Dearmad

Dearmad

Joined Last seen Member # 308405
0 Posts 5 Replies 8,330 Reputation

You can just build them endlessly and store them up then crash ka BOOM instant colony of any size anywhere when you want it- ready made! There ain't nothing 20 of them cant build. Mid to later game of course... or... earlier if you give it some forethought. I wonder if this was unintentional. And I doubt the AI has any clue... but one can hope.

2 Replies 18,258 Views

Was this discussed in alpha or beta of this game at all? (You loyal old timers know?). Wouldn't it be nice if the colony limits for government were something like: Colonialism: 2 + 0.5(the total number of initial habitable planets in the galaxy +/- a random amount about 20% of that total so you never know the exact habitable count.) So if there were 100 habitable planets, you would get 2 + 0.05(100 + (rnd-20 to 20)) or 6 to 8 as the initial setting in your game dep

8 Replies 65,791 Views

I got it working... you can do two actions in the one event wrapper, so good. Although it's depressing because once I start hard core modding a game... I never really play it again. Spend 90% time modding, and designing new things, 10% playing the results... agh. I will not succumb here... because GC3 is actually a working good game, unlike the other one I won't mention that ended up modding to hell and back with results? It's still a stinking pile of...

14 Replies 60,265 Views

Oh man... Star Raiders started it all. https://www.youtube.com/watch?v=3_VDM8nC9sM King of the Ramtop (One I programmed myself back in the 80's ffs- basically an early version of Total War about 15 years before they got around to it, but done in 48kb) Ancient Art of War... and then too many games to mention once I got a PC.

13 Replies 166,889 Views

@Belgian: I agree with just about everything you said. Careful structural additions that the AI CAN PLAY WITH TOO are my cup of tea in this game, and the deepening mechanics you bring up would be very cool and fun, imo. @Gauntlet: Chokepoints via lanes or anything will hurt the AI more than you realize. It basically funnels all of the player skills into one place and when that happens the human wins. As it is now the AI in GC3 still gets a few stabs in at my back planets by sn

13 Replies 81,902 Views

Oh YES! Keep supporting this game, thank you! Oh and just go Emperor cruel and force people to get Crusade and the other DLCs! Can't you just do that? What government form do you need to adopt to just do that? I hope you keep expanding the AI's skills for planet layout, and take a step back from the project and look at it once in awhile as a game. You know, like a boardgame designer might. And then refine refine refine so that that the soul of that game is serviced well.

3 Replies 34,048 Views

Thanks for the shared thoughts guys. The lack of focused "game" to the Paradox titles is a thing I greatly enjoy when that is what I want. But the focus on the game, and the AI being able to play it in GalCiv is a special and rare thing we need to remind ourselves to cherish. We can *play* this game and it has its unique arc to that- which sometimes spawns off some fun little narratives, but the real focus in on playing out a game. With an ending. I really like this and am happy Stard

13 Replies 81,902 Views

Nah. It isn't just about resources they are giving up, but the fact that now you have a political situation on your hands with the next inheritor. Who will get a chance to develop those resources. That was the real point. The planets you wanted may be weak but now a STRONG (one hopes) AI has them and will have a chance to build them up. And you may not be immediately ready to go to war with them. And nah you missed the other point- surrendering earlier means more resourc

3 Replies 49,205 Views

If the AI surrendered a little bit earlier than it does, while it still had some assets, and mmmmaybe didn't surrender to its best friend all the time, but to someone who was the more powerful of the remaining AIs. It could factor in: .3 How much they like the other civ .6 how powerful they were (the more powerful the better) .1 how much the other AI likes me. If it liked me... they would favor it less. If the AI surrendered in this wa

3 Replies 49,205 Views

1. Notice when your starbases are overlapping coverage. Like when you have 3 in an area each taking 1 resource, where one base could easily cover all three. And it's sorta deep in your own territory... delete some. Place them better. 2. Once in awhile re-evaluate your planets and build the buildings that are advantageous to that particular tile now that you have the tech- tear down the old crap. And get with the hub and spoke program better. That's not too hard mathematically to sort

0 Replies 12,225 Views

I would think a few would remain loyal and escaped early in some stealth transports, or committed suicide, or just went underground and blended into the society at large not wanting to become complete, and total, and special traitors of a certain sort against their race. I would also assume I hung, or otherwise executed a few of them, even though historical precedence is to keep all the Nazi German Rocket Scientists, as we know... [e digicons]:pig:[/e] But in the game

14 Replies 60,265 Views