parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

You see... Frogboy programs the AI and now he has programmed us to find mistakes and come up with a series of ideas off of nothing to make the game better... well played Frogboy, well played.

14 Replies 65,803 Views

I agree that we should be able to declare war even if the AI is too busy to talk to us about the matter. This is something that people will deem to be silly :)

24 Replies 6,462 Views

Could you have it as a separate pacing. I look at it that slow research with fast building puts an emphasis on units in the game. But slow building and slow research puts emphasis on hero's in the game. It would provide the game with many different play options.

13 Replies 4,120 Views

For the bandit lord, you could add that he gets +10% gildar for killing monsters. You know because he knows all the extra hiding places that people keep gildar.

357 Replies 611,881 Views
Reply to City Defense in FE Beta

[quote who="mfrast" reply="41" id="3246363"]Is that possible to mod sean?[/quote] I'm not sean, but it is possible to give traits to these units, and it is possible to make spells. Not sure about making the graphics look right, but this is doable at least.

67 Replies 43,501 Views

[quote] removed the Natural Leader trait [/quote] It's a shame that this couldn't be reworked in giving a 10% unit cost reduction...

357 Replies 611,881 Views

You talk with them. In the diplomacy screen there is an option to declare war. I think it is under treaties.

12 Replies 8,172 Views

Yeah, I see your point for the user side, but I think the tutorial should cover specifically this topic about shards. Placing a death shard next to an outpost that you convert to a life shard... and vice versa.

14 Replies 65,803 Views

[quote who="Trojasmic" reply="10" id="3246303"]It sounds like Sean can make a mod for a few people with a new ability/spell called "Blur". Let's leave Blind alone in the real game.[/quote] I don't mind leaving it alone, but my 20 turn battle could have finished a lot sooner if I didn't have to fight blind against a blind man. I'm all for a turn limit on the spell just so I don't have to spend 20 turns to kill something that should easily be killed. I suppose

39 Replies 13,355 Views

[quote who="Leo in WI" reply="5" id="3246384"]one of the 5 elemental forces: Earth, Air, Fire, Water, Life, Death. Counting fail! Yeah, I realize there really are only 5 different shards. But a newb may not get that.[/quote] Life and Death are really 2 sides of the same element. Unless I'm completely wrong and so there are actually 6 elements. It should be one of 5 elemental forces: Earth, Air, Fire, Water, Life/Death.

14 Replies 65,803 Views

Now, that seems like one of the gods deciding the fate of man on this world of elemental...Even Jason had some divine help when searching for the golden fleece. So, I can't think of a reason why not.

93 Replies 293,333 Views

Basically if I understand beguile correctly it gives the clumsy trait to the unit.

2 Replies 9,447 Views

[quote who="seanw3" reply="34" id="3246024"]The only thing I needed to do was run in administrator mode. I really blame the OS on this one. [/quote] glad I could help you solve the problem (and mine as well) :). Thank you for this thread. We should point this out to Derek somehow.

37 Replies 25,808 Views

I look at the tech requirement as proving to the hero that you are dedicated. You learned somthing that entices that hero to fight for you.

35 Replies 104,993 Views

there was a bug that was pointed out by Heavenfall that if you highlight life 2 and look at the upgrade for water 2 then you will see the spell unlockable. But if you just have the water 2 upgrade selected and look at the tool-tip it should be accurate to what spells you can cast.

2 Replies 2,428 Views

@seanw3: I found more forest information under /data/english/core tiles/forest/ I think that is where they put the forest tiles together.

37 Replies 25,808 Views
Reply to City Defense in FE Beta

I think maybe adding a special skill / spell to the city archer militia to be town volley. Where the town fires a volley of arrows that hits every opposing unit in the stack. Have a cool down of 1 or 2 turns for balance. Also, I don't know if the city bonus to defense is working appropriately right now. I notice if I auto resolve some attacks I have a great chance of winning (or losing troops), but if I tatically fight the battle there is no contest. Something is fishy with the tati

67 Replies 43,501 Views