Dearmad

Dearmad

Joined Last seen Member # 308405
0 Posts 5 Replies 8,330 Reputation

I'd like to see this changed too. The ranges are a bit drastic. Are you sure your modded file is the one being loaded?

32 Replies 14,885 Views

Yehaaa! Niiiiice! One little change to this would be grand: Have their portraits gray out or dim or add a little red icon by them to indicate NO CONTACT is possible when we are in the relations screen. It would make the UI a little more streamlined. Nice addition to the game though!

3 Replies 4,234 Views

I've read hints that there is some sort of limit on contacting people diplomatically now... is this true? I cna't find it in the manual and don't seem to have encountered it in the game (DA) yet... has this been added to the game? Also, it would be good if a diplomacy limit was placed on players at war with each other that until PEACE is negotiated NO OTHER diplomatic actions can take place. Referemnce: https://forums.galciv2.com/?forumid=252&aid=104565 I'll double c

3 Replies 4,234 Views

The EG would have retold the highlighted portions of your game as if it were a story. This would have been the single best addition to DA, and easily (IMO) worth upping the price of the game by $10 or so. If this feature can in someway, even in a primitive way, be added to the game, I would be giddy with unbridled excitement.

23 Replies 9,715 Views

Confirm: Select an improvement and it says FOREVER (or NEVER or whatever. ;o) )to build time UNTIL you double-click it to add it to the que. This happens when it is the first item you are going to add to the que, otherwise it says how long to build it properly.

97 Replies 34,360 Views

You use terms like Normal and Bright which are not terms from the same semantic categories in this game. Normal refers to something OTHER than the AI's level of "intelligence" performance. There is Bright and Intelligent, not bright and "normal." Yes the AI over-values its fleets. I posted on this a LONG time ago when we were at v1.0. It still does this. It needs to factor in industrial capacity, your overall tech abilities, and the *quality* of your ships, not the quantity as much

24 Replies 13,702 Views

Intelligent was the no handicap level I thought, bright is handicapped a bit. Did this change? So Solver needs to up the level he's playing at to properly crit the game.

24 Replies 13,702 Views

So the Drengin declare war on me. No big deal... typical. I want to throw the galexy into turmoil but can't pay off anyone to go to war with anyone else... so I dial up the Drengin (remember, we're at WAR) and say, listen- go to war with someone else too. "OK" they say... for a VERY cheap price! And NOT me offering them peace... Oh... OK... that makes sense. Gamewise, this is silly. I had decent diplo ability, but n

0 Replies 2,507 Views

So the Drengin declare war on me. No big deal... typical. I want to throw the galexy into turmoil but can't pay off anyone to go to war with anyone else... so I dial up the Drengin (remember, we're at WAR) and say, listen- go to war with someone else too. "OK" they say... for a VERY cheap price! And NOT me offering them peace... Oh... OK... that makes sense. Gamewise, this is silly. I had decent diplo ability, but n

0 Replies 2,472 Views

FWIW, I have had AI ships and such appear in *unexplored* territory as clear as if I were spotting them. I don't know why this happens, but it does. Not in the fog of war area but places in FOW AND unexplored (I've never evenbeen there). So there is a bug, but what it is I do not know.

147 Replies 99,768 Views

The other thread was mine: https://forums.galciv2.com/?ForumID=162&AID=102345&cmd=myposts#805143 This is a BIG problem in the game, IMO. Check out the other thread and read more about it. Why on earth SD is silent on this I can't figure out, becuase it's screwing up the dynamics of the political game badly. And then shafts the Ai into losing wars it doesn't need to lose.

3 Replies 3,521 Views

I've noticed the AI DOES seem to KNOW where the resource places are as soon as you yourself discover them. Even though Brad revelaed "the code," it doesn't show the subroutine and def calls he's making in detail- I think there could be a bug in the functions that define things seen by ships- seems like the AI sees things seen by the PLAYER'S ships. Not that I care too much since the Ai needs help in a lot of other ways: over valuing the "strength" of its military so yo

147 Replies 99,768 Views

Yes, but those "tactical" choices won't make a whoop of difference if I'm halfway through destroying an empire with my clearly superior ships which the AI didn't properly take into account. Without an economy to build his ships, his blueprints will sit unused. The AI NEEDS to know when it is truly outmatched and then try to design ships that help avoid this. Right now- the fact is it can't.

16 Replies 15,788 Views