Currently that is not possible. https://forums.elementalgame.com/429972 (9) Before anyone asks, no, you can’t transfer your FE serial to Steam. I can’t go into the details on why this is so don’t ask. Just assume it has something to do with gold plated rocket cars or something. But... in https://forums.elementalgame.com/432610
parrottmath
[quote who="Lord Reliant" reply="9" id="3238219"]So, instead of a waterfall we get a waterfail? [/quote] Yup, you can actually reproduce this effect without the map generation. Cast raise land on water next to a waterfall and boom floating waterfall.
Thanks for the replies... I've downloaded it, but I really can't tell the difference.
[quote who="ins2" reply="7" id="3238043"] I've reported this problem since Beta 4, and have gotten no reply from the devs. It is annoyingly immersion-breaking... PLEASE Derek and Brad, put it in the bug list for the next beta !!![/quote] Your not the only one that reported it... I did as well. Either they haven't seen the bug report, or the problem is really hard to fix, or it's so low priority that they just can't get to it yet. I would like to see it fixed as we
That quest is MINE!!!....
The problem with this bug is that they need to add another end tile to the rivers for land endings, which they don't have (look at the xml for rivers and you can see it). They have beach endings and cliff endings, but not land endings. They need a lake tile and I would mod it in myself if I thought the game would see it, but right now I don't think it can. I think that adding the third river end would solve the redering problem here, but I can&#
[quote who="UmbralAngel" reply="3" id="3237932"]Longstrider Boots shouldn't stack with mounts...[/quote] At the very least... You're not putting the boots on the horses feet or the wargs. :)
[quote who="ddd888" reply="11" id="3237718"]but like portable throwing axes like knives or just throw your main weapon? something like a ranged attack and then you are disarmed for 1 turn for example?[/quote] I was thinking hatchets... portable throwing axes. But whatever tickles the modders fancy really.
So I just perused stardock and saw that there was an update .981.2, so should we update to this new version? Already using .981.1, just curious what the difference was between the two is all.
[quote who="Trojasmic" reply="2" id="3237947"]Still not there in .981. Show my Silver Flute some love please.[/quote] Brings memories of 'american pie' for some reason.
[quote who="GFireflyE" reply="46" id="3237989"] So, 0.981 has been released and I've been playing... Had a city where a forest was located diagonal to it. I was unable to build a lumber mill right away. However, once a few other buildings were placed adjacent to the forest, the option eventually showed up to build the lumber mill. I have not tried to 'snake' more than this distance yet. Has anyone had successful snaking experiances such that we can
I think this bug pre-dates beta 4
Isn't there a quest that gives you a potion of restoration that cures any one hero of all their injuries. The tilda lady...
So I fought some mites with 21 hit points (turn 2). That is 3 of them in a group so 7 hitpoints a peice. But I fought darklings shortly afterward and they had 3 hit points. The warrior had 5... My question is who should be more powerful? Darklings or Mites? Checking the core_monsterunittypes.xml I noticed that mites do not have
I suspect that they mixed up market description and merchant description.
still present in .981. I noticed that this occurs with melee attacks; not bow ranged attacks. (can't say about staves at this point though).
Not sure how to describe this as it's not drawing the border correctly. See pic and save. https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/border%20problem.EleSav
Good. I also recommend that the video's be updated for a more polished look.
Now that is a necromancer beastlord... very overpowered if you ask me.
Playing the tutorial we have a problem. On the object to select mining as the technology being researched... well I didn't select it, I instead picked refined production. Clicked end turn twice. Mining was finished research, but the tutorial did not progress... It demands that I select mining technology to move on, but now I can't research this as I already did. A fine punishment for those that don't listen, but probably something you don't want to do for begin
When building the merchant I get the tool-tip saying provides: +2 gildar per season ------------------- Merchants provides +1 gildar per season Which is it? see screen-shot
I've reported this before, but it only got half-fixed. Tool-tip on typical intelligence of oppents on custom says "String Not Found." You have to be clever to get it now... Click on customize oppenents... close screen... highlight custom intelligence... string not found... Well I found it again :) Note: If you change it through the arrows to custom it displays correctly the tool-tip.
[e digicons]:d[/e]
Select the demolish tool and hold shift and rotate mousewheel. Crash. Was present in .980 as well.
When you press back button on the "who opposes you" screen flashes for a split second the main menu then goes back to "where are you" screen.