cardinal direction your link is broken. Can't wait for the balance changes.
parrottmath
crtl + tab --- the select achievements I did not have a crash when I opened up my achievments. you should post your debug.err and crash data.
[quote who="Derek Paxton" reply="11" id="3236112"]Avast ye Bone Ogre Lord and Ophidian be more fearful now[/quote] Hehehe.... I love it. [quote who="Derek Paxton" reply="11" id="3236112"]MinTurnsToConstructOrTrain reduced from 3 to 1 ...[/quote] ye capt'n demands better from ye land lubbers!
E. Water walking would be a good spell. Units with the natural ability to water walk could be classified as swimming. I'm thinking sharks and stuff. Nice if the swamps get the added element of bogs (shallow lakes). There are a couple of classes of ships, specifically you have river ships (those with a shallow draft, allowing them to navigate the shallows of the water) and deep water vessels that allow navigation of the deeper water. There could be special beach tiles that
Nice that they talk to you Derek about bug fixes... :)
Try running the game with /nomultisample See if this fixes your problem. edit: mispelled /nomultisample
[quote who="seanw3" reply="5" id="3236002"]You guys should update the spell to open 100 demon gates across the realm. I did a little modding and found it to be quite fun on a large scale. [/quote] I think that this should definitely be a separate spell... Let the lords of chaos rule.
[quote]When monsters conquer a city, they destroy it but they no longer raze it[/quote] Does this mean that we can make a quest to get the city back? you know for modding purposes.
I think alot of players research civics first to get the ability to rush. With this they are able to push out buildings and units a lot quicker, while they spend time to research other things. I don't necessarily see a disadvantage in researching other trees first. The Merchant Bazzar 1 only allowed in the world. If it is in the que of another nation, you can't build it unfortunately.
[quote who="Derek Paxton" reply="63" id="3235930"]Quoting Mistwraithe, reply 58 quoting post The tax rate is applied to the entire cities gold production, running with low taxes is much harder now By this do you mean that the tax rate is now applied to the gold from Merchants etc too? If so then I hope you have increased the gold bonuses from these buildings accordingly. If Merchants now give 1 gold x tax rate (ie 0 or 0.1 gold usually early game?) then t
I sold the game to a few of my friends with the promise that multiplayer would be added. Soooooo.... I hope that multiplayer becomes the next addition.
Out of curiousity, is the release date for this on Thursday, or are you giving us a surprise Tuesday :)
*bump* don't want this to get buried as it's easily reproducable.
The strategy of being able to snake your city has been there for many other 4x games with single tile cities. Although there were drawbacks to placing cities next to each other, one can still apply the ability to gain resources from both places. This game offeres a unique way to accomplish the same idea with a single city. That is a clever implementation of a mechanic of creating choke points AND resource grabs AND highways. The strategy does not come from where to place the initial hub, but
[quote who="Kongdej" reply="13" id="3235388"]Quoting parrottmath, reply 12 Quoting Kongdej, reply 11(So I stopped posting about most of these bugs cause I can't be bothered wasting hours on being "ignored") It may seem that way, and they do try to tell us that it's on their ticker when they can. The problem is that they have high priority fixes and low priority fixes. I found a bugs I have reported (never got a reply) in beta 3 and they finally got fixed in beta 5. It
[quote who="Kongdej" reply="11" id="3235367"](So I stopped posting about most of these bugs cause I can't be bothered wasting hours on being "ignored")[/quote] It may seem that way, and they do try to tell us that it's on their ticker when they can. The problem is that they have high priority fixes and low priority fixes. I found a bugs I have reported (never got a reply) in beta 3 and they finally got fixed in beta 5. It takes time to get to all of these bugs. Unfortunately h
It is my understanding that master scouts does not instill fear to a monster, but rather the people travelling know how to avoid notice of the creatures and lead the creature down false trails. So the pioneers would definitely be able to avoid the monsters and not get eaten. As for the cities, well given that one has master scouts, is it not possible for the monsters to be constantly led off trail away from the cities making them avoid attack consistently. What would master scouts pro
What is going to be in the workshop area of the game? I can only guess and here are my guesses Map editor, tile editor, champion maker, FPS mode.
I perused the coreunits.xml and I agree with your assessment about the spawn rating. I looked at several of my games and it appears that the spawn rating is as follows spawn rating 1 : level 1 hero spawn rating 2 : level 3 hero spawn rating 3 : level 5 hero spawn rating 4 : level 7 hero spawn rating 5 : level 9 hero I looked at each of my maps (cheating of course) and could not find anybody with the hasessence tag. I wonder if you change this to
[quote who="Ausland" reply="11" id="3234776"]About 500 pairs of leather greaves[/quote] But if you look they are limited editions, never been worn.
Exactly. Of course, reading from the forums, I don't think there were too many people writing quests except frogboy. When we get to write our own quests we can populate the world with appropriately filled moral dilemma quests, which I do enjoy.
Depends if you took pleasure from the action you did. As it stands you are a bad, bad person. There is always an option to let him live, abandon the quest. Of course, the person who wrote the quest is baiting such people to kill said peace-loving Garrote. I think the person who hired you to do such an action is evil.
I always wondered if it is because the AI has 2 pioneers next to each other and they decided to plop down outposts at the same time (something a play is unable to physically do).
[quote who="Tuidjy" reply="12" id="3234690"]I say: "I'll make a note of this and come later to loot the bodies"[/quote] Now this can be updated as a mod. Of course that would be a sick, sick, sick quest conclusion. "You come back later to discover that the magical staff they offered for reward has been broken in half. But hey I got 300 gildar for my trouble."
Agreed. This openning picture needs some loving from the developers before release. Just to make it look more pleasing.