They won't even tell us who the fallen enchantress is... theres money on Magnar.
parrottmath
There is a bug or feature that allows the airshrills that are with the elemental to fly as well. He probably flew across the sea...
I agree... https://forums.elementalgame.com/430026 . I've had this issue logged for awhile. Same with ins and we haven't heard a word whether they know it's a problem or on the list. I don't know how easy this will be to fix, and I can reproduce this effect on any map with raise land. It seems they need to add a end-river tile change for other landscapes besides beaches and cliffs. Another problem is that it ha
The nice thing is that you only need to run it in admin mode once to get the changes, then you can run it as normal and it will keep the changes.
This is objective 0 and you can where you accept the quest to save 'kitty' [code="xml"] You've been on your own long enough. Stay here, I'll rescue "Kitty". 1 She weeps, "Thank you so much, yo
The AI needs to know how to use the lower land spell in order for that not to happen to them :)
I got the core files changes if I run the program in adminstrative mode. It could be because I used the default install path and need admin access for the changes to show up. I just did an experiment and had the changes show up. They remain even if I don't run in admin mode as well :) I also have to run admin mode in order for my computer to see a change.... seems odd to me, but hey that is how it is... Seanw3, you could try that if you are running window7 f
I tried editing a coreunits.xml and didn't get any changes in game until I moved it to the mod directory. I don't know what is going on with the tree with seanw3. I couldn't get the changes to stick in game. I just renamed lord relias and didn't see anychanges until I moved it to the mod directory. But if seanw3 can't mod in the forests then there are some issues that needs to be addressed.
I know currently that we can use gildar and influence. Would it be possible to include items in this list? I don't have money but I would like to gift you this ignys longbow instead. This ties in more of the RPG element. For an RPG mod I think this would be a useful feature between two opposing sovereigns. The ability to trade items. You know, "I shall gift you these rings of power, to help you rule your people." Or here is a seeing stone... you see my view and I see your view.
[quote who="seanw3" reply="15" id="3245694"]The gaming aspect where you automatically put it in your queue just to deny access is easily solved. Make each wonder cost 100+ Influence. That way you have to pay for it, meaning even keeping it in your queue costs a serious amount of resources. It also adds a nice aspect to the Influence mechanic.[/quote] I like that cost to build a world wonder. It's an instant cost and solves the problem of removing it from the que of every other nat
I wonder if you move the tree files to your mod directory if the game will then read them and render the trees for you. I will laugh if that indeed fixes the problem.
The other problem with snaking is the AI needs to be able to do it and the AI is not having a good time with it, so I think it was easier to remove the mechanic. The build a building on a forest destroys chance for logging camp is the reason that I build the logging camp first, or as soon as I have access to it. (as in the forest diagonal to the city).
[quote who="FrenziedFan" reply="9" id="3245641"]Movement within enemy city borders should be 1 square so no one can war dec and attack a city on the same turn.[/quote] I always thought if you declared war you are immediately pushed outside their border. Thats what happened to me when I tried that tactic out.
Then you will find that these references point you to ..\FallenEnchantress\Gfx\HKB\Props the thumbnails at least show me the trees in the game. The .hkb files must be the 3d rendering for them.
[quote who="AlLanMandragoran" reply="7" id="3245652"]Quoting seanw3, reply 6There is a function called MaxSum to get the city defenders to be auto-equipped with the latest tech in armor and gear. You can simply set this up for every unit, but change the default gear to include a leather breastpiece. So, once leather researched, they will get a full suit of armor. Gotcha, thanks. I'm testing a full suit of leather and wooden shield at start for all melee militia. I left the arch
It's not the coreforests.xml is it? I suppose you need the coreforestprops.xml If you are correct that it is using the first compilation to determine base values then a uninstall and reinstall (without mods mind you) will fix your problem. No re-download required.
Also teach the AI to use lower land to get at players as well. It would be awesome if they had loads of mana and raised land across a sea to get to me ;)
[quote who="Purest Warrior" reply="2" id="3245657"]So with the Ogre (who gives 20 XP) as an example, does my sovereign gain 20 XP and my spearman 20 XP, as well?[/quote] So with your example if you had your sovereign and a champion and spearmen it would divide out like this sovereign 10xp champion 10xp spearman 5xp If you just had sovereign and spearman it divides out like sovereign 20xp spearman 10xp What I'm not sure about
I don't know. That is what gave me the idea to try that out and it worked. I directly changed the file before even turned on mods and disconnected my computer from the internet, still no changes. So these .xml's must be hard coded and these files we see are just copies for modders to use. But now I'm just speculating on things I know nothing of, but isn't that what the internet is for ;)
I've figured out how to edit and use changes to the core mods. I had to place the changed file in the mods folder in documents
Hehehe... well Tuidjy I think you should keep in character. With your assessments as a separate reply.
I'm glad that you got your fonts back and bummer about the trees. This is really something that needs to be brought up to stardock again, because although it's not a gamebreaker it is really a must have feature for everybody who plays this game. So Heavenfall suggested that I try to change something small like Relias' name. I still can't accomplish this, could one of you specify a simple tutorial to accomplish this problem because it appears that I can&#
Sovereign / Champion get seperate experience than your units. The exerience between your sovereign and champion is divided equally amongst them.
I had this problem immediately after I re-installed the program. After a reboot of the computer it fixed the problem.
The tree issue happened to a few other people as well. I don't think there was a fix to the tree issue, but it seem to resolve itself after a re-install.