What resolution are you running at? I don't see it on my machine. They would probably like to see your specs.
parrottmath
Nice you should start a new thread in the modding section and put it there so people can find it under mods...
[quote who="hntr101" reply="43" id="3266501"] What is up with the studded collar?[/quote] Studded collar are for beasts... when you look at the unit details it will say they are a beast, twisted, etc... so you can tame harridan, rock spiders, great wolfs and such... Still think they should add horse to the production cost... they gotta eat...
What your saying is that somebody could program a multiple choice zork in this game :)
too each their own. I played warlock and felt it was lean, not enough baggage. I really enjoy the depth of lore involved with elemental and the extra stuff that elemental has. I disagree about the focus of the game. But, this game is not for everyone just as every game is not for everyone. I would never call any review spot on even if I agree with it. I would just agree with the review or disagree, but no review is perfect for everyone and thus cannot be spot on.
[quote who="Prian" reply="18" id="3266297"]In regards to the restarting thing that would suggest, to me at least, that the starting positions badly done if people feel the need to restart the game over and over until they get a suitable one. Random starting positions aren't a bad thing but when the randomness causes people to restart then it is done badly.[/quote] I know people who will restart the game until they get a 4 3 2 starting position next to some forests and a river
Add horse requirement to the juggernaut.. they need to eat something when training [e digicons]:troll:[/e] But in seriousness, an increase in production for juggernaut is a better solution than weakening them. But I wouldn't really know since I don't play yithril too much and I really don't design new units (yet).
I'm not sure if this is intended but I noticed that this army stack is not specifically on a square, but shares 4 squares...
Isn't their a wildlands that does this... the cave one
There is no mis-information from my reply. If you do use right-click it does remove the character from the sovereign choices screen. But the file is still in documents/my games/fallenenchantress/units That file didn't get deleted and if you create 100 sovereigns that folder can get cluttered. Go check it out yourself. Also, if you create a custom faction and you wish to delete the faction you need to go to documents/my games/fallenenchantress/
Throwing knives are great for bandits, but why don't they throw them when they are immediately in range. There is a time to wait and use the defense, but there is also a time to use attack. Are they just waiting for the right moment to strike with these when the defense is down (which is good), or are they just not programmed to use them with a movement.
for sovereigns go under: /documents/my games/fallenenchantress/units (right click on the sovereign works in removing the sovereign from the screen. The file is still available in this folder though. for factions go under: /documents/my games/fallenenchantress/race
What difficulty are you playing on. Maybe it is one of the ways an AI can cheat on the higher difficulties.
The three sons is the dying mother wanting you to kill the beast. I think it should really be that if you tame the beast the three sons should attack you instead to avenge their dying mother. I just think the quest would be more dynamic with these outcomes. Where choices in battle change results in the quest. The rats quest you find a corpse spider instead of harridan.
[quote who="NienorNiniel" reply="1" id="3266148"]I wondered how to activate it, since its effects are mentioned, but not how to do it.[/quote] Just pass your turn. It's automatic.
Just had a crash. I just finished a battle with a butcherman (but in this game session I reloaded the game a few times). Here is the zip file. https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/FallenEnchantress1_00hamster-2012-11-01T12-08-51_952.zip
You should also turn off camera snap-back when rotating option (under advanced) Then you should be able to hold middle mouse button and move the camera to your desired position. But I don't think you can get it a on the ground view that you are looking for without some editing of files.
I agree that this is a problem... but I think that taming the creature should mark as a failure of the quest. The quests specifically asks you to kill the creature not control the creature for your own ends. It works out neatly, either you get harridan or you get the spearmen. I consider either option a win-win. The taming and getting the spearmen I consder way to much.
ntino there is a mod designed specifically for good players of the game. Check out Master Affliction https://forums.elementalgame.com/430587 This is designed to balance many many features of the game and not designed for a newbie player. Try it out (fyi it was when the game was released).
Those merchants are really pushing the merchandise. This AI needs to have a buyer beware told to them then that after the first pair the next pair will not be useful to you.
I know when I face them I tremble with fear. This is a good thing, overpowered maybe. It would be nice if playing as Markin that the iron golems provide a good counter to the juggernauts. If only the case that they can take the hits from the juggernauts.
[quote who="DeadlyJulia" reply="83" id="3265878"]I just ahve to stay ahead in terms of faction pooints and the ai won't stop me gathering all the strength i need to wipe them out one by one.[/quote] You will not be able to do this forever and the moment you start a war, each other faction will declare war on you at the same time, because the AI will bribe the others to go to war with you (they've got the cash). This tatic will never work. Epic speed helped you keep ahead of th
I wonder if they are not buying these greaves, but instead finding these greaves on quests or fighting monsters and not selling them. Which ever case it is: buying the greaves or finding them as loot, they need to sell most (all). They should only keep what their heroes will use.
XP division is standard RPG fair. I don't agree with reducing the amount of heroes, there is no need. (Yes I've seen your other thread). I agree about the better documentation on how the XP is divided, because that is not standard in most other RPG's. I still fail to see why we need to have fewer heroes?
The general thing I figured goes if I can use it on the strategic map then it's made for the strategic map. If I can't it's a tatical map thing. There are exceptions for this rule, but generally that's a good way to start.