Savoy3

Savoy3

Joined Member # 3093589
21 Posts 25 Replies 238 Reputation

I have an idea for caravans. The idea is that you can use caravans to transport a resource from one city to the other. For example, you could let a caravan transport grain, materials, or essence from a small village to your capital city. It can have nice effects in strategy. For example, destroying caravans can completely mess up the economy of your opponent. Or maybe caravans are not actually destroyed, but captured instead, giving the resources to one of your own cities for a certai

2 Replies 3,088 Views

For testing it is good to know whether auto-play and auto-resolve lead to the same results. For clarity, before combat starts, you get the option 'auto-resolve', but you can also start combat and then 'auto-play' to watch the battle. The queston is, does it give the same result? Is auto-resolve the same, but just without showing the graphics?

4 Replies 4,531 Views

Can somebody from Stardock please let us know whether 'auto-resolve' and 'auto-play during combat' will give the same results? For testing the AI it is important to know whether these options make a difference.

1 Replies 2,502 Views

To test how the AI performs in tactical battles I have been playing with fights on 'auto-resolve' and alternatively on 'auto-play' during combat. I play on 'hard' settings. First a question: is 'auto-resolve' the same as clicking on 'battle' and then 'auto-play' during the battle, or is auto-resolve calculated in a different way? A <span style="text-de

1 Replies 2,502 Views

I have been playing several games in .913. Here is some feedback from these games. I always play on a large map, with 8 computer opponents. I played with Altar, and I played with a custom Sov based on Kraxis, where the Sov can use the 'tame' ability. * One general comment is that for me the AI is too weak, especially later in the game. At some point in the game my Sov always becomes of a certain strength, where I can kill every unit of opponents without them doing any

0 Replies 1,441 Views

I defeated Delin the pyre of man, when he was attacking my sov. There were a few bugs that happened in this case. * Delin did not appear on the battlefield, only his fire elementals and ignys. Maybe this is because his army is too big (more than 9 units). * After the fight, the loot was shown in the results field, but i did not receive these goods. This may be caused by the fact that I was immiately attacked by another unit.

6 Replies 4,728 Views

To add more information: The game only crashes when tame is used on a single monster. Maybe it is related to the bug fix about taming the leader of the group, which causes a crash if there is only one monster in the group.

2 Replies 6,370 Views

I can confirm this one. Every time when tame is succesful, the game crashes to desktop. It worked well in 91, but in 912 it starts crashing.

2 Replies 6,370 Views

I agree its a very smart strategy. I bought all GalCiv versions before, and pre-ordered WoM. Then when it wasn't up to expectation, you give me FE for free. I'm beta testing, and really like playing the beta already. So for other games you're going to release in future, I won't worry about the quality and will pre-order again, because I know if the quality isn't good enough, you'll make sure I eventually get a good product.

26 Replies 64,479 Views

We've been playing 0.86 for a while now, and we've seen that many changes are implemented in the new builds, so does it still make sense to play the 0.86 version and report bugs? I guess most issues have been reported by now and are probably fixed? I am now just waiting for the new beta, because I don't think it is useful to report beta test results at the moment. But is this true, or can you still use 0.86 beta test results?

5 Replies 3,301 Views

I tried to play a 0.86 game with a single large city. I liked this way of playing, but did encounter some difficulties. A fun part is that in order to grow to a very high city level, it is needed to build outposts to get extra grain. The difficulty however is that sometimes you are forced to have a small city somewhere on the map, but the extra grain of my outposts goes to the closest city, not the city that actually needs it. So I end up with my main city having 0 food

0 Replies 1,525 Views

Oh, and to add to this, the problem was not solved when I quit and load the game back. Every time when I load the game, the offer comes back.

2 Replies 2,427 Views

I experienced a bug with the rats quest. I went to kill the rats (actually i fought a spider), and then brought the dead rat back to the house. When I arrived, I received an offer whether I wanted a maul, 300 gold, or 20 diplomatic capital. I took the maul, but then received the same offer again, and took the maul, and then received the same offer again and took the money. Thats when it stopped, however, the next turn I received the same offer again, and the next turn again. I also received a

2 Replies 2,427 Views

When placing buildings in a city in cloth map mode I noticed an error. When placing the building, you can move the building around to decide where to place the new building. However, sometimes the position is not correct. The cause for this is that the building is to be placed on a hill. Outside cloth map you will see the building placed correctly, because you see the hill and this is why the building is further away. However, in cloth map there are no hills, so the position is wrong.

0 Replies 1,490 Views

I often get a bug where tactical combat gets stuck with the turn on the side of the enemy, with the enemy at 0 hp. The cause for this bug in my case is because my hero does damage to the enemy when they damage him (it is an item he is wearing). Sometimes, when the enemy gets killed due to this, the enemy still gets a turn, but is on 0 hp (but the unit is gone from the game field). If this happens, tactical combat gets stuck, because nothing happens. The only way out is to press the button &#3

0 Replies 1,402 Views

You don't want the AI to go on the defence too much, because that would limit his growth too much. What I would do as a player is that I would leave a little defence (the free defence of the city might do), and when the city gets captured, I would go back and re-capture it.

102 Replies 311,578 Views

I loaded the map 'Axamer' when I started a new game. However, in this map there is no grain or materials, so no cities can be settled.

0 Replies 1,010 Views

In the trade & equip screens multiples are all shown. Can you make it so a number is shown instead of all units seperately? This makes the overview easier. For example make it '6 spiker silk' instead of 6 times 1 spider silk.

0 Replies 1,150 Views

I notice that when I use auto-resolve, my sov uses a lot of magic, where much more damage can be done with melee weapons, and the sov is better equipped to take melee hits, instead of the others in the army. So one suggestion is: can we have an autoresolve option to disable magic use? In addition, the AI opponents will also use magic too much magic, so maybe you need to tweak the balance here, to make the AI consider whether or not to use magic.

1 Replies 1,557 Views

I think you can asume that most people have not heared about elemental and its issues, and therefore you can use a similar positioning as you used with elemental. The way I became interested (and bought) elemental was because it was refering to master of magic. Why not do that again for FE?

139 Replies 405,357 Views

Just an idea, but have you considered randomizing the game balance? It means every game will feel a little different, because that short sword hits just a little harder or softer, depending on which game you play.

112 Replies 322,110 Views