parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

Yeah they really need a highlight to show that the unit is on explore... maybe a floating eyeball over their head when they are exploring.

10 Replies 3,962 Views

I don't play with the scions but the argument that xia presents is a good one and so I will agree with paying less influence for these scions, 30 does sound like a good number.

8 Replies 21,120 Views

run the game with -cheat at the end of the shortcut (if steam under launch options) Then click on ctrl+u and see if there is no tile yields on the entire map after you first city.

4 Replies 2,109 Views

So you have to be at least 6 tiles away from any city. Sometimes the new grain tiles may be far away from the first city, around 20 - 30 tiles away. For the most part the grain tiles are around 12 tiles away from the first city.

4 Replies 2,109 Views

Although i agree that we should be able to travel through allies outposts. There is a third level earth spells called raise and lower land that will allow you to go around the outpost.

3 Replies 3,465 Views

This happens, but can be averted with a level 3 earth spell called raise land (the next patch will fix it so you can raise ocean floor to beach. Also, you could cheat and warp yourself to somewhere more reasonable instead of going to war next time if that seems like a better option.

3 Replies 2,210 Views

That could be an unitended consequence, but who's to say you are the one going to reap the benifits. Never know what generic / monster lair that is being put there. Could easily make it no loot / little loot so it's not worth the mana cost. Also, we can adjust the monster lair appropriately to not give a lot of xp... but then we are talking about balance here then and first I would like to know if it is possible.

6 Replies 2,877 Views

Would it be possible for monsters that wonder into outposts instead of taking them / destroying them, could they instead destroy and turn it into a monster lair of that particular monster type (or just a generic lair).

6 Replies 2,877 Views

So I just noticed a quirk when upgrading weapons and armor. I have trained militia and decide to upgrade the armor and weapons. (Research wise I'm at Archery on warpath) Un-upgraded militia I've got two choices upgrade armor or weapons To upgrade armor its 84 gold. To upgrade weapons 9 gold. Decide to upgrade armor. Now, I've got the upgrade weapons left but it tells me it's 9 gold and 6 metal to do so... thought it peculia

1 Replies 4,333 Views

I don't think there are only stabby sword animations (they all seem to have swings with them). But heavenfall might know if you can restrict the current animations to just the stabbing effect.

4 Replies 2,015 Views

Maybe the two handed axe animation. Just speculating though.

4 Replies 2,015 Views
Reply to Need help in FE Modding

Since you are adding new spells you can create a seperate .xml file and put it in your mods folder in your documents. Not sure about your video card thing though.

3 Replies 2,527 Views

So far I like the unrest weakness that Tarth gets because it fits their personality. But the symbol of a questionmark doesn't quite fit rebels. I don't think the Tarth are the riddlers minions (although that would be cool). I don't know what to put there, but I don't think a questionmark is the way to go.

48 Replies 37,932 Views

[quote who="Tuidjy" reply="2" id="3267534"]There is a way, but it involves upgrading that pier to a dock, building around the tile with the dock, and then demolishing the dock and rebuilding the pier on the same tile, but on the other bank, and then building next to that. I have not experimented to learn exactly why and how it works. I play without reloading, and this happened mostly by accident. But it worked in .992 for sure. I think that the river tile was a tu

3 Replies 8,562 Views

No you cannot. You can only build to adjacent buildings. So unless you snake your buildings to the other side of the river by going around the entire river you cannot build on the other side of the river.

3 Replies 8,562 Views

[quote who="Trojasmic" reply="6" id="3267118"]Quoting Tuidjy, reply 5 Quoting Trojasmic, reply 3 Quoting G_Kar, reply 2 Quoting seanw3, reply 1Would be nice to see this fixed for 1.01. Nice catch! I think it's a must for 1.01. Still it's hard to believe. Maybe Lord Markin killed some bandits, and had extra gildar ? Well it was the same thing for all the sovereigns. They all had 150+ gildar and had recruited their first champion. Relias

9 Replies 13,788 Views

[quote who="Kongdej" reply="7" id="3266796"]Quoting parrottmath, reply 2too each their own. I played warlock and felt it was lean, not enough baggage. I really enjoy the depth of lore involved with elemental and the extra stuff that elemental has. I disagree about the focus of the game. But, this game is not for everyone just as every game is not for everyone. I would never call any review spot on even if I agree with it. I would just agree with the review or disagree, but no review is perfec

24 Replies 26,204 Views

Nice of heavenfall to help you out there. But I'm sorry to say that your premise is flawed when it comes to this game. For one, in the lore, it does not say that the animal, which they got the salted pork, does not come from an animal that did not chew its own cud or a split hoof. For example the salted pork doesn't look like pork to me, but more of a chicken. I am also pretty sure that any potion or brews in the game are not Kosher. You will have a lot of editi

185 Replies 533,722 Views

[quote]Vigilance: Protects a city from spells. Costs 1 Influence a turn.[/quote] Thats a clever use for influence. I wonder how many other things that are a micromanage nightmare for people that you can charge influence to do for you.

34 Replies 38,080 Views

Another crash with Hamster. Here is the zip file https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/FallenEnchantress1_00hamster-2012-11-01T23-17-31_538.zip Last thing I did was move into kraxis territory. the next turn he was probably going to kick me out. It might have been an autosave causing the problem (not sure)

122 Replies 19,699 Views