parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

[quote who="jshores" reply="115" id="3240467"] [quote who="seanw3" reply="114"]The thing about FE is that the AI is using a more complex structure. It will seem dumb in development, but once it is at 90%, it will simply be the best AI ever. This AI plays like a human, which means it will be a long time before it's perfect. The other difference is that this AI can learn and be taught by modders. That means new ideas and constant improvement is almost guaranteed. As long as the

195 Replies 784,350 Views

[quote who="Satrhan" reply="25" id="3240465"]Why does random equal fun?[/quote] He never said it equals fun. He pointed out that the fun part is not knowing when or if a monster might attack. The point is if X happens then Y must happen. If person walks in front of Lion, then Lion eats person. This isn't always the case. There is a chance that you can do that and live. [quote who="Satrhan" reply="25" id="3240465"]You're not going to try and sneak an invasion fo

124 Replies 256,180 Views

[quote who="Heavenfall" reply="12" id="3240368"]Both types should also have some sort of weakness, such as being scared of fire or dealing less damage against spear units.[/quote] That is the current problem with the horses. Horses do not have a drawback. Why would you choose not to ride a horse? First things should be known is that entering caves or buildings should not have horses (wargs maybe). Thus, if there was an indoor tag that says hey you can't complete this

16 Replies 4,674 Views

[quote who="sweatyboatman" reply="15" id="3240373"]Maybe the problem isn't that the monsters aren't targeting the AI as much as the game not always calculating the results of simultaneous moves properly.[/quote] A helper issue would be to run a check to see if enemy units are occupying the same tile, if so then simulate a battle senario. This will only stop somebody from seeing the pioneer hanging out with mites senario. I've seen marked improvement on this issue,

124 Replies 256,180 Views

I was play and decided to curse a unit. It gave a casting time of 1, then the casting was done and left me with a screen with a wand cursor, so I know to cast the spell. That is not enough to let the user know to cast the spell on target. Maybe there should be some info-text saying "Select Target for Curse". This is mostly for new users who may say... hey I can't do anything my bar is gone, when really they just need to select a bad-guy to move on in the battle.

1 Replies 1,101 Views

I think there could be some justice done to the ye olde shoppe. It needs some changes for the pricing of objects. Currently you buy things at 5 times the cost you can sell them for, which is not the most ideal solution to the underlying problem. Gildar is beginning to gain value in the game after this tax system, but there needs to be some more balancing to make gildar a more valuable resource. Salted pork doesn't need to cost 30 gildar, it could just as easily cost 10 gildar and

42 Replies 17,096 Views

Explore Automation is alright at the moment could be better. A small adjustment I have to the explore automation is that they really shouldn't explore the wildlands. Or at the very least change have two types of explore options, one explores everywhere, the other is to stay out of owned territory. I don't want to go to war with somebody because my explore keeps violating their borders and I don' t want to constantly tell my explorer "NO, you can't go fight the demi-god with a

0 Replies 1,144 Views

I just witnessed some fire shrills attack some wolves. Is this an intended effect or an unfortunate side effect. The fire shrills were a wildland denison and the wolves were not. Don't get me wrong here, I do like the effect, gives life to the world.

0 Replies 747 Views

I did not know that it did it this way. I might use this "feature" to my advantage by researching a tech with just the extra points of my other research.

2 Replies 1,170 Views

So I've played FE for quite some time and now I want to know other strategies for the technology tree. I consider late game tech tree as just research whats left over because I have most of the techs I need for the game. I'm more concerned with beginning and mid-game strategies. I don't have much strategy when it comes to the tech tree myself as I like to just hop around and pick something that I need at the moment (no long term planning). For example, I want to rush

20 Replies 7,387 Views

The spell is a very high mana cost for the gildar. If the gildar was harder to aquire from quests and such, for example escorting a noble woman gives 300 gildar. That seems excessive, how about maybe 100 gildar tops. If I take the bow and sell it, I couldn't get 100 gildar for it. Same with the doom club. This would make gildar more valuable to put the alchemy spell in line. It we take the premise that 1 mana is 1 gildar, then balance throughout the game should reflect this,

15 Replies 3,109 Views

[quote who="CdrRogdan" reply="25" id="3240054"]All unrest and production buildings should be moved to the warfare tree.[/quote] I do not agree with this here. Although I do understand where you are coming from on the point of view that you are gearing up your production and making people happy about your war to be part of the warfare tree. But in essence the civics are taking care of the community and building up the community. Sure a forge builds weapons. but it provides farm

46 Replies 30,581 Views

[quote who="Frogboy" reply="93" id="3240084"]i had already emailed that over when it first went up.[/quote] This is what makes me happy about this process and game. The fact that the CEO is willing to peruse these forums and partake with the community and get this game working great. I look forward to see what changes are made this next week.

195 Replies 784,350 Views

You should post your debug.err or at the very least tell the dev's what your system you are running. Windows XP, Windows 7, 64 bit or 32 bit. 2 gig of ram or 16 gig of ram? What is your video card, are your drivers up to date?

4 Replies 4,499 Views

A click an hold would be sufficient to show the path, or simply a move command in the extra actions to demonstrate the path-finding that is being done.

5 Replies 2,075 Views

This would explain a lot about the ai. Hope one of the dev's see this and determine if things are working the way you suggest. Because if it is I totally agree and it appears that you may be right.

16 Replies 13,977 Views

I wouldn't complain about another rate between 0 and 40% say 20%, as this would cause balance to the current system that has 0 40 50 60 70 90 The system I pick would be 0 20 40 50 60 70 90 None, Mild, Low, Normal, High, Brutal, Oppressive But I already know this easily moddable from looking at the files. But I wouldn't advocate this to be in the vanilla game. I'd never use None or Mild anyway.

42 Replies 17,096 Views

[quote who="MiamiBigAL" reply="22" id="3239621"]There needs to be a way form getting from level 1 to 2. That used to be beating up on creatures such as mites. That is no longer the case, so I ask....how the F**k do I level my crappy tarth sovereign with -8 initiative and a pee shooter when the worst creatures in the game are now dark sorcerer clones?[/quote] I play Tarth an excess amount of times. I level my Tarth hero by Hunting Beasts... like wolves or bears. A bear cub

47 Replies 12,442 Views

[quote who="seanw3" reply="24" id="3239764"]+2 Production per turn is less work done than the american senate over a decade.[/quote] Sir, you give the US senate too much credit. :)

42 Replies 17,096 Views

[quote who="seanw3" reply="1" id="3239712"]It is technically an improvement. But it takes 0 labor to rebuild, so go ahead![/quote] I did... but the city is still a conclave without the bonus... Now that is what the AI can do when he's losing :)

3 Replies 1,469 Views

In the change log. .981 "The tax rate is applied to the entire cities gold production, running with low taxes is much harder now." I agree with you seanw3 that this tax change should have been clarified before it was buried in the change log. I don't recall much talk about the new tax system, but I do like the new system. It is simplistic and makes sense, although it is not as easy to figure out how much money you will be making if you build such a building. Bu

42 Replies 17,096 Views