Dearmad

Dearmad

Joined Last seen Member # 308405
0 Posts 5 Replies 8,330 Reputation

"You’ll probably be happy to note that the Fleet Supply Cap is quite generous, and it scales with map size, so you’re never feeling like you’ve got this huge space to fight over and only a relative handful of ships to do so (a problem I personally had with Simtex’s Master of Orion II in the early game particularly, an otherwise outstanding space 4X game). We’ve added some Planetary Improvements and Techs that increase Fleet Supply even more, and if you’

4 Replies 27,089 Views

IMO the division between Ideology, Factions and Government policy ideas is an odd one that fails. Fundamentally in this game. I don't feel connected to them in any way: Policy: can change, seemingly at my whim which REALLY sucks and disconnects me from any feeling of governing; And the + tied to - of the policies is a real low level mistake- it makes selecting any of them non beneficial beyond heart of the empire. I usually select Heart and then neglect this. Ideology: a

1 Replies 13,588 Views

This sounds like more than just tech selection is your problem. Your economy stinks, your manufacturing has some fundamental problem going on- idk what it is, and you diplomacied your way somehow into being hated... You said it yourself, but git gud might really apply here.

10 Replies 19,345 Views

I just wanted to update that in fairness, part of the "horribleness" in combat appears to have been from a major bug or flaw in the design of defenses which 0.92 has changed for the better. The tactical feel potential to combat has returned a little bit, and has me hopeful. I don't think combat has to be complicated and *should* be tied to the strategic layer (by resources like it is) so I'm not looking for suddenly Black Box patched Stardrive style combat or anything.

10 Replies 27,918 Views

For me, the only suggestion I have pulls back focus a bit- keep the relatively rock/paper/scissors relationship- perhaps even simplify it and focus it. BUT two things: 1: TIE weapon types even more strongly to their particular resources required to build them. Only weaker versions require no special resources. 2: The counter defense for each weapon type is NOT tied to the same resource as it is now (Elerium for lasers/shields) but to another. Lasers and Armor (Anti Kin

52 Replies 191,813 Views

From 2019: https://steamcommunity.com/app/226860/discussions/1/1798529872650018441/ And other places, but that thread reminded me, Brad sought ideas. And... so far I'm not seeing anything other than a few under the hood changes which aren't changing much of the feel to combat yet for me. I've noticed: At range attacks on the strategy map using missiles or whatever. -shrug-</p

10 Replies 27,918 Views

I've thought about this quite a bit too. It's overly complicated and headache inducing. My solution is: The ship "designer" does away completely with "size" categories being involved in anyway in the design of the ship's look. You simply design a ship shape putting your pieces together (not components that make it functional). During play you assign from your library of designed ships to whatever type of ship is required: probe, colony, bb, dd, carrier, etc., Whatever

9 Replies 47,750 Views

Trades line are in no way more important than the hyper lanes, or the range border. You think they are important? How? Oh and "C" doesn't help when I cannot even find the device in the first place- I bought three hyperlane space thingies all at once from some faraway race... then... couldn't find one of them forever until they surrendered to me and I found it inactive. Finally turned it on. :)

32 Replies 145,106 Views

1. Remove trade lines from the main map completely, with a simple toggle for my own. There is no point in showing them at all like that anymore as you cannot raid them and don't need to locate them any more right? It makes for a lot of line clutter: range border, trade, hyperlanes, influence borders all blinking and ant-crawling around. UGH! 1a. Consider NEVER showing trade lines that don't involve me unless I have at least basic intrigue level with one of the races involved... And ev

32 Replies 145,106 Views

Wow that video maker thinks a lot about himself, holy shit- 15 minutes of the start are about NOTHING but his attempts at humor! And that attempt doesn't even leave the ground. He must be really fun at a party... G'bye... Wait I take that back. Just went to the video end and he was STILL AT IT... ugh. What a bore. 32 minutes of stuffed shirt.

11 Replies 76,735 Views

So it seems to me that: Admins should scale per planets or something about the size of your own Empire. Resource extraction to the number of initial empires on the map. Tourism to a proportion of the entire civilized population of the map (after all those are the potential tourists) minus any races which do not participate in tourism if there are any.

8 Replies 65,780 Views