It doesn't seem like you've added my gameplay suggestion yet. :) Edit: Nevermind, you did. I just couldn't find it in the list before.
Aseir
It's the best random name generator I've ever seen, imo. :D
I think I actually broke the game last night. One of my heroes had over 100 attack, with a bow. And she was an assassin. Another of my heroes could attack 3 times/turn with a bow, attack over 80. My tank hero had a defense over 150 with at least 3 moves. I also pumped my champions up with +hp charms, leaving my tank with well over 30 hp, and the rest well over 25. And unless being able to wear several necklaces and rings is an exploit, I did not exploit
Right. Last night when I went to bed, I got around to think about some things that might be an idea to implement in elemental: - As it stands right now, champions and heroes aren't up to par with other units. They don't feel special. I suggest you buff specialities, and maybe even make some new and interesting ones. Besides that, you should make these scale with level, so it pays off to get your heroes into the field to earn some exp. That said, MoM had a
We honestly need a FAQ for starters. I'll be willing to contribute to it. THEN we can think about writing game guide.
every level city has a certain limit to squares of improvement. Just demolish buildings that aren't houses, and build enough to reach the next level, and you will be able to build the improvements you had before, and then some. Or at least, that's how I understand it.
oh my... This could be very bad for the future of the game, and Stardock as a studio...
Red dots are units stationed in the settlement/with your champions blue dots are improvements. There are, at present time, only 2 available bows in the game. Let's hope there will be more with future updates.
People should at least skim the thread through, before asking questions. I've seen the same question asked and answered at least 3-4 times now, in 5 pages. (How do I build on resources?)
[quote quoting="post"] I'll keep asking more as I find them. 1 Weapons in the store sovereigns can access cost like 10x more than the same weapon when used to outfit a generic troop. What gives? Is there a way to get a weapon on your sovereign for the same low cost a troop can get them for? 2 Mounts in the unit design screen seem to require an actual mount resource. Where can I get these resources? And why can I buy them in the sovereign store as soon as it shows u
imo, Uplink: Hacker Elite is their best game. :p
You need Elementium for certain powerful magic items.
I just got the same error after a long game, where I making mah army! http://pastebin.ca/1924482
Production tech line in civilization gives you more buildings that produce materials (Great mills)
must be a feature I haven't explored yet, then.
[quote who="Uberwilhelm" reply="79" id="2726470"]Learning curve? More like learning mountain range. Cripes. Anywho, I'm only 70 moves (not minutes, but moves) and am frustrated. Can your units ONLY move in a diagonal direction? I have got to be missing something here because that would be horrible. I have some tiles I can't get to because of it. What am I missing here?[/quote] moving by using the keyboard is broken at the moment. Use
[quote who="asteroides" reply="76" id="2726019"]At some point i must click somewhere and my units become un-stacked. So i get these 2 groups of units on the same tile but i cant figure out how to make them a single group again?[/quote] left click somewhere on the map, then select the stack again. Or, you can shift+click all the portraits in the stack. When you have selected a specific hero or unit in a stack, an arrow pointing upwards on their portrait a
[quote who="chupacabra1111" reply="56" id="2724592"] EDIT: ok someone answered the healing thing... can you heal while moving though? also not sure about the unit question above. Or does healing apply to them alsso?[/quote] After having researched Exceptional Equipment (or whatever that tech is called) in the warfare tree, you can equip units with a medic pack, which increases their hp by 5, and makes them regen 1 hp every turn. Edit: You can also get
[quote who="lokiju" reply="20" id="2723662"]My big question is...what do you do with your starting leaders? Most have no fighting skills, so exploring would be a death sentence. Do you guy stack them all together? Give them weapons? Leave anyone in the first town for some reason? Is there anything to do with them besides initial exploration and/or banding together to fight the early mobs?[/quote] The Nature's Ally spell can clear most of the starting neutral monsters.
[quote who="jstrebel" reply="17" id="2723582"]I haven't downloaded the non beta version yet, so maybe this is a beta bug but what tech/resources do you need to build a lumber mill. I had researched all the basic civilization tech, placed a city right next to an old growth forest, but never got the option to build a lumber mill, I'm assuming a lumber mill is different from the great mill (When you hover over an old growth forest it says to build a lumber mill to harvest) but could never build
[quote quoting="post"] - Food. Okay, so my cities can't grow without enough food, and there are no natural food resources nearby - what are my options? [/quote] Research the exploration line in the adventure tree... Uncovers additional rare resources on the map. I think the second or third time you research it, it reveals beehives and orchards.
After the 305th turn, I got an oom error. Large map, all opponents included. http://www.mediafire.com/file/hmxfxrt18zdxp7n/debug.err
After the 305th turn, I got an oom error. Large map, all opponents included. Debug.err: DebugMessage: Version 1.01.012 last updated on: 08-23-2010 14:25 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 8/24/2010, 13:29:31 DirectX Version: DirectX 11 Machine Name: RAVEN Operating Syst
[quote who="solidsmooky" reply="6" id="2721919"] Why should he lurk. It's a legitimate question and a lot of people are worried that they won't get the game tonight all due to a sales screw up for some people.[/quote] Because the subject has been adressed at least once today, already. oh, and he'd find a thread stating an approximate time when the post gold version will go live.
[quote who="Raiderredleg" reply="9" id="2721886"] That's odd. My faith crumples with every sarcastic jackwagon I see post on forums. Weird huh. Perhaps you rebuild my faith a little and explain how I was supposed to to derive from that post about updating to a most recent version would somehow explain if I were or were not able to run the game without having to update? [/quote] I have one response to anyone who doesn't have the brain-power to figure ou