pacov
1st - quick side note. The save system - I tried to use it yesterday and noticed that I could click save without anything happening. This is because I needed to fill in the save name. Is there anyway to make it autopopulate with some incremental value? I think that would be better than just clicking save and nothing happening. Thanks. Onto the bug. In the curse of the black quire quest, I'm expected to go and buy Lannarg plant seeds.
[quote who="Heavenfall" reply="9" id="3218724"]All the quest rewards are in the hiergamenon. We simply want to access that information without reloading the game just to be able to accept the quest.[/quote] yup.
[quote who="seanw3" reply="2" id="3218634"]Can't we add a tooltip in with the tooltip tag?[/quote] That would be great if possible!
[quote]Pioneers say "Zug Zug" when clicked.[/quote] ;) side note - dear god that must have taken some time to write up :P
[quote]- When we hovered over units in tactical battle in Beta 3, we got a small tooltip with the enemy's hitpoints, enchantments and combat-relevant traits. In beta 4 you basically deleted that tooltip but it was far superior to what we have now!!! Now all we get is tiny icons that cover each other in the bottom right corner. Instead, we should be getting a detailed list of combat-relevant traits and enchantments like we used to in Beta 3! Hover over units in the left action-sequence lis
Thought I'd scream about a particular issue and hopefully build a clear consensus so it is addressed (it should be addressed, imo, before release). The quest system is missing an INCREDIBLY important piece of information... So, we go on quests for a reason, right? We go on them for the rewards. Now, what if I told you I have built an incredibly flexible, modable system for making quests? Some of you would say "great!" So, harkening back to my point ab
[quote who="UmbralAngel" reply="10" id="3218584"]if you started every game with one escape scroll just in case they mess up so they don't have to reload or something.[/quote] I think that might work, but there would have to be something in place so that those new players know how to escape (eg use scroll), that they can escape (eg do I have a scroll), and that they only have the initial 1. I do think it would be a nice starting item. Another thing that
Just re watched a few min of my latest vid. At around 6:45 minutes in, take a look a the order of folks up to move next (left hand side of the screen). As soon as I move my summoned creep, my hero (though he is shown to be a few turns out) is immediately up at bat. Eg if that is not a bug, then it makes the ui pretty useless for this feature as it shows the order people can move next. I'm hoping that is a bug that will be addressed. If its not, then... well,
I updated the OP with a new video using beta 0.952. Give it a look if interested.
Other thoughts - I'll probably create another video soon to try to be INCREDIBLY critical on the tactical UI. I still think there are some good tweaks to be made that should be not all that difficult to implement... more or less I'm thinking of making a 1-2 min video where I tear apart any flaws I perceive with the ui there (eg I'll just start recording as soon as I hit the tactical UI). I think it will all be very constructive and useful - expect that in the next 2-3
[quote who="Frogboy" reply="3" id="3216990"]Actually, you can't escape combat unless you have an escape scroll (which are fairly common).[/quote] Thanks for the FYI - It might (and it also might not), be worth mentioning that in the tutorial (if you did not already). I apparently have selective hearing for what I encounter in the tutorial as it is, though :( I think that's a cool mechanic, though. I have a simple enhancement, albeit an annoying one. H
I created another video focused primarily on the tactical combat in the latest beta. This one clocks in at around 12 minutes as I try to get quickly to the point. It's more a less a 1st impression video as this is the first time I've seen the changes since the last beta. Here's the short version. The ui of the tactical combat screen (honestly, my biggest concern from what I've played so far) is vastly improved over the previous beta. One of my q
The issue is now resolved for me. No problems at all logging in normally.
Thanks for the heads up, sean.
Thanks again for all the feedback, blackrainz. I'll likely do another walkthrough on the latest beta sometime over the next few days. I'm playing on releasing 1 long winded video for those that are interested in watching and another that just breaks out things that I think REALLY need fixed before they lock things down. I just rewatched my vid in the OP and I can see that there are a few things that strike me a really off still. Anyway, I'll likely create a
[quote who="BlackRainZ" reply="2" id="3213305"]Pacov just finished watching first 8 minutes. So don't know if you later figure this out but there is a new thing other than just fertility and production called essence. Your start position did not have any essence it would be a blue color and a number after the color. You can only cast enchantments on your city if you have essence. You can cast as many enchantments as you have essence. So if your city has 3 essence, you can cast 3 enchantme
Hey everyone, I thought I'd make a quick video walk through of my 2nd game of FE on beta 4. I'd wager I have a somewhat unique perspective re: FE as I haven't touched the game in quite some time and only played Elemental for a wee bit. I'm approaching things more or less like a new player and I call out the things that don't "feel" right here and there re: the ui, etc. I'll likely do a few other vids at some point in the future. [vide
You guys have it all wrong. That's a scroll in his pants. Side note - i would run from this bandit.
[quote]Not sure. The printed version has a code printed on a label at the back of the book. You might try to search the EPub one and see if a code was placed in it.[/quote] I'd guess that it isn't in the online version of the book. I think I read somewhere that its not. Its an actual sticker on the inside back cover of the paperback - and it looks like all codes are likely unique. You might want to open a separate post and explicitly ask that question, though
I'm sad to hear this as well. Sorry to everyone that's been laid off. Hope you are able to stay afloat and find work elsewhere.
Can you post some more specifics - computer, os, video card driver version, etc?