[quote who="fatindian" reply="10" id="3033544"]Well, this is disappointing. I might repurchase when the game drops down below 10$. I'm not cheap, but there's no good reason for me to even pay that much since I already own the game.[/quote] Steam Xmas sale is rumored to start 19th. IMO Stardock would be stupid not to participate with at least 50% off sale.
Rebell44
[quote who="iviv66" reply="8" id="3033519"]Wouldn't this cost Stardock though? I mean, when someone registers their copy of a game bought elsewhere, they then use Steam's bandwidth to download and update the game who knows how many times, plus it means they don't buy the game seperately on Steam. With steamworks games which you buy retail but then have to activate on steam to play, the cost of this is included in the game price, but I would assume that Valve would charge Stardock
Looks like even Paradox will now be using Steamworks :) http://forum.paradoxplaza.com/forum/showthread.php?569096-CK2-Price/page5 [QUOTE=Johan;13067826]Yes. The boxes will need steam to activate and run.[/QUOTE]
Check if all files are correct - Steam / Library / right click on Sins and select "properties" / local files / Verify intergity of game cache
[quote who="kryo" reply="23" id="3025772"] Quoting Anguille, reply 22 I am curious to hear what's better from Steam than from Impulse... I've had to download from both this week... Impulse was still ~50% faster, so it still has the edge on that front (as will the new SDC). Many people like Steam's social features, but if you don't care for any of that, then there's really nothing to recommend Steam over any other alte
[quote who="Jubreau" reply="28" id="3025439"]I'm never buying a game on Steam for more than 5 bucks if it's for single player. I'd feel cheated if I was unable to go into offline mode. A couple months ago I was moving and had limited internet access, and when Steam updated I was unable to use Offline mode. I tried all the usual suggestions with no success. I didn't find out until I was able get a good connection that the reason was because the update changed
[quote who="joasoze" reply="29" id="3025622"]I cannot find a save login function. Where is it? [/quote] When you login to Steam you have field for "username" "password" and under password there is option to save your login info. Also FYI many games sold via Steam can be started directly via its exe - I have little over 300 games in my Steam account and 20-30% of them can be started without having Steam running (mostly old games, indies, almost all P
[quote who="joasoze" reply="23" id="3025278"]Offline mode is a JOKE. I was waiting for my car to fixed, and turned on my laptop with no internett connection. I could not play Skyrim or Football Manager 2011. Steam would not switch to offline mode for some reason ( I am pretty sure I have played FM 2011 offline before). [/quote] Did you set Steam to save your login? Without that Offline mode doesnt work. If you had it sav
[quote who="KrdaxDrkrun" reply="24" id="3025284"]Offline mode needs to be manually turned on before going offline. I hate that about Steam...[/quote] Thats how it worked about 4 years ago... As long as your login is saved, Offline mode is available.
[quote who="XATHOS" reply="20" id="3014160"]Quoting Rebell44, reply 19 1. Publisher can chose not to have Steam DRM in their Steam version of game. How many have done that, though? That's still overstepping their bounds. The consumer base doesn't want more DRM. 2. Steam version of non-steamworks game can easily be identical to retail version - it depends on choices made by developers and publishers. You sure? Can you bring
[quote who="XATHOS" reply="18" id="3014068"]1. I see it as adding more DRM on top of the already existing DRM. I'll repost bullet points from my argument over at the Ubi forums: 2. -You have a separate version of the game that's made to be compliant with Steam. It's not the same build of the game when you install off of a disc (unless it uses Steamworks for the multiplayer, which most games don't). 3. -You HAVE to use Steam to handle the updating o
[quote who="XATHOS" reply="16" id="3013705"]You should never inbuild a digital distribution platform into any game to run the multiplayer services. [/quote] Why not? Steam suspend all downloads while you are playing any game - while you are playing those download are resumed only if you manually start those downloads again.
Steam or bust.
btw.: Steam hanging while creating new account - this bug (mentioned in OP) was fixed today.
edit: double post
[quote who="Campaigner" reply="425" id="2959879"] ....Meanwhile, in a dark corner of the internet, Impulse got 6 titles for offer.... [/quote] what a joke
Steam Summer sale just arrived :) lots of deals - just like during Xmas sale. Would be nice to have Stardock games participate - maybe next year :)
Well I just checked D2Ds new owner and I am not impressed: [url]http://www.next-gen.biz/news/gamefly-files-50-million-ipo[/url] [QUOTE]Game rental company GameFly has filed a $50 million initial public offering with the Securities and Exchange Commission to appear on the NASDAQ as "GFLY". According to the IPO registration form (via Business Insider), Gamefly has 334,000 subscribers and reported sales of $46.4 million for the six months ended September 30, up f
So after Impulse another service competing with Steam is being sold - D2D. According to this article by MCV.uk D2D is being sold to Gamefly http://www.mcvuk.com/news/44420/IGN-sells-Direct2Drive
[quote who="Island Dog" reply="25" id="2937265"]Quoting Lord Xia, reply 23Just to play devils advocate. This doesn't actually answer whether or not that Stardock games will be on STEAM. Games can be on both STEAM and impulse. And just to mix it up a bit more, maybe there's something else to throw into the mix. [/quote] Hehe, what might that be........ :D Valve buying StarDock? (LOL) StarDock using Steam
Looks like Steam will from now on have at least one new deal every day :D http://store.steampowered.com/news/5468/ found this at Steam forums :)
[quote who="Frogboy" reply="395" id="2933110"]Quoting coreimpulse, reply 389This move will make Impulse less needed since people will just launch their games directly with steam. Sad to see that brad wardell sold out to the biggest bidder, at least now maybe Rebellion will use Steamworks' better cloud features. Sins of a Solar Empire:Rebellion will use Impulse::Reactor. I think some Steam fans need to get a better idea of what Steamworks can a
[quote who="Kodiak888" reply="380" id="2932440"]The multitude of jokes I'd love to type would ruin the natural hilarity of this. Maybe if Rebellion gets released on Steam it will finally have a decent multiplayer base. I am a bit confused though, it says that it "requires a 3rd party client to download, install, and play." Does that mean that you buy it, then Impulse gives you a Steam-Activation key? If so, major Kudos to the team of masterminds that thought
Impulse has now started selling SteamWorks game(s). http://impulsedriven.com/magicka