Plus the victory information, isn't that new? Maybe not, but it's cool anyway. In the ESC menu...
Dearmad
Yeah... sometimes the universe just wants to shove resources down our throats... LOL [e digicons]:borg:[/e]
Well I have been modding the game heavily lately and hear you. Tell me more of the mechanisms that you find not scaling well, I'd like to know. I'm looking to improve the game in a few ways, at least for my own personal play.
You can just build them endlessly and store them up then crash ka BOOM instant colony of any size anywhere when you want it- ready made! There ain't nothing 20 of them cant build. Mid to later game of course... or... earlier if you give it some forethought. I wonder if this was unintentional. And I doubt the AI has any clue... but one can hope.
Was this discussed in alpha or beta of this game at all? (You loyal old timers know?). Wouldn't it be nice if the colony limits for government were something like: Colonialism: 2 + 0.5(the total number of initial habitable planets in the galaxy +/- a random amount about 20% of that total so you never know the exact habitable count.) So if there were 100 habitable planets, you would get 2 + 0.05(100 + (rnd-20 to 20)) or 6 to 8 as the initial setting in your game dep
I got it working... you can do two actions in the one event wrapper, so good. Although it's depressing because once I start hard core modding a game... I never really play it again. Spend 90% time modding, and designing new things, 10% playing the results... agh. I will not succumb here... because GC3 is actually a working good game, unlike the other one I won't mention that ended up modding to hell and back with results? It's still a stinking pile of...
Oh man... Star Raiders started it all. https://www.youtube.com/watch?v=3_VDM8nC9sM King of the Ramtop (One I programmed myself back in the 80's ffs- basically an early version of Total War about 15 years before they got around to it, but done in 48kb) Ancient Art of War... and then too many games to mention once I got a PC.
Oh the kill version just locks up three ships... cool. thanks.
[quote who="Horemvore" reply="10" id="3756751"] Quoting Dearmad, reply 9 Well if there's a way to mod it, please tell me the file. I think I want to test out how it plays if about half or so of the citz stay and half go back to original owner. GC3GlobalDefs.xml - Will be in you newest expansio
@Belgian: I agree with just about everything you said. Careful structural additions that the AI CAN PLAY WITH TOO are my cup of tea in this game, and the deepening mechanics you bring up would be very cool and fun, imo. @Gauntlet: Chokepoints via lanes or anything will hurt the AI more than you realize. It basically funnels all of the player skills into one place and when that happens the human wins. As it is now the AI in GC3 still gets a few stabs in at my back planets by sn
Oh and I'm glad to hear new DLC coming- even cosmetic ones would be appreciated by me. However, NO MORE ship parts please. There are plenty of those already. [e digicons]\o/[/e]
Does anyone know how to do this?
So I lost a ship this way too just today. It was loading fine and then got incompatible? Sucks
Well if there's a way to mod it, please tell me the file. I think I want to test out how it plays if about half or so of the citz stay and half go back to original owner.
Oh YES! Keep supporting this game, thank you! Oh and just go Emperor cruel and force people to get Crusade and the other DLCs! Can't you just do that? What government form do you need to adopt to just do that? I hope you keep expanding the AI's skills for planet layout, and take a step back from the project and look at it once in awhile as a game. You know, like a boardgame designer might. And then refine refine refine so that that the soul of that game is serviced well.
Thanks for the shared thoughts guys. The lack of focused "game" to the Paradox titles is a thing I greatly enjoy when that is what I want. But the focus on the game, and the AI being able to play it in GalCiv is a special and rare thing we need to remind ourselves to cherish. We can *play* this game and it has its unique arc to that- which sometimes spawns off some fun little narratives, but the real focus in on playing out a game. With an ending. I really like this and am happy Stard
Nah. It isn't just about resources they are giving up, but the fact that now you have a political situation on your hands with the next inheritor. Who will get a chance to develop those resources. That was the real point. The planets you wanted may be weak but now a STRONG (one hopes) AI has them and will have a chance to build them up. And you may not be immediately ready to go to war with them. And nah you missed the other point- surrendering earlier means more resourc
If the AI surrendered a little bit earlier than it does, while it still had some assets, and mmmmaybe didn't surrender to its best friend all the time, but to someone who was the more powerful of the remaining AIs. It could factor in: .3 How much they like the other civ .6 how powerful they were (the more powerful the better) .1 how much the other AI likes me. If it liked me... they would favor it less. If the AI surrendered in this wa
1. Notice when your starbases are overlapping coverage. Like when you have 3 in an area each taking 1 resource, where one base could easily cover all three. And it's sorta deep in your own territory... delete some. Place them better. 2. Once in awhile re-evaluate your planets and build the buildings that are advantageous to that particular tile now that you have the tech- tear down the old crap. And get with the hub and spoke program better. That's not too hard mathematically to sort
Well, I just wonder if a simple mod to get rid of ALL or about 50% of the citizens when taking over a planet would work- or at least returning them (a portion) to the original owner's government pool would be possible.
I would think a few would remain loyal and escaped early in some stealth transports, or committed suicide, or just went underground and blended into the society at large not wanting to become complete, and total, and special traitors of a certain sort against their race. I would also assume I hung, or otherwise executed a few of them, even though historical precedence is to keep all the Nazi German Rocket Scientists, as we know... [e digicons]:pig:[/e] But in the game
Wow, one year later from first post... LOL I feel so loved. [e digicons]O:)[/e]
This setting doesn't impact when dead planets fade out on zoom out like the other settings do. Makes for a cluttered zoom out no matter what on my machine. I know this has been reported from a long time ago, but come on...
Or just slows it down.
I wanted to change some of the ways the galaxy is made when you start the game- star distributions and the like. Is there an XML that exposes any of the random map generation or not?