you designed your own military tanks from an assortment of parts. Can't remember the name though, but they had customization of graphics dependent on that.[/quote] Earth 2150 had this system of customizing your own units. (rts) I agree that this feature along with town building customization brings this to the top of my list of ANY 4x games to play.

21 Replies 57,258 Views

I've no problem with this, but 1 tile away from your city should not be a limitation in this snaking requirement. I don't mind that if a resource is 3 to 4 tiles away that I can't take advantage, but 1 tile away seems mildly silly, as my city because engulfed in a forest and yet my perfectly round (non-snaking) city doesn't have a lumbermill. This is really my complaint on the matter. I do not want to remove this strategic immersion, but I want the mechanic to be more re

46 Replies 45,945 Views

The change in title was to let the devs know that this is a high priority item to be fixed. I was not trying to be pedantic or say you were being unhelpful. I know that it is a bug. I was trying to help you, help the dev's out when reading the forums, per their faq.

7 Replies 2,518 Views

I just tried to snake to make a pier and I couldn't make a pier. Looks like the snaking punishment is still in place. For forests I notice that if you are diagonal to the forest you can build a lumber mill after you build a building first. But I haven't confirmed that the snaking to the forest is not possible.

46 Replies 45,945 Views

You should really rename the title to [Crash] not bug. I reproduced the bug by selecting the demolish tool then holding shift and rolling the mousewheel. Don't need your extra steps.

7 Replies 2,518 Views

I want the guy you implemented the "Random" option for Pacing in the game so I can give him some KARMA!!! This seems like the Most RANDOM option ever. As I can say Ohhhh... what kind of research game do I want to play.... Slow... Fast... Normal.... Oh I just can decide... let's roll the dice and get.... For the person who can't make up their mind of what kind of game to play.... I LOVE IT!!! Makes me laugh everytime I select it.

0 Replies 2,059 Views