lurk moar!
Aseir
Captain! Our shields cannot widthstand heat of this magnitude!
My faith in humanity crumbles the more uninformed and lazy posters I see on these forums...
[quote who="Astrobia" reply="3" id="2721779"]Uh Brad did say that the "exclusive" content would become available to "everyone" eventually. People who ordered form best buy just get earlier. Pay attention people.[/quote] It seems to me that the tact of people on the internet has become worse and worse over the years, when it comes to forums, reposting, and researching... I mean.. There has been at least 3-5 threads about this within the last hour alone.
[quote who="HobsonA" reply="12" id="2721765"] In his defense, I find the search feature used for this forum to be really poor, it's pretty rare I can get the wording right to find what I want, and it takes a lot of patience to go through the amount of results it always seems to find no matter what I search. Although in this case bestbuy or best buy would probably work it's just not worth the hassle.[/quote] In my defense, the threads my quotes are from, are l
[quote who="harpo99999" reply="10" id="2721760"]can you tell us what the additional content is? harpo [/quote] [quote who="Frogboy"] You will have to wait until after August 24th to find out. [/quote] You guys need to lurk moar!
[quote who="HappyNihil" reply="8" id="2721744"] No "research" could have been done. This (the youtube video about broken street date) is AFAIK the first time we even heard of exclusive content for Elemental. (and since most people thought that "exclusive" meant "exlusive" many were dissapointed, not really surprising) Please correct me if Im wrong.[/quote] The post I quoted in my reply is in one of the locked best buy exclusive content threads.
[quote who="Cruxador" reply="26" id="2721702"] I see those fairly often.[/quote] Well, I don't. Probably because I don't frequent forums where they are likely to happen.
[quote who="Frogboy"] Different retailers paid for additional quests to be made. They won't be available until AFTER the official release date. In addition, those quests will be made available to all players at a later date. [/quote] there's your answer. Do your research before you post.
the update hasn't gone live yet. ...to all the people who seem to think it has.
[quote who="Randorama" reply="9" id="2721553"]I'd rather see a roughly written but polite and constructive post from a non-native English speaker (or a native English speaker for that matter), than an ugly, angry rant in stellar English anyday.[/quote] Actually, I think it would be pretty awesome to see a well thought out rant with varied, creative language and stellar grammar... But the odds of that happening are less than getting struck by lightning... Twice!
Listening to Venetian Snares, reading these forums and other forums... About to hop to bed, so I can get the gold version down when I get up in the morning :)
the game can run on a netbook.
If you preordered, the game will be available latest monay morning. Considering that, I beleive it will be available as retail (day 0) around tuesday morning.
ITT: People who have little to no understanding of global economy. Regional pricing has existed since WW2 alongside the discovery of consumerism and creative destruction, and will continue to do so, because it actually earns the companies more money. Though, with the advent of globalization, it becomes harder and harder to maintain regional pricing in digital media, due to the new channels of distribution being discovered. Things like Steam and Impulse a
World spells, that cost an upkeep in spell points/turn to be in effect examples: Overall improved prestige in cities Faster production rates in cities More experience gained after battles More influence (diplomacy) towards other factions Overall higher morale for your troops These spells could also cause bad things for your opponents, and you would have to have the ability to "switch them off" if you so wish
Same game as the last bug I reported. Out of memory crash after turn 150 Debug.err: DebugMessage: Version 0.803 last updated on: Wed Jun 16 11:49:24 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 6/18/2010, 11:06:13 DirectX Version: DirectX 11 Machine Name: RAVEN Operating System: Windows 7
As the title says: I wanted to build a city, but in the process I moved my sov, resulting in building a city at another spot. Revive land was still cast in the original location. Debug.err: DebugMessage: Version 0.803 last updated on: Wed Jun 16 11:49:24 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 6/18/
I've seen golems at the start of the game, but they had like 20 hp and 3/1 attack/defense. not much to write home about.
As the title says: My game crashed immediately after I moved my sovereign on top of a hired adventuring party, just hafter having built my town, in turn 1 Debug.err: Debug Message: WARNING: Scene Node Utility (Leaked Scene Node) : Node Name: LOD Object Graphic Pointer: 1C112CC8 Type: LOD Object Graphic Refs: 1 Debug Message: WARNING: Scene Node Utility (Leaked Scene Node) : Node Name: LOD Object Graphic Pointer: 1C112FD0 Type: LOD
[quote who="_PawelS_" reply="6" id="2655791"]Looks like there are 2 new knigdoms: Aduubbo and Enoosple. Can we get more information about them? [/quote] I believe they are custom kingdoms.
I would like to know if it's automatic, or if we have to do something through impulse in order to get the next version, when it comes out. Being new to the beta, I have no idea about how this is gonna work :)
You could always make a lore addition to the empires, of a "neutral" organisation dealing with the different empire nations, called The Guild. This organisation would deal with all financial matters. This would give you the opportunity to have all economy-based units for empire nations have some affilitation to The Guild, and as such, could influence their name in that way. Or, you could just scrap the lore thing, and just call them Guildsmen, or somesuch. :p
I just read a post about not being able to see units, other than champions and sovereigns, it got me thinking: How about making a graphical overlay in which you can assign groups, so you can select them quickly? Bit like the current display in the top left with sovereigns and champions, only for assigned groups. This way you can choose wether or not you want to clutter up the interface.