Dearmad

Dearmad

Joined Last seen Member # 308405
0 Posts 5 Replies 8,330 Reputation

I could have sworn that in previous versions of the game it "previewed" your move with a line so you knew how far you could get in the turn. Now when I select a ship there's nothing, if I r-click and hold there is no preview. And right clicking makes the ship move then deselects it?? Is this WAD? I want to r-click hold to preview the move with a line conencting destination and ship- isn t this how it used to work. Then release the button to move. Or simply

10 Replies 7,527 Views

Default ship rotation is OFF for the SHIPYARD screen. Default ship rotation is ON for the ship INTELLIGENCE REPORT screen. I am sick of clicking the little button each time I design a ship and eachtime I want to look at one in the "role play" intelligence screen. How about it?

1 Replies 3,053 Views

wow. I say bingo for entropy's analysis: great players harness the AI's and exploit their superior production/research to make it their own... it would be hard to fight against another diplomatically superior ai... one little change I suggest: as soon as you're building a fleet that looks like it perfectly counters one of the AI's fleets... the AI's should speak up: Hey your ships look like their designed to wipe out my ships... I don't like that. You need to build ships that wip

135 Replies 51,254 Views

I agree. I assuemd this was how the game played and haven't invaded a planet that I knew I couldn't inhabit... but now... meanwhile this shold be fixed if it is true.

19 Replies 12,297 Views

Ok, that's a nice use of them. But being able to find EVERY placed building in an AI's worlds using only ONE spy!? I don't like that game mechanic. It should be more difficult than merely clicking on your spy, clicking on a planet, and then using the arrow buttons to inspect every single planet an enemy owns. Curious, though, what stopped the Ai from neutralizing your other spies? Does neutralizing a spy require the sacrifice of one of your own?

34 Replies 20,147 Views

I LOVE how this game (sad that it is ONLY this one so far for me) has BOTH cores operating when I check the task manager... I think, "It's about time SOMEONE began using that second core, for crying out loud." YAY!

9 Replies 6,052 Views

Well simply adding in one file to the basic mod directory worked for me. -range is nice. Makes the exploration more fun.

32 Replies 14,877 Views

you're hilarious. so oddly, but kindly, off the mark. we WANT it to figure into the game in a more bothersome manner so it MATTERS.. get it now?

32 Replies 14,877 Views

I'll have to try that, GW- didn't think of that. I admit I'm a *wee* bit disappointed with the expansion of the spy game- it isn't much in the scheme of things. And the revelation of being able to see EVERY AI's planet by cycling through them at any point with just ONE spy in your arsenal is a little... well, I cna't believe that was completely intentional... I don't mean jsut seeing that they have a oplanet but the entire LAYOUT of it. That's a bit much. The game designer

34 Replies 20,147 Views

I'll try to mess with this in a fe hours when I get home this evening. See if it works for me.

32 Replies 14,877 Views

Im still playing DL and i havn't noticed range as being an issue? I only notice it when i suddenly find i cannot go somewhare, apart from that, It is not really somthing you think about, except that you can sell the life support technology freely to the AI without worrying about it helping them out! ...and... that would be the point of this thread... thanks for helping out... :o)

32 Replies 14,877 Views

The internal political game is lacking in GCIIDA, IMO. I miss version 1 of GalCiv (the Win version) in which staying elected truly was dfifficult, but I'm willing to compromise and came up with, what I think is a good idea: The political party with the SECOND most votes in the elctions gains SOME sort of influence. now, let's keep this simple to make it realistically possible to implement: The effects could be mostly negative, in other words a 1/5 or so the opposite effect th

3 Replies 6,572 Views